Mercurial > sdl-ios-xcode
view include/SDL_mutex.h @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | d3baf5ac4e37 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_mutex_h #define _SDL_mutex_h /** * \file SDL_mutex.h * * Functions to provide thread synchronization primitives. */ #include "SDL_stdinc.h" #include "SDL_error.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /** * Synchronization functions which can time out return this value * if they time out. */ #define SDL_MUTEX_TIMEDOUT 1 /** * This is the timeout value which corresponds to never time out. */ #define SDL_MUTEX_MAXWAIT (~(Uint32)0) /** * \name Mutex functions */ /*@{*/ /* The SDL mutex structure, defined in SDL_mutex.c */ struct SDL_mutex; typedef struct SDL_mutex SDL_mutex; /** * Create a mutex, initialized unlocked. */ extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void); /** * Lock the mutex. * * \return 0, or -1 on error. */ #define SDL_LockMutex(m) SDL_mutexP(m) extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex * mutex); /** * Unlock the mutex. * * \return 0, or -1 on error. * * \warning It is an error to unlock a mutex that has not been locked by * the current thread, and doing so results in undefined behavior. */ #define SDL_UnlockMutex(m) SDL_mutexV(m) extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex * mutex); /** * Destroy a mutex. */ extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex); /*@}*//*Mutex functions*/ /** * \name Semaphore functions */ /*@{*/ /* The SDL semaphore structure, defined in SDL_sem.c */ struct SDL_semaphore; typedef struct SDL_semaphore SDL_sem; /** * Create a semaphore, initialized with value, returns NULL on failure. */ extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value); /** * Destroy a semaphore. */ extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem); /** * This function suspends the calling thread until the semaphore pointed * to by \c sem has a positive count. It then atomically decreases the * semaphore count. */ extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem); /** * Non-blocking variant of SDL_SemWait(). * * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would * block, and -1 on error. */ extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem); /** * Variant of SDL_SemWait() with a timeout in milliseconds. * * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not * succeed in the allotted time, and -1 on error. * * \warning On some platforms this function is implemented by looping with a * delay of 1 ms, and so should be avoided if possible. */ extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms); /** * Atomically increases the semaphore's count (not blocking). * * \return 0, or -1 on error. */ extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem); /** * Returns the current count of the semaphore. */ extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem); /*@}*//*Semaphore functions*/ /** * \name Condition variable functions */ /*@{*/ /* The SDL condition variable structure, defined in SDL_cond.c */ struct SDL_cond; typedef struct SDL_cond SDL_cond; /** * Create a condition variable. */ extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void); /** * Destroy a condition variable. */ extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond); /** * Restart one of the threads that are waiting on the condition variable. * * \return 0 or -1 on error. */ extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond); /** * Restart all threads that are waiting on the condition variable. * \return 0 or -1 on error. */ extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond); /** * Wait on the condition variable, unlocking the provided mutex. * * \warning The mutex must be locked before entering this function! * * The mutex is re-locked once the condition variable is signaled. * * \return 0 when it is signaled, or -1 on error. */ extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mut); /** * Waits for at most \c ms milliseconds, and returns 0 if the condition * variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not * signaled in the allotted time, and -1 on error. * * \warning On some platforms this function is implemented by looping with a * delay of 1 ms, and so should be avoided if possible. */ extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms); /*@}*//*Condition variable functions*/ /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_mutex_h */ /* vi: set ts=4 sw=4 expandtab: */