Mercurial > sdl-ios-xcode
view src/SDL.c @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | 63d4517fc4ac |
children | c5925cd41955 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Initialization code for SDL */ #include "SDL.h" #include "SDL_fatal.h" #if !SDL_VIDEO_DISABLED #include "video/SDL_leaks.h" #endif #if SDL_THREAD_PTH #include <pth.h> #endif /* Initialization/Cleanup routines */ #if !SDL_JOYSTICK_DISABLED extern int SDL_JoystickInit(void); extern void SDL_JoystickQuit(void); #endif #if !SDL_HAPTIC_DISABLED extern int SDL_HapticInit(void); extern int SDL_HapticQuit(void); #endif #if !SDL_TIMERS_DISABLED extern void SDL_StartTicks(void); extern int SDL_TimerInit(void); extern void SDL_TimerQuit(void); #endif #if defined(__WIN32__) extern int SDL_HelperWindowCreate(void); extern int SDL_HelperWindowDestroy(void); #endif /* The initialized subsystems */ static Uint32 SDL_initialized = 0; static Uint32 ticks_started = 0; #ifdef CHECK_LEAKS int surfaces_allocated = 0; #endif int SDL_InitSubSystem(Uint32 flags) { #if !SDL_VIDEO_DISABLED /* Initialize the video/event subsystem */ if ((flags & SDL_INIT_VIDEO) && !(SDL_initialized & SDL_INIT_VIDEO)) { if (SDL_VideoInit(NULL, (flags & SDL_INIT_EVENTTHREAD)) < 0) { return (-1); } SDL_initialized |= SDL_INIT_VIDEO; } #else if (flags & SDL_INIT_VIDEO) { SDL_SetError("SDL not built with video support"); return (-1); } #endif #if !SDL_AUDIO_DISABLED /* Initialize the audio subsystem */ if ((flags & SDL_INIT_AUDIO) && !(SDL_initialized & SDL_INIT_AUDIO)) { if (SDL_AudioInit(NULL) < 0) { return (-1); } SDL_initialized |= SDL_INIT_AUDIO; } #else if (flags & SDL_INIT_AUDIO) { SDL_SetError("SDL not built with audio support"); return (-1); } #endif #if !SDL_TIMERS_DISABLED /* Initialize the timer subsystem */ if (!ticks_started) { SDL_StartTicks(); ticks_started = 1; } if ((flags & SDL_INIT_TIMER) && !(SDL_initialized & SDL_INIT_TIMER)) { if (SDL_TimerInit() < 0) { return (-1); } SDL_initialized |= SDL_INIT_TIMER; } #else if (flags & SDL_INIT_TIMER) { SDL_SetError("SDL not built with timer support"); return (-1); } #endif #if !SDL_JOYSTICK_DISABLED /* Initialize the joystick subsystem */ if ((flags & SDL_INIT_JOYSTICK) && !(SDL_initialized & SDL_INIT_JOYSTICK)) { if (SDL_JoystickInit() < 0) { return (-1); } SDL_initialized |= SDL_INIT_JOYSTICK; } #else if (flags & SDL_INIT_JOYSTICK) { SDL_SetError("SDL not built with joystick support"); return (-1); } #endif #if !SDL_HAPTIC_DISABLED /* Initialize the haptic subsystem */ if ((flags & SDL_INIT_HAPTIC) && !(SDL_initialized & SDL_INIT_HAPTIC)) { if (SDL_HapticInit() < 0) { return (-1); } SDL_initialized |= SDL_INIT_HAPTIC; } #else if (flags & SDL_INIT_HAPTIC) { SDL_SetError("SDL not built with haptic (force feedback) support"); return (-1); } #endif return (0); } int SDL_Init(Uint32 flags) { #if !SDL_THREADS_DISABLED && SDL_THREAD_PTH if (!pth_init()) { return -1; } #endif /* Clear the error message */ SDL_ClearError(); #if defined(__WIN32__) if (SDL_HelperWindowCreate() < 0) { return -1; } #endif /* Initialize the desired subsystems */ if (SDL_InitSubSystem(flags) < 0) { return (-1); } /* Everything is initialized */ if (!