Mercurial > sdl-ios-xcode
view include/SDL_config.h.in @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | ee0178f1c507 |
children | 3427271a2d75 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_config_h #define _SDL_config_h /** * \file SDL_config.h.in * * This is a set of defines to configure the SDL features */ /* General platform specific identifiers */ #include "SDL_platform.h" /* Make sure that this isn't included by Visual C++ */ #ifdef _MSC_VER #error You should copy include/SDL_config.h.default to include/SDL_config.h #endif /* C language features */ #undef const #undef inline #undef volatile /* C datatypes */ #if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) #undef size_t #undef int8_t #undef uint8_t #undef int16_t #undef uint16_t #undef int32_t #undef uint32_t #undef int64_t #undef uint64_t #undef uintptr_t #endif /* !_STDINT_H_ && !HAVE_STDINT_H */ #undef SIZEOF_VOIDP #undef SDL_HAS_64BIT_TYPE /* Comment this if you want to build without any C library requirements */ #undef HAVE_LIBC #if HAVE_LIBC /* Useful headers */ #undef HAVE_ALLOCA_H #undef HAVE_SYS_TYPES_H #undef HAVE_STDIO_H #undef STDC_HEADERS #undef HAVE_STDLIB_H #undef HAVE_STDARG_H #undef HAVE_MALLOC_H #undef HAVE_MEMORY_H #undef HAVE_STRING_H #undef HAVE_STRINGS_H #undef HAVE_INTTYPES_H #undef HAVE_STDINT_H #undef HAVE_CTYPE_H #undef HAVE_MATH_H #undef HAVE_ICONV_H #undef HAVE_SIGNAL_H #undef HAVE_ALTIVEC_H /* C library functions */ #undef HAVE_MALLOC #undef HAVE_CALLOC #undef HAVE_REALLOC #undef HAVE_FREE #undef HAVE_ALLOCA #ifndef _WIN32 /* Don't use C runtime versions of these on Windows */ #undef HAVE_GETENV #undef HAVE_PUTENV #undef HAVE_UNSETENV #endif #undef HAVE_QSORT #undef HAVE_ABS #undef HAVE_BCOPY #undef HAVE_MEMSET #undef HAVE_MEMCPY #undef HAVE_MEMMOVE #undef HAVE_MEMCMP #undef HAVE_STRLEN #undef HAVE_STRLCPY #undef HAVE_STRLCAT #undef HAVE_STRDUP #undef HAVE__STRREV #undef HAVE__STRUPR #undef HAVE__STRLWR #undef HAVE_INDEX #undef HAVE_RINDEX #undef HAVE_STRCHR #undef HAVE_STRRCHR #undef HAVE_STRSTR #undef HAVE_ITOA #undef HAVE__LTOA #undef HAVE__UITOA #undef HAVE__ULTOA #undef HAVE_STRTOL #undef HAVE_STRTOUL #undef HAVE__I64TOA #undef HAVE__UI64TOA #undef HAVE_STRTOLL #undef HAVE_STRTOULL #undef HAVE_STRTOD #undef HAVE_ATOI #undef HAVE_ATOF #undef HAVE_STRCMP #undef HAVE_STRNCMP #undef HAVE__STRICMP #undef HAVE_STRCASECMP #undef HAVE__STRNICMP #undef HAVE_STRNCASECMP #undef HAVE_SSCANF #undef HAVE_SNPRINTF #undef HAVE_VSNPRINTF #undef HAVE_M_PI #undef HAVE_CEIL #undef HAVE_COPYSIGN #undef HAVE_COS #undef HAVE_COSF #undef HAVE_FABS #undef HAVE_FLOOR #undef HAVE_LOG #undef HAVE_POW #undef HAVE_SCALBN #undef HAVE_SIN #undef HAVE_SINF #undef HAVE_SQRT #undef HAVE_SIGACTION #undef HAVE_SETJMP #undef HAVE_NANOSLEEP #undef HAVE_CLOCK_GETTIME #undef HAVE_GETPAGESIZE #undef HAVE_MPROTECT #else /* We may need some replacement for stdarg.h here */ #include <stdarg.h> #endif /* HAVE_LIBC */ /* Allow disabling of core subsystems */ #undef SDL_AUDIO_DISABLED #undef SDL_CPUINFO_DISABLED #undef SDL_EVENTS_DISABLED #undef SDL_FILE_DISABLED #undef SDL_JOYSTICK_DISABLED #undef SDL_HAPTIC_DISABLED #undef SDL_LOADSO_DISABLED #undef SDL_THREADS_DISABLED #undef SDL_TIMERS_DISABLED #undef SDL_VIDEO_DISABLED #undef SDL_POWER_DISABLED /* Enable various audio drivers */ #undef SDL_AUDIO_DRIVER_ALSA #undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC #undef SDL_AUDIO_DRIVER_ARTS #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC #undef