Mercurial > sdl-ios-xcode
view src/SDL_compat.c @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | 00cace2d9080 |
children | 4b594623401b |
line wrap: on
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This file contains functions for backwards compatibility with SDL 1.2 */ #include "SDL.h" #include "SDL_syswm.h" #include "video/SDL_sysvideo.h" #include "video/SDL_pixels_c.h" #include "video/SDL_yuv_sw_c.h" static SDL_WindowID SDL_VideoWindow = 0; static SDL_RendererInfo SDL_VideoRendererInfo; static SDL_TextureID SDL_VideoTexture = 0; static SDL_Surface *SDL_VideoSurface = NULL; static SDL_Surface *SDL_ShadowSurface = NULL; static SDL_Surface *SDL_PublicSurface = NULL; static SDL_GLContext *SDL_VideoContext = NULL; static Uint32 SDL_VideoFlags = 0; static char *wm_title = NULL; static SDL_Surface *SDL_VideoIcon; static int SDL_enabled_UNICODE = 0; char * SDL_AudioDriverName(char *namebuf, int maxlen) { const char *name = SDL_GetCurrentAudioDriver(); if (name) { SDL_strlcpy(namebuf, name, maxlen); return namebuf; } return NULL; } char * SDL_VideoDriverName(char *namebuf, int maxlen) { const char *name = SDL_GetCurrentVideoDriver(); if (name) { SDL_strlcpy(namebuf, name, maxlen); return namebuf; } return NULL; } const SDL_VideoInfo * SDL_GetVideoInfo(void) { static SDL_VideoInfo info; SDL_DisplayMode mode; /* Memory leak, compatibility code, who cares? */ if (!info.vfmt && SDL_GetDesktopDisplayMode(&mode) == 0) { int bpp; Uint32 Rmask, Gmask, Bmask, Amask; SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); info.vfmt = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask); info.current_w = mode.w; info.current_h = mode.h; } return &info; } int SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags) { int i, actual_bpp = 0; if (!SDL_GetVideoDevice()) { return 0; } if (!(flags & SDL_FULLSCREEN)) { SDL_DisplayMode mode; SDL_GetDesktopDisplayMode(&mode); return SDL_BITSPERPIXEL(mode.format); } for (i = 0; i < SDL_GetNumDisplayModes(); ++i) { SDL_DisplayMode mode; SDL_GetDisplayMode(i, &mode); if (!mode.w || !mode.h || (width == mode.w && height == mode.h)) { if (!mode.format) { return bpp; } if (SDL_BITSPERPIXEL(mode.format) >= (Uint32) bpp) { actual_bpp = SDL_BITSPERPIXEL(mode.format); } } } return actual_bpp; } SDL_Rect ** SDL_ListModes(const SDL_PixelFormat * format, Uint32 flags) { int i, nmodes; SDL_Rect **modes; if (!SDL_GetVideoDevice()) { return NULL; } if (!(flags & SDL_FULLSCREEN)) { return (SDL_Rect **) (-1); } if (!format) { format = SDL_GetVideoInfo()->vfmt; } /* Memory leak, but this is a compatibility function, who cares? */ nmodes = 0; modes = NULL; for (i = 0; i < SDL_GetNumDisplayModes(); ++i) { SDL_DisplayMode mode; SDL_GetDisplayMode(i, &mode); if (!mode.w || !mode.h) { return (SDL_Rect **) (-1); } if (SDL_BITSPERPIXEL(mode.format) != format->BitsPerPixel) { continue; } if (nmodes > 0 && modes[nmodes - 1]->w == mode.w && modes[nmodes - 1]->h == mode.h) { continue; } modes = SDL_realloc(modes, (nmodes + 2) * sizeof(*modes)); if (!modes) { return NULL; } modes[nmodes] = (SDL_Rect *) SDL_malloc(sizeof(SDL_Rect)); if (!modes[nmodes]) { return NULL; } modes[nmodes]->x = 0; modes[nmodes]->y = 0; modes[nmodes]->w = mode.w; modes[nmodes]->h = mode.h; ++nmodes; } if (modes) { modes[nmodes] = NULL; } return modes; } static int SDL_CompatEventFilter(void *userdata, SDL_Event * event) { SDL_Event fake; switch (event->type) { case SDL_WINDOWEVENT: switch (event->window.event) { case SDL_WINDOWEVENT_EXPOSED: if (!SDL_HasEvent(SDL_VIDEOEXPOSEMASK)) { fake.type = SDL_VIDEOEXPOSE; SDL_PushEvent(&fake); } break; case SDL_WINDOWEVENT_RESIZED: SDL_PeepEvents(&fake, 1, SDL_GETEVENT, SDL_VIDEORESIZEMASK); fake.type = SDL_VIDEORESIZE; fake.resize.w = event->window.data1; fake.resize.h = event->window.data2; SDL_PushEvent(&fake); break; case SDL_WINDOWEVENT_MINIMIZED: fake.type = SDL_ACTIVEEVENT; fake.active.gain = 0; fake.active.state = SDL_APPACTIVE; SDL_PushEvent(&fake); break; case SDL_WINDOWEVENT_RESTORED: fake.type = SDL_ACTIVEEVENT; fake.active.gain = 1; fake.active.state = SDL_APPACTIVE; SDL_PushEvent(&fake); break; case SDL_WINDOWEVENT_ENTER: fake.type = SDL_ACTIVEEVENT; fake.active.gain = 1; fake.active.state = SDL_APPMOUSEFOCUS; SDL_PushEvent(&fake); break; case SDL_WINDOWEVENT_LEAVE: fake.type = SDL_ACTIVEEVENT; fake.active.gain = 0; fake.active.state = SDL_APPMOUSEFOCUS; SDL_PushEvent(&fake); break; case SDL_WINDOWEVENT_FOCUS_GAINED: fake.type = SDL_ACTIVEEVENT; fake.active.gain = 1; fake.active.state = SDL_APPINPUTFOCUS; SDL_PushEvent(&fake); break; case SDL_WINDOWEVENT_FOCUS_LOST: fake.type = SDL_ACTIVEEVENT; fake.active.gain = 0; fake.active.state = SDL_APPINPUTFOCUS; SDL_PushEvent(&fake); break; case SDL_WINDOWEVENT_CLOSE: fake.type = SDL_QUIT; SDL_PushEvent(&fake); break; } case SDL_KEYDOWN: case SDL_KEYUP: { Uint32 unicode = 0; if (event->key.type == SDL_KEYDOWN && event->key.keysym.sym < 256) { unicode = event->key.keysym.sym; if (unicode >= 'a' && unicode <= 'z') { int shifted = !!