view src/audio/SDL_sysaudio.h @ 3487:24d13328c44a

Eric Wing to Sam, hfutrell This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet. First, the console is complaining about not finding a nib for MainWindow. I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything. Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling view = [SDL_uikitopenglview alloc]; or even view = [SDL_uikitview alloc] will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be. view = [UIView alloc] will not crash the program. For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call view = [SDL_object alloc]; This does not crash the program. So, then I modified SDL_object to subclass UIView. No crash. Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes. So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things. I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash. Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like: #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif And then disable the keyboard support in the SDL_config_iphoneos.h file. /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 0 -Eric On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote: > I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone: > > #0 0x323fea14 in _class_isInitialized > #1 0x323fea68 in _class_initialize > #2 0x32403e92 in prepareForMethodLookup > #3 0x32401244 in lookUpMethod > #4 0x323fea10 in _class_lookupMethodAndLoadCache > #5 0x323fe746 in objc_msgSend_uncached > #6 0x323feb26 in _class_initialize > #7 0x323fea58 in _class_initialize > #8 0x32403e92 in prepareForMethodLookup > #9 0x32401244 in lookUpMethod > #10 0x323fea10 in _class_lookupMethodAndLoadCache > #11 0x323fe746 in objc_msgSend_uncached > #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103 > #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155 > #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282 > #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509 > #16 0x00002bc2 in SDL_main at happy.c:156 > #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at > SDL_uikitappdelegate.m:77 > #18 0x313f9ef2 in __NSFireDelayedPerform > #19 0x32567bb2 in CFRunLoopRunSpecific > #20 0x3256735c in CFRunLoopRunInMode > #21 0x32912cbe in GSEventRunModal > #22 0x32912d6a in GSEventRun > #23 0x32b6276e in -[UIApplication _run] > #24 0x32b61472 in UIApplicationMain > #25 0x00057088 in main at SDL_uikitappdelegate.m:50 > > Any ideas? > > See ya! > -- > -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 08:12:32 +0000
parents 99210400e8b9
children 0d1b16ee0bca
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is SDL_free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_sysaudio_h
#define _SDL_sysaudio_h

#include "SDL_mutex.h"
#include "SDL_thread.h"

/* The SDL audio driver */
typedef struct SDL_AudioDevice SDL_AudioDevice;
#define _THIS	SDL_AudioDevice *_this

typedef struct SDL_AudioDriverImpl
{
    int (*DetectDevices) (int iscapture);
    const char *(*GetDeviceName) (int index, int iscapture);
    int (*OpenDevice) (_THIS, const char *devname, int iscapture);
    void (*ThreadInit) (_THIS); /* Called by audio thread at start */
    void (*WaitDevice) (_THIS);
    void (*PlayDevice) (_THIS);
    Uint8 *(*GetDeviceBuf) (_THIS);
    void (*WaitDone) (_THIS);
    void (*CloseDevice) (_THIS);
    void (*LockDevice) (_THIS);
    void (*UnlockDevice) (_THIS);
    void (*Deinitialize) (void);

    /* Some flags to push duplicate code into the core and reduce #ifdefs. */
    int ProvidesOwnCallbackThread:1;
    int SkipMixerLock:1;
    int HasCaptureSupport:1;
    int OnlyHasDefaultOutputDevice:1;
    int OnlyHasDefaultInputDevice:1;
} SDL_AudioDriverImpl;


typedef struct SDL_AudioDriver
{
    /* * * */
    /* The name of this audio driver */
    const char *name;

    /* * * */
    /* The description of this audio driver */
    const char *desc;

    SDL_AudioDriverImpl impl;
} SDL_AudioDriver;


/* Streamer */
typedef struct
{
    Uint8 *buffer;
    int max_len;                /* the maximum length in bytes */
    int read_pos, write_pos;    /* the position of the write and read heads in bytes */
} SDL_AudioStreamer;


/* Define the SDL audio driver structure */
struct SDL_AudioDevice
{
    /* * * */
    /* Data common to all devices */

    /* The current audio specification (shared with audio thread) */
    SDL_AudioSpec spec;

    /* An audio conversion block for audio format emulation */
    SDL_AudioCVT convert;

    /* The streamer, if sample rate conversion necessitates it */
    int use_streamer;
    SDL_AudioStreamer streamer;

    /* Current state flags */
    int iscapture;
    int enabled;
    int paused;
    int opened;

    /* Fake audio buffer for when the audio hardware is busy */
    Uint8 *fake_stream;

    /* A semaphore for locking the mixing buffers */
    SDL_mutex *mixer_lock;

    /* A thread to feed the audio device */
    SDL_Thread *thread;
    Uint32 threadid;

    /* * * */
    /* Data private to this driver */
    struct SDL_PrivateAudioData *hidden;
};
#undef _THIS

typedef struct AudioBootStrap
{
    const char *name;
    const char *desc;
    int (*init) (SDL_AudioDriverImpl * impl);
    int demand_only:1;          /* 1==request explicitly, or it won't be available. */
} AudioBootStrap;

#endif /* _SDL_sysaudio_h */

/* vi: set ts=4 sw=4 expandtab: */