(flags & SDL_INIT_NOPARACHUTE)) { SDL_InstallParachute(); } return (0); } void SDL_QuitSubSystem(Uint32 flags) { /* Shut down requested initialized subsystems */ #if !SDL_JOYSTICK_DISABLED if ((flags & SDL_initialized & SDL_INIT_JOYSTICK)) { SDL_JoystickQuit(); SDL_initialized &= ~SDL_INIT_JOYSTICK; } #endif #if !SDL_HAPTIC_DISABLED if ((flags & SDL_initialized & SDL_INIT_HAPTIC)) { SDL_HapticQuit(); SDL_initialized &= ~SDL_INIT_HAPTIC; } #endif #if !SDL_TIMERS_DISABLED if ((flags & SDL_initialized & SDL_INIT_TIMER)) { SDL_TimerQuit(); SDL_initialized &= ~SDL_INIT_TIMER; } #endif #if !SDL_AUDIO_DISABLED if ((flags & SDL_initialized & SDL_INIT_AUDIO)) { SDL_AudioQuit(); SDL_initialized &= ~SDL_INIT_AUDIO; } #endif #if !SDL_VIDEO_DISABLED if ((flags & SDL_initialized & SDL_INIT_VIDEO)) { SDL_VideoQuit(); SDL_initialized &= ~SDL_INIT_VIDEO; } #endif } Uint32 SDL_WasInit(Uint32 flags) { if (!flags) { flags = SDL_INIT_EVERYTHING; } return (SDL_initialized & flags); } void SDL_Quit(void) { /* Quit all subsystems */ #ifdef DEBUG_BUILD printf("[SDL_Quit] : Enter! Calling QuitSubSystem()\n"); fflush(stdout); #endif #if defined(__WIN32__) SDL_HelperWindowDestroy(); #endif SDL_QuitSubSystem(SDL_INIT_EVERYTHING); #ifdef CHECK_LEAKS #ifdef DEBUG_BUILD printf("[SDL_Quit] : CHECK_LEAKS\n"); fflush(stdout); #endif /* Print the number of surfaces not freed */ if (surfaces_allocated != 0) { fprintf(stderr, "SDL Warning: %d SDL surfaces extant\n", surfaces_allocated); } #endif #ifdef DEBUG_BUILD printf("[SDL_Quit] : SDL_UninstallParachute()\n"); fflush(stdout); #endif /* Uninstall any parachute signal handlers */ SDL_UninstallParachute(); #if !SDL_THREADS_DISABLED && SDL_THREAD_PTH pth_kill(); #endif #ifdef DEBUG_BUILD printf("[SDL_Quit] : Returning!\n"); fflush(stdout); #endif } /* Get the library version number */ void SDL_GetVersion(SDL_version * ver) { SDL_VERSION(ver); } /* Get the library source revision */ int SDL_GetRevision(void) { return SDL_REVISION; } /* Get the name of the platform */ const char * SDL_GetPlatform() { #if __AIX__ return "AIX"; #elif __HAIKU__ /* Haiku must appear here before BeOS, since it also defines __BEOS__ */ return "Haiku"; #elif __BEOS__ return "BeOS"; #elif __BSDI__ return "BSDI"; #elif __DREAMCAST__ return "Dreamcast"; #elif __FREEBSD__ return "FreeBSD"; #elif __HPUX__ return "HP-UX"; #elif __IRIX__ return "Irix"; #elif __LINUX__ return "Linux"; #elif __MINT__ return "Atari MiNT"; #elif __MACOS__ return "MacOS Classic"; #elif __MACOSX__ return "Mac OS X"; #elif __NETBSD__ return "NetBSD"; #elif __OPENBSD__ return "OpenBSD"; #elif __OS2__ return "OS/2"; #elif __OSF__ return "OSF/1"; #elif __QNXNTO__ return "QNX Neutrino"; #elif __RISCOS__ return "RISC OS"; #elif __SOLARIS__ return "Solaris"; #elif __WIN32__ #ifdef _WIN32_WCE return "Windows CE"; #else return "Windows"; #endif #elif __IPHONEOS__ return "iPhone OS"; #else return "Unknown (see SDL_platform.h)"; #endif } #if defined(__WIN32__) #if !defined(HAVE_LIBC) || (defined(__WATCOMC__) && defined(BUILD_DLL)) /* Need to include DllMain() on Watcom C for some reason.. */ #define WIN32_LEAN_AND_MEAN #include <windows.h> BOOL APIENTRY _DllMainCRTStartup(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } #endif /* building DLL with Watcom C */ #endif /* __WIN32__ */ /* vi: set ts=4 sw=4 expandtab: */