(event->key.keysym.mod & KMOD_SHIFT); int capslock = !!(event->key.keysym.mod & KMOD_CAPS); if ((shifted ^ capslock) != 0) { unicode = SDL_toupper(unicode); } } } if (unicode) { event->key.keysym.unicode = unicode; } break; } case SDL_TEXTINPUT: { /* FIXME: Generate an old style key repeat event if needed */ //printf("TEXTINPUT: '%s'\n", event->text.text); break; } case SDL_MOUSEWHEEL: { Uint8 button; int selected; int x, y; if (event->wheel.y == 0) { break; } selected = SDL_SelectMouse(event->wheel.which); SDL_GetMouseState(selected, &x, &y); SDL_SelectMouse(selected); if (event->wheel.y > 0) { button = SDL_BUTTON_WHEELUP; } else { button = SDL_BUTTON_WHEELDOWN; } fake.button.which = event->wheel.windowID; fake.button.button = button; fake.button.x = x; fake.button.y = y; fake.button.windowID = event->wheel.windowID; fake.type = SDL_MOUSEBUTTONDOWN; fake.button.state = SDL_PRESSED; SDL_PushEvent(&fake); fake.type = SDL_MOUSEBUTTONUP; fake.button.state = SDL_RELEASED; SDL_PushEvent(&fake); break; } } return 1; } static int SDL_VideoPaletteChanged(void *userdata, SDL_Palette * palette) { if (userdata == SDL_ShadowSurface) { /* If the shadow palette changed, make the changes visible */ if (!SDL_VideoSurface->format->palette) { SDL_UpdateRect(SDL_ShadowSurface, 0, 0, 0, 0); } } if (userdata == SDL_VideoSurface) { if (SDL_SetDisplayPalette(palette->colors, 0, palette->ncolors) < 0) { return -1; } if (SDL_SetTexturePalette (SDL_VideoTexture, palette->colors, 0, palette->ncolors) < 0) { return -1; } } return 0; } static void GetEnvironmentWindowPosition(int w, int h, int *x, int *y) { const char *window = SDL_getenv("SDL_VIDEO_WINDOW_POS"); const char *center = SDL_getenv("SDL_VIDEO_CENTERED"); if (window) { if (SDL_sscanf(window, "%d,%d", x, y) == 2) { return; } if (SDL_strcmp(window, "center") == 0) { center = window; } } if (center) { SDL_DisplayMode mode; SDL_GetDesktopDisplayMode(&mode); *x = (mode.w - w) / 2; *y = (mode.h - h) / 2; } } static SDL_Surface * CreateVideoSurface(SDL_TextureID textureID) { SDL_Surface *surface; Uint32 format; int w, h; int bpp; Uint32 Rmask, Gmask, Bmask, Amask; void *pixels; int pitch; if (SDL_QueryTexture(textureID, &format, NULL, &w, &h) < 0) { return NULL; } if (!SDL_PixelFormatEnumToMasks (format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown texture format"); return NULL; } if (SDL_QueryTexturePixels(textureID, &pixels, &pitch) == 0) { surface = SDL_CreateRGBSurfaceFrom(pixels, w, h, bpp, pitch, Rmask, Gmask, Bmask, Amask); } else { surface = SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask); } return surface; } static void ClearVideoSurface() { Uint32 black; /* Clear the surface for display */ black = SDL_MapRGB(SDL_PublicSurface->format, 0, 0, 0); SDL_FillRect(SDL_PublicSurface, NULL, black); SDL_UpdateRect(SDL_PublicSurface, 0, 0, 0, 0); } static void SetupScreenSaver(int flags) { const char *env; SDL_bool allow_screensaver; /* Allow environment override of screensaver disable */ env = SDL_getenv("SDL_VIDEO_ALLOW_SCREENSAVER"); if (env) { allow_screensaver = SDL_atoi(env) ? SDL_TRUE : SDL_FALSE; } else if (flags & SDL_FULLSCREEN) { allow_screensaver = SDL_FALSE; } else { allow_screensaver = SDL_TRUE; } if (allow_screensaver) { SDL_EnableScreenSaver(); } else { SDL_DisableScreenSaver(); } } int SDL_ResizeVideoMode(int width, int height, int bpp, Uint32 flags) { int w, h; Uint32 format; int access; void *pixels; int pitch; /* We can't resize something we don't have... */ if (!SDL_VideoWindow) { return -1; } /* We probably have to recreate the window in fullscreen mode */ if (flags & SDL_FULLSCREEN) { return -1; } /* I don't think there's any change we can gracefully make in flags */ if (flags != SDL_VideoFlags) { return -1; } /* Resize the window */ SDL_GetWindowSize(SDL_VideoWindow, &w, &h); if (w != width || h != height) { SDL_SetWindowSize(SDL_VideoWindow, width, height); } /* If we're in OpenGL mode, just resize the stub surface and we're done! */ if (flags & SDL_OPENGL) { SDL_VideoSurface->w = width; SDL_VideoSurface->h = height; return 0; } /* Destroy the screen texture and recreate it */ SDL_QueryTexture(SDL_VideoTexture, &format, &access, &w, &h); SDL_DestroyTexture(SDL_VideoTexture); SDL_VideoTexture = SDL_CreateTexture(format, access, width, height); if (!SDL_VideoTexture) { return -1; } SDL_VideoSurface->w = width; SDL_VideoSurface->h = height; if (SDL_QueryTexturePixels(SDL_VideoTexture, &pixels, &pitch) == 0) { SDL_VideoSurface->pixels = pixels; SDL_VideoSurface->pitch = pitch; } else { SDL_CalculatePitch(SDL_VideoSurface); SDL_VideoSurface->pixels = SDL_realloc(SDL_VideoSurface->pixels, SDL_VideoSurface->h * SDL_VideoSurface->pitch); } SDL_SetClipRect(SDL_VideoSurface, NULL); SDL_InvalidateMap(SDL_VideoSurface->map); if (SDL_ShadowSurface) { SDL_ShadowSurface->w = width; SDL_ShadowSurface->h = height; SDL_ShadowSurface->pitch = SDL_CalculatePitch(SDL_ShadowSurface); SDL_ShadowSurface->pixels = SDL_realloc(SDL_ShadowSurface->pixels, SDL_ShadowSurface->h * SDL_ShadowSurface->pitch); SDL_SetClipRect(SDL_ShadowSurface, NULL); SDL_InvalidateMap(SDL_ShadowSurface->map); } ClearVideoSurface(); return 0; } SDL_Surface * SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) { SDL_DisplayMode desktop_mode; SDL_DisplayMode mode; int window_x = SDL_WINDOWPOS_UNDEFINED; int window_y = SDL_WINDOWPOS_UNDEFINED; Uint32 window_flags; Uint32 desktop_format; Uint32 desired_format; Uint32 surface_flags; if (!SDL_GetVideoDevice()) { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) { return NULL; } } SDL_GetDesktopDisplayMode(&desktop_mode); if (width == 0) { width = desktop_mode.w; } if (height == 0) { height = desktop_mode.h; } /* See if we can simply resize the existing window and surface */ if (SDL_ResizeVideoMode(width, height, bpp, flags) == 0) { return SDL_PublicSurface; } /* Destroy existing window */ SDL_PublicSurface = NULL; if (SDL_ShadowSurface) { SDL_FreeSurface(SDL_ShadowSurface); SDL_ShadowSurface = NULL; } if (SDL_VideoSurface) { SDL_DelPaletteWatch(SDL_VideoSurface->format->palette, SDL_VideoPaletteChanged, NULL); SDL_FreeSurface(SDL_VideoSurface); SDL_VideoSurface = NULL; } if (SDL_VideoContext) { /* SDL_GL_MakeCurrent(0, NULL); *//* Doesn't do anything */ SDL_GL_DeleteContext(SDL_VideoContext); SDL_VideoContext = NULL; } if (SDL_VideoWindow) { SDL_GetWindowPosition(SDL_VideoWindow, &window_x, &window_y); SDL_DestroyWindow(SDL_VideoWindow); } /* Set up the event filter */ if (!SDL_GetEventFilter(NULL, NULL)) { SDL_SetEventFilter(SDL_CompatEventFilter, NULL); } /* Create a new window */ window_flags = SDL_WINDOW_SHOWN; if (flags & SDL_FULLSCREEN) { window_flags |= SDL_WINDOW_FULLSCREEN; } if (flags & SDL_OPENGL) { window_flags |= SDL_WINDOW_OPENGL; } if (flags & SDL_RESIZABLE) { window_flags |= SDL_WINDOW_RESIZABLE; } if (flags & SDL_NOFRAME) { window_flags |= SDL_WINDOW_BORDERLESS; } GetEnvironmentWindowPosition(width, height, &window_x, &window_y); SDL_SetFullscreenDisplayMode(NULL); SDL_VideoWindow = SDL_CreateWindow(wm_title, window_x, window_y, width, height, window_flags); if (!SDL_VideoWindow) { return NULL; } SDL_SetWindowIcon(SDL_VideoWindow, SDL_VideoIcon); window_flags = SDL_GetWindowFlags(SDL_VideoWindow); surface_flags = 0; if (window_flags & SDL_WINDOW_FULLSCREEN) { surface_flags |= SDL_FULLSCREEN; } if (window_flags & SDL_WINDOW_OPENGL) { surface_flags |= SDL_OPENGL; } if (window_flags & SDL_WINDOW_RESIZABLE) { surface_flags |= SDL_RESIZABLE; } if (window_flags & SDL_WINDOW_BORDERLESS) { surface_flags |= SDL_NOFRAME; } /* Set up the desired display mode */ desktop_format = desktop_mode.format; if (desktop_format && ((flags & SDL_ANYFORMAT) || (bpp == SDL_BITSPERPIXEL(desktop_format)))) { desired_format = desktop_format; } else { switch (bpp) { case 0: if (desktop_format) { desired_format = desktop_format; } else { desired_format = SDL_PIXELFORMAT_RGB888; } bpp = SDL_BITSPERPIXEL(desired_format); break; case 8: desired_format = SDL_PIXELFORMAT_INDEX8; break; case 15: desired_format = SDL_PIXELFORMAT_RGB555; break; case 16: desired_format = SDL_PIXELFORMAT_RGB565; break; case 24: desired_format = SDL_PIXELFORMAT_RGB24; break; case 32: desired_format = SDL_PIXELFORMAT_RGB888; break; default: SDL_SetError("Unsupported bpp in SDL_SetVideoMode()"); return NULL; } } mode.format = desired_format; mode.w = width; mode.h = height; mode.refresh_rate = 0; /* Set the desired display mode */ if (flags & SDL_FULLSCREEN) { if (SDL_SetFullscreenDisplayMode(&mode) < 0) { return NULL; } } /* If we're in OpenGL mode, just create a stub surface and we're done! */ if (flags & SDL_OPENGL) { SDL_VideoContext = SDL_GL_CreateContext(SDL_VideoWindow); if (!SDL_VideoContext) { return NULL; } if (SDL_GL_MakeCurrent(SDL_VideoWindow, SDL_VideoContext) < 0) { return NULL; } SDL_VideoSurface = SDL_CreateRGBSurfaceFrom(NULL, width, height, bpp, 0, 0, 0, 0, 0); if (!SDL_VideoSurface) { return NULL; } SDL_VideoSurface->flags |= surface_flags; SDL_PublicSurface = SDL_VideoSurface; return SDL_PublicSurface; } /* Create a renderer for the window */ if (SDL_CreateRenderer (SDL_VideoWindow, -1, SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD) < 0) { return NULL; } SDL_GetRendererInfo(&SDL_VideoRendererInfo); /* Create a texture for the screen surface */ SDL_VideoTexture = SDL_CreateTexture(desired_format, SDL_TEXTUREACCESS_STREAMING, width, height); if (!SDL_VideoTexture) { SDL_VideoTexture = SDL_CreateTexture(desktop_format, SDL_TEXTUREACCESS_STREAMING, width, height); } if (!SDL_VideoTexture) { return NULL; } /* Create the screen surface */ SDL_VideoSurface = CreateVideoSurface(SDL_VideoTexture); if (!SDL_VideoSurface) { return NULL; } SDL_VideoSurface->flags |= surface_flags; /* Set a default screen palette */ if (SDL_VideoSurface->format->palette) { SDL_VideoSurface->flags |= SDL_HWPALETTE; SDL_DitherColors(SDL_VideoSurface->format->palette->colors, SDL_VideoSurface->format->BitsPerPixel); SDL_AddPaletteWatch(SDL_VideoSurface->format->palette, SDL_VideoPaletteChanged, SDL_VideoSurface); SDL_SetPaletteColors(SDL_VideoSurface->format->palette, SDL_VideoSurface->format->palette->colors, 0, SDL_VideoSurface->format->palette->ncolors); } /* Create a shadow surface if necessary */ if ((bpp != SDL_VideoSurface->format->BitsPerPixel) && !(flags & SDL_ANYFORMAT)) { SDL_ShadowSurface = SDL_CreateRGBSurface(0, width, height, bpp, 0, 0, 0, 0); if (!SDL_ShadowSurface) { return NULL; } SDL_ShadowSurface->flags |= surface_flags; /* 8-bit SDL_ShadowSurface surfaces report that they have exclusive palette */ if (SDL_ShadowSurface->format->palette) { SDL_ShadowSurface->flags |= SDL_HWPALETTE; if (SDL_VideoSurface->format->palette) { SDL_SetSurfacePalette(SDL_ShadowSurface, SDL_VideoSurface->format->palette); } else { SDL_DitherColors(SDL_ShadowSurface->format->palette->colors, SDL_ShadowSurface->format->BitsPerPixel); } SDL_AddPaletteWatch(SDL_ShadowSurface->format->palette, SDL_VideoPaletteChanged, SDL_ShadowSurface); } } SDL_PublicSurface = (SDL_ShadowSurface ? SDL_ShadowSurface : SDL_VideoSurface); SDL_VideoFlags = flags; ClearVideoSurface(); SetupScreenSaver(flags); /* We're finally done! */ return SDL_PublicSurface; } SDL_Surface * SDL_GetVideoSurface(void) { return SDL_PublicSurface; } int SDL_SetAlpha(SDL_Surface * surface, Uint32 flag, Uint8 value) { if (flag & SDL_SRCALPHA) { /* According to the docs, value is ignored for alpha surfaces */ if (surface->format->Amask) { value = 0xFF; } SDL_SetSurfaceAlphaMod(surface, value); SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); } else { SDL_SetSurfaceAlphaMod(surface, 0xFF); SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE); } SDL_SetSurfaceRLE(surface, (flag & SDL_RLEACCEL)); return 0; } SDL_Surface * SDL_DisplayFormat(SDL_Surface * surface) { SDL_PixelFormat *format; if (!SDL_PublicSurface) { SDL_SetError("No video mode has been set"); return NULL; } format = SDL_PublicSurface->format; /* Set the flags appropriate for copying to display surface */ return SDL_ConvertSurface(surface, format, SDL_RLEACCEL); } SDL_Surface * SDL_DisplayFormatAlpha(SDL_Surface * surface) { SDL_PixelFormat *vf; SDL_PixelFormat *format; SDL_Surface *converted; /* default to ARGB8888 */ Uint32 amask = 0xff000000; Uint32 rmask = 0x00ff0000; Uint32 gmask = 0x0000ff00; Uint32 bmask = 0x000000ff; if (!SDL_PublicSurface) { SDL_SetError("No video mode has been set"); return NULL; } vf = SDL_PublicSurface->format; switch (vf->BytesPerPixel) { case 2: /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. For anything else (like ARGB4444) it doesn't matter since we have no special code for it anyway */ if ((vf->Rmask == 0x1f) && (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { rmask = 0xff; bmask = 0xff0000; } break; case 3: case 4: /* Keep the video format, as long as the high 8 bits are unused or alpha */ if ((vf->Rmask == 0xff) && (vf->Bmask == 0xff0000)) { rmask = 0xff; bmask = 0xff0000; } break; default: /* We have no other optimised formats right now. When/if a new optimised alpha format is written, add the converter here */ break; } format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); converted = SDL_ConvertSurface(surface, format, SDL_RLEACCEL); SDL_FreeFormat(format); return converted; } int SDL_Flip(SDL_Surface * screen) { SDL_UpdateRect(screen, 0, 0, 0, 0); return 0; } void SDL_UpdateRect(SDL_Surface * screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) { if (screen) { SDL_Rect rect; /* Fill the rectangle */ rect.x = (int) x; rect.y = (int) y; rect.w = (int) (w ? w : screen->w); rect.h = (int) (h ? h : screen->h); SDL_UpdateRects(screen, 1, &rect); } } void SDL_UpdateRects(SDL_Surface * screen, int numrects, SDL_Rect * rects) { int i; if (screen == SDL_ShadowSurface) { for (i = 0; i < numrects; ++i) { SDL_LowerBlit(SDL_ShadowSurface, &rects[i], SDL_VideoSurface, &rects[i]); } /* Fall through to video surface update */ screen = SDL_VideoSurface; } if (screen == SDL_VideoSurface) { if (screen->flags & SDL_PREALLOC) { /* The surface memory is maintained by the renderer */ SDL_DirtyTexture(SDL_VideoTexture, numrects, rects); } else { /* The surface memory needs to be copied to texture */ int pitch = screen->pitch; int psize = screen->format->BytesPerPixel; for (i = 0; i < numrects; ++i) { const SDL_Rect *rect = &rects[i]; void *pixels = (Uint8 *) screen->pixels + rect->y * pitch + rect->x * psize; SDL_UpdateTexture(SDL_VideoTexture, rect, pixels, pitch); } } if (SDL_VideoRendererInfo.flags & SDL_RENDERER_PRESENTCOPY) { for (i = 0; i < numrects; ++i) { SDL_RenderCopy(SDL_VideoTexture, &rects[i], &rects[i]); } } else { SDL_Rect rect; rect.x = 0; rect.y = 0; rect.w = screen->w; rect.h = screen->h; SDL_RenderCopy(SDL_VideoTexture, &rect, &rect); } SDL_RenderPresent(); } } void SDL_WM_SetCaption(const char *title, const char *icon) { if (wm_title) { SDL_free(wm_title); } if (title) { wm_title = SDL_strdup(title); } else { wm_title = NULL; } SDL_SetWindowTitle(SDL_VideoWindow, wm_title); } void SDL_WM_GetCaption(const char **title, const char **icon) { if (title) { *title = wm_title; } if (icon) { *icon = ""; } } void SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask) { SDL_VideoIcon = icon; } int SDL_WM_IconifyWindow(void) { SDL_MinimizeWindow(SDL_VideoWindow); return 0; } int SDL_WM_ToggleFullScreen(SDL_Surface * surface) { if (SDL_GetWindowFlags(SDL_VideoWindow) & SDL_WINDOW_FULLSCREEN) { if (SDL_SetWindowFullscreen(SDL_VideoWindow, 0) < 0) { return 0; } SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; } else { if (SDL_SetWindowFullscreen(SDL_VideoWindow, 1) < 0) { return 0; } SDL_PublicSurface->flags |= SDL_FULLSCREEN; } return 1; } SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) { if (mode != SDL_GRAB_QUERY) { SDL_SetWindowGrab(SDL_VideoWindow, mode); } return (SDL_GrabMode) SDL_GetWindowGrab(SDL_VideoWindow); } void SDL_WarpMouse(Uint16 x, Uint16 y) { SDL_WarpMouseInWindow(SDL_VideoWindow, x, y); } Uint8 SDL_GetAppState(void) { Uint8 state = 0; Uint32 flags = 0; flags = SDL_GetWindowFlags(SDL_VideoWindow); if ((flags & SDL_WINDOW_SHOWN) && !(flags & SDL_WINDOW_MINIMIZED)) { state |= SDL_APPACTIVE; } if (flags & SDL_WINDOW_INPUT_FOCUS) { state |= SDL_APPINPUTFOCUS; } if (flags & SDL_WINDOW_MOUSE_FOCUS) { state |= SDL_APPMOUSEFOCUS; } return state; } const SDL_version * SDL_Linked_Version(void) { static SDL_version version; SDL_VERSION(&version); return &version; } int SDL_SetPalette(SDL_Surface * surface, int flags, const SDL_Color * colors, int firstcolor, int ncolors) { return SDL_SetColors(surface, colors, firstcolor, ncolors); } int SDL_SetColors(SDL_Surface * surface, const SDL_Color * colors, int firstcolor, int ncolors) { if (SDL_SetPaletteColors (surface->format->palette, colors, firstcolor, ncolors) == 0) { return 1; } else { return 0; } } int SDL_GetWMInfo(SDL_SysWMinfo * info) { return SDL_GetWindowWMInfo(SDL_VideoWindow, info); } #if 0 void SDL_MoveCursor(int x, int y) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); /* Erase and update the current mouse position */ if (SHOULD_DRAWCURSOR(SDL_cursorstate)) { /* Erase and redraw mouse cursor in new position */ SDL_LockCursor(); SDL_EraseCursor(SDL_VideoSurface); SDL_cursor->area.x = (x - SDL_cursor->hot_x); SDL_cursor->area.y = (y - SDL_cursor->hot_y); SDL_DrawCursor(SDL_VideoSurface); SDL_UnlockCursor(); } else if (_this->MoveWMCursor) { _this->MoveWMCursor(_this, x, y); } } /* Keep track of the current cursor colors */ static int palette_changed = 1; static Uint8 pixels8[2]; void SDL_CursorPaletteChanged(void) { palette_changed = 1; } void SDL_MouseRect(SDL_Rect * area) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); int clip_diff; *area = SDL_cursor->area; if (area->x < 0) { area->w += area->x; area->x = 0; } if (area->y < 0) { area->h += area->y; area->y = 0; } clip_diff = (area->x + area->w) - SDL_VideoSurface->w; if (clip_diff > 0) { area->w = area->w < clip_diff ? 