SDL_AUDIO_DRIVER_PULSEAUDIO #undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC #undef SDL_AUDIO_DRIVER_BEOSAUDIO #undef SDL_AUDIO_DRIVER_BSD #undef SDL_AUDIO_DRIVER_COREAUDIO #undef SDL_AUDIO_DRIVER_DISK #undef SDL_AUDIO_DRIVER_DUMMY #undef SDL_AUDIO_DRIVER_DMEDIA #undef SDL_AUDIO_DRIVER_DSOUND #undef SDL_AUDIO_DRIVER_ESD #undef SDL_AUDIO_DRIVER_ESD_DYNAMIC #undef SDL_AUDIO_DRIVER_MMEAUDIO #undef SDL_AUDIO_DRIVER_NAS #undef SDL_AUDIO_DRIVER_NAS_DYNAMIC #undef SDL_AUDIO_DRIVER_NDS #undef SDL_AUDIO_DRIVER_OSS #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H #undef SDL_AUDIO_DRIVER_PAUDIO #undef SDL_AUDIO_DRIVER_QSA #undef SDL_AUDIO_DRIVER_SUNAUDIO #undef SDL_AUDIO_DRIVER_WINWAVEOUT #undef SDL_AUDIO_DRIVER_FUSIONSOUND #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC /* Enable various input drivers */ #undef SDL_INPUT_LINUXEV #undef SDL_INPUT_TSLIB #undef SDL_JOYSTICK_BEOS #undef SDL_JOYSTICK_DINPUT #undef SDL_JOYSTICK_DUMMY #undef SDL_JOYSTICK_IOKIT #undef SDL_JOYSTICK_LINUX #undef SDL_JOYSTICK_NDS #undef SDL_JOYSTICK_RISCOS #undef SDL_JOYSTICK_WINMM #undef SDL_JOYSTICK_USBHID #undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H #undef SDL_HAPTIC_DUMMY #undef SDL_HAPTIC_LINUX #undef SDL_HAPTIC_IOKIT #undef SDL_HAPTIC_DINPUT /* Enable various shared object loading systems */ #undef SDL_LOADSO_BEOS #undef SDL_LOADSO_DLCOMPAT #undef SDL_LOADSO_DLOPEN #undef SDL_LOADSO_DUMMY #undef SDL_LOADSO_LDG #undef SDL_LOADSO_WIN32 /* Enable various threading systems */ #undef SDL_THREAD_BEOS #undef SDL_THREAD_NDS #undef SDL_THREAD_PTH #undef SDL_THREAD_PTHREAD #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP #undef SDL_THREAD_SPROC #undef SDL_THREAD_WIN32 /* Enable various timer systems */ #undef SDL_TIMER_BEOS #undef SDL_TIMER_DUMMY #undef SDL_TIMER_NDS #undef SDL_TIMER_RISCOS #undef SDL_TIMER_UNIX #undef SDL_TIMER_WIN32 #undef SDL_TIMER_WINCE /* Enable various video drivers */ #undef SDL_VIDEO_DRIVER_BWINDOW #undef SDL_VIDEO_DRIVER_COCOA #undef SDL_VIDEO_DRIVER_DIRECTFB #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC #undef SDL_VIDEO_DRIVER_DUMMY #undef SDL_VIDEO_DRIVER_FBCON #undef SDL_VIDEO_DRIVER_NDS #undef SDL_VIDEO_DRIVER_PHOTON #undef SDL_VIDEO_DRIVER_QNXGF #undef SDL_VIDEO_DRIVER_PS2GS #undef SDL_VIDEO_DRIVER_PS3 #undef SDL_VIDEO_DRIVER_RISCOS #undef SDL_VIDEO_DRIVER_SVGALIB #undef SDL_VIDEO_DRIVER_WIN32 #undef SDL_VIDEO_DRIVER_X11 #undef SDL_VIDEO_DRIVER_X11_DYNAMIC #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS #undef SDL_VIDEO_DRIVER_X11_VIDMODE #undef SDL_VIDEO_DRIVER_X11_XINERAMA #undef SDL_VIDEO_DRIVER_X11_XRANDR #undef SDL_VIDEO_DRIVER_X11_XINPUT #undef SDL_VIDEO_DRIVER_X11_SCRNSAVER #undef SDL_VIDEO_DRIVER_X11_XV #undef SDL_VIDEO_RENDER_D3D #undef SDL_VIDEO_RENDER_GDI #undef SDL_VIDEO_RENDER_OGL #undef SDL_VIDEO_RENDER_OGL_ES #undef SDL_VIDEO_RENDER_X11 #undef SDL_VIDEO_RENDER_GAPI #undef SDL_VIDEO_RENDER_DDRAW /* Enable OpenGL support */ #undef SDL_VIDEO_OPENGL #undef SDL_VIDEO_OPENGL_ES #undef SDL_VIDEO_OPENGL_BGL #undef SDL_VIDEO_OPENGL_CGL #undef SDL_VIDEO_OPENGL_GLX #undef SDL_VIDEO_OPENGL_WGL #undef SDL_VIDEO_OPENGL_OSMESA #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC /* Enable system power support */ #undef SDL_POWER_LINUX #undef SDL_POWER_WINDOWS #undef SDL_POWER_MACOSX #undef SDL_POWER_BEOS #undef SDL_POWER_NINTENDODS #undef SDL_POWER_HARDWIRED /* Enable assembly routines */ #undef SDL_ASSEMBLY_ROUTINES #undef SDL_ALTIVEC_BLITTERS #endif /* _SDL_config_h */