0 : area->w - clip_diff; } clip_diff = (area->y + area->h) - SDL_VideoSurface->h; if (clip_diff > 0) { area->h = area->h < clip_diff ? 0 : area->h - clip_diff; } } static void SDL_DrawCursorFast(SDL_Surface * screen, SDL_Rect * area) { const Uint32 pixels[2] = { 0xFFFFFFFF, 0x00000000 }; int i, w, h; Uint8 *data, datab; Uint8 *mask, maskb; data = SDL_cursor->data + area->y * SDL_cursor->area.w / 8; mask = SDL_cursor->mask + area->y * SDL_cursor->area.w / 8; switch (screen->format->BytesPerPixel) { case 1: { Uint8 *dst; int dstskip; if (palette_changed) { pixels8[0] = (Uint8) SDL_MapRGB(screen->format, 255, 255, 255); pixels8[1] = (Uint8) SDL_MapRGB(screen->format, 0, 0, 0); palette_changed = 0; } dst = (Uint8 *) screen->pixels + (SDL_cursor->area.y + area->y) * screen->pitch + SDL_cursor->area.x; dstskip = screen->pitch - area->w; for (h = area->h; h; h--) { for (w = area->w / 8; w; w--) { maskb = *mask++; datab = *data++; for (i = 0; i < 8; ++i) { if (maskb & 0x80) { *dst = pixels8[datab >> 7]; } maskb <<= 1; datab <<= 1; dst++; } } dst += dstskip; } } break; case 2: { Uint16 *dst; int dstskip; dst = (Uint16 *) screen->pixels + (SDL_cursor->area.y + area->y) * screen->pitch / 2 + SDL_cursor->area.x; dstskip = (screen->pitch / 2) - area->w; for (h = area->h; h; h--) { for (w = area->w / 8; w; w--) { maskb = *mask++; datab = *data++; for (i = 0; i < 8; ++i) { if (maskb & 0x80) { *dst = (Uint16) pixels[datab >> 7]; } maskb <<= 1; datab <<= 1; dst++; } } dst += dstskip; } } break; case 3: { Uint8 *dst; int dstskip; dst = (Uint8 *) screen->pixels + (SDL_cursor->area.y + area->y) * screen->pitch + SDL_cursor->area.x * 3; dstskip = screen->pitch - area->w * 3; for (h = area->h; h; h--) { for (w = area->w / 8; w; w--) { maskb = *mask++; datab = *data++; for (i = 0; i < 8; ++i) { if (maskb & 0x80) { SDL_memset(dst, pixels[datab >> 7], 3); } maskb <<= 1; datab <<= 1; dst += 3; } } dst += dstskip; } } break; case 4: { Uint32 *dst; int dstskip; dst = (Uint32 *) screen->pixels + (SDL_cursor->area.y + area->y) * screen->pitch / 4 + SDL_cursor->area.x; dstskip = (screen->pitch / 4) - area->w; for (h = area->h; h; h--) { for (w = area->w / 8; w; w--) { maskb = *mask++; datab = *data++; for (i = 0; i < 8; ++i) { if (maskb & 0x80) { *dst = pixels[datab >> 7]; } maskb <<= 1; datab <<= 1; dst++; } } dst += dstskip; } } break; } } static void SDL_DrawCursorSlow(SDL_Surface * screen, SDL_Rect * area) { const Uint32 pixels[2] = { 0xFFFFFF, 0x000000 }; int h; int x, minx, maxx; Uint8 *data, datab = 0; Uint8 *mask, maskb = 0; Uint8 *dst; int dstbpp, dstskip; data = SDL_cursor->data + area->y * SDL_cursor->area.w / 8; mask = SDL_cursor->mask + area->y * SDL_cursor->area.w / 8; dstbpp = screen->format->BytesPerPixel; dst = (Uint8 *) screen->pixels + (SDL_cursor->area.y + area->y) * screen->pitch + SDL_cursor->area.x * dstbpp; dstskip = screen->pitch - SDL_cursor->area.w * dstbpp; minx = area->x; maxx = area->x + area->w; if (screen->format->BytesPerPixel == 1) { if (palette_changed) { pixels8[0] = (Uint8) SDL_MapRGB(screen->format, 255, 255, 255); pixels8[1] = (Uint8) SDL_MapRGB(screen->format, 0, 0, 0); palette_changed = 0; } for (h = area->h; h; h--) { for (x = 0; x < SDL_cursor->area.w; ++x) { if ((x % 8) == 0) { maskb = *mask++; datab = *data++; } if ((x >= minx) && (x < maxx)) { if (maskb & 0x80) { SDL_memset(dst, pixels8[datab >> 7], dstbpp); } } maskb <<= 1; datab <<= 1; dst += dstbpp; } dst += dstskip; } } else { for (h = area->h; h; h--) { for (x = 0; x < SDL_cursor->area.w; ++x) { if ((x % 8) == 0) { maskb = *mask++; datab = *data++; } if ((x >= minx) && (x < maxx)) { if (maskb & 0x80) { SDL_memset(dst, pixels[datab >> 7], dstbpp); } } maskb <<= 1; datab <<= 1; dst += dstbpp; } dst += dstskip; } } } /* This handles the ugly work of converting the saved cursor background from the pixel format of the shadow surface to that of the video surface. This is only necessary when blitting from a shadow surface of a different pixel format than the video surface, and using a software rendered cursor. */ static void SDL_ConvertCursorSave(SDL_Surface * screen, int w, int h) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); SDL_BlitInfo info; SDL_loblit RunBlit; /* Make sure we can steal the blit mapping */ if (screen->map->dst != SDL_VideoSurface) { return; } /* Set up the blit information */ info.s_pixels = SDL_cursor->save[1]; info.s_width = w; info.s_height = h; info.s_skip = 0; info.d_pixels = SDL_cursor->save[0]; info.d_width = w; info.d_height = h; info.d_skip = 0; info.aux_data = screen->map->sw_data->aux_data; info.src = screen->format; info.table = screen->map->table; info.dst = SDL_VideoSurface->format; RunBlit = screen->map->sw_data->blit; /* Run the actual software blit */ RunBlit(&info); } void SDL_DrawCursorNoLock(SDL_Surface * screen) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); SDL_Rect area; /* Get the mouse rectangle, clipped to the screen */ SDL_MouseRect(&area); if ((area.w == 0) || (area.h == 0)) { return; } /* Copy mouse background */ { int w, h, screenbpp; Uint8 *src, *dst; /* Set up the copy pointers */ screenbpp = screen->format->BytesPerPixel; if ((screen == SDL_VideoSurface) || FORMAT_EQUAL(screen->format, SDL_VideoSurface->format)) { dst = SDL_cursor->save[0]; } else { dst = SDL_cursor->save[1]; } src = (Uint8 *) screen->pixels + area.y * screen->pitch + area.x * screenbpp; /* Perform the copy */ w = area.w * screenbpp; h = area.h; while (h--) { SDL_memcpy(dst, src, w); dst += w; src += screen->pitch; } } /* Draw the mouse cursor */ area.x -= SDL_cursor->area.x; area.y -= SDL_cursor->area.y; if ((area.x == 0) && (area.w == SDL_cursor->area.w)) { SDL_DrawCursorFast(screen, &area); } else { SDL_DrawCursorSlow(screen, &area); } } void SDL_DrawCursor(SDL_Surface * screen) { /* Lock the screen if necessary */ if (screen == NULL) { return; } if (SDL_MUSTLOCK(screen)) { if (SDL_LockSurface(screen) < 0) { return; } } SDL_DrawCursorNoLock(screen); /* Unlock the screen and update if necessary */ if (SDL_MUSTLOCK(screen)) { SDL_UnlockSurface(screen); } if (screen->flags & SDL_SCREEN_SURFACE) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); SDL_Window *window; SDL_Rect area; window = SDL_GetWindowFromSurface(screen); if (!window) { return; } SDL_MouseRect(&area); if (_this->UpdateWindowSurface) { _this->UpdateWindowSurface(_this, window, 1, &area); } } } void SDL_EraseCursorNoLock(SDL_Surface * screen) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); SDL_Window *window; SDL_Rect area; /* Get the window associated with the surface */ window = SDL_GetWindowFromSurface(screen); if (!window || !window->surface) { return; } /* Get the mouse rectangle, clipped to the screen */ SDL_MouseRect(&area); if ((area.w == 0) || (area.h == 0)) { return; } /* Copy mouse background */ { int w, h, screenbpp; Uint8 *src, *dst; /* Set up the copy pointers */ screenbpp = screen->format->BytesPerPixel; if ((screen->flags & SDL_SCREEN_SURFACE) || FORMAT_EQUAL(screen->format, window->surface->format)) { src = SDL_cursor->save[0]; } else { src = SDL_cursor->save[1]; } dst = (Uint8 *) screen->pixels + area.y * screen->pitch + area.x * screenbpp; /* Perform the copy */ w = area.w * screenbpp; h = area.h; while (h--) { SDL_memcpy(dst, src, w); src += w; dst += screen->pitch; } /* Perform pixel conversion on cursor background */ if (src > SDL_cursor->save[1]) { SDL_ConvertCursorSave(screen, area.w, area.h); } } } void SDL_EraseCursor(SDL_Surface * screen) { /* Lock the screen if necessary */ if (screen == NULL) { return; } if (SDL_MUSTLOCK(screen)) { if (SDL_LockSurface(screen) < 0) { return; } } SDL_EraseCursorNoLock(screen); /* Unlock the screen and update if necessary */ if (SDL_MUSTLOCK(screen)) { SDL_UnlockSurface(screen); } if (screen->flags & SDL_SCREEN_SURFACE) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); SDL_Window *window; SDL_Rect area; window = SDL_GetWindowFromSurface(screen); if (!window) { return; } SDL_MouseRect(&area); if (_this->UpdateWindowSurface) { _this->UpdateWindowSurface(_this, window, 1, &area); } } } /* Reset the cursor on video mode change FIXME: Keep track of all cursors, and reset them all. */ void SDL_ResetCursor(void) { int savelen; if (SDL_cursor) { savelen = SDL_cursor->area.w * 4 * SDL_cursor->area.h; SDL_cursor->area.x = 0; SDL_cursor->area.y = 0; SDL_memset(SDL_cursor->save[0], 0, savelen); } } #endif struct private_yuvhwdata { Uint16 pitches[3]; Uint8 *planes[3]; SDL_SW_YUVTexture *sw; SDL_TextureID textureID; Uint32 texture_format; }; SDL_Overlay * SDL_CreateYUVOverlay(int w, int h, Uint32 format, SDL_Surface * display) { SDL_Overlay *overlay; Uint32 texture_format; if ((display->flags & SDL_OPENGL) == SDL_OPENGL) { SDL_SetError("YUV overlays are not supported in OpenGL mode"); return NULL; } if (display != SDL_PublicSurface) { SDL_SetError("YUV display is only supported on the screen surface"); return NULL; } switch (format) { case SDL_YV12_OVERLAY: texture_format = SDL_PIXELFORMAT_YV12; break; case SDL_IYUV_OVERLAY: texture_format = SDL_PIXELFORMAT_IYUV; break; case SDL_YUY2_OVERLAY: texture_format = SDL_PIXELFORMAT_YUY2; break; case SDL_UYVY_OVERLAY: texture_format = SDL_PIXELFORMAT_UYVY; break; case SDL_YVYU_OVERLAY: texture_format = SDL_PIXELFORMAT_YVYU; break; default: SDL_SetError("Unknown YUV format"); return NULL; } overlay = (SDL_Overlay *) SDL_malloc(sizeof(*overlay)); if (!overlay) { SDL_OutOfMemory(); return NULL; } SDL_zerop(overlay); overlay->hwdata = (struct private_yuvhwdata *) SDL_malloc(sizeof(*overlay->hwdata)); if (!overlay->hwdata) { SDL_free(overlay); SDL_OutOfMemory(); return NULL; } overlay->format = format; overlay->w = w; overlay->h = h; if (format == SDL_YV12_OVERLAY || format == SDL_IYUV_OVERLAY) { overlay->planes = 3; } else { overlay->planes = 1; } overlay->pitches = overlay->hwdata->pitches; overlay->pixels = overlay->hwdata->planes; switch (format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: overlay->pitches[0] = overlay->w; overlay->pitches[1] = overlay->w / 2; overlay->pitches[2] = overlay->w / 2; break; case SDL_YUY2_OVERLAY: case SDL_UYVY_OVERLAY: case SDL_YVYU_OVERLAY: overlay->pitches[0] = overlay->w * 2; break; } overlay->hwdata->textureID = SDL_CreateTexture(texture_format, SDL_TEXTUREACCESS_STREAMING, w, h); if (overlay->hwdata->textureID) { overlay->hwdata->sw = NULL; } else { SDL_DisplayMode current_mode; overlay->hwdata->sw = SDL_SW_CreateYUVTexture(texture_format, w, h); if (!overlay->hwdata->sw) { SDL_FreeYUVOverlay(overlay); return NULL; } /* Create a supported RGB format texture for display */ SDL_GetCurrentDisplayMode(¤t_mode); texture_format = current_mode.format; overlay->hwdata->textureID = SDL_CreateTexture(texture_format, SDL_TEXTUREACCESS_STREAMING, w, h); } if (!overlay->hwdata->textureID) { SDL_FreeYUVOverlay(overlay); return NULL; } overlay->hwdata->texture_format = texture_format; return overlay; } int SDL_LockYUVOverlay(SDL_Overlay * overlay) { void *pixels; int pitch; if (!overlay) { SDL_SetError("Passed a NULL overlay"); return -1; } if (overlay->hwdata->sw) { if (SDL_SW_QueryYUVTexturePixels(overlay->hwdata->sw, &pixels, &pitch) < 0) { return -1; } } else { if (SDL_LockTexture (overlay->hwdata->textureID, NULL, 1, &pixels, &pitch) < 0) { return -1; } } overlay->pixels[0] = (Uint8 *) pixels; overlay->pitches[0] = pitch; switch (overlay->format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: overlay->pitches[1] = pitch / 2; overlay->pitches[2] = pitch / 2; overlay->pixels[1] = overlay->pixels[0] + overlay->pitches[0] * overlay->h; overlay->pixels[2] = overlay->pixels[1] + overlay->pitches[1] * overlay->h / 2; break; case SDL_YUY2_OVERLAY: case SDL_UYVY_OVERLAY: case SDL_YVYU_OVERLAY: break; } return 0; } void SDL_UnlockYUVOverlay(SDL_Overlay * overlay) { if (!overlay) { return; } if (overlay->hwdata->sw) { void *pixels; int pitch; if (SDL_LockTexture (overlay->hwdata->textureID, NULL, 1, &pixels, &pitch) == 0) { SDL_Rect srcrect; srcrect.x = 0; srcrect.y = 0; srcrect.w = overlay->w; srcrect.h = overlay->h; SDL_SW_CopyYUVToRGB(overlay->hwdata->sw, &srcrect, overlay->hwdata->texture_format, overlay->w, overlay->h, pixels, pitch); SDL_UnlockTexture(overlay->hwdata->textureID); } } else { SDL_UnlockTexture(overlay->hwdata->textureID); } } int SDL_DisplayYUVOverlay(SDL_Overlay * overlay, SDL_Rect * dstrect) { if (!overlay || !dstrect) { SDL_SetError("Passed a NULL overlay or dstrect"); return -1; } if (SDL_RenderCopy(overlay->hwdata->textureID, NULL, dstrect) < 0) { return -1; } SDL_RenderPresent(); return 0; } void SDL_FreeYUVOverlay(SDL_Overlay * overlay) { if (!overlay) { return; } if (overlay->hwdata) { if (overlay->hwdata->textureID) { SDL_DestroyTexture(overlay->hwdata->textureID); } SDL_free(overlay->hwdata); } SDL_free(overlay); } void SDL_GL_SwapBuffers(void) { SDL_GL_SwapWindow(SDL_VideoWindow); } int SDL_EnableKeyRepeat(int delay, int interval) { return 0; } void SDL_GetKeyRepeat(int *delay, int *interval) { if (delay) { *delay = SDL_DEFAULT_REPEAT_DELAY; } if (interval) { *interval = SDL_DEFAULT_REPEAT_INTERVAL; } } int SDL_EnableUNICODE(int enable) { int previous = SDL_enabled_UNICODE; switch (enable) { case 1: SDL_enabled_UNICODE = 1; SDL_StartTextInput(); break; case 0: SDL_enabled_UNICODE = 0; SDL_StopTextInput(); break; } return previous; } /* vi: set ts=4 sw=4 expandtab: */