Mercurial > sdl-ios-xcode
view include/SDL_atomic.h @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | d3baf5ac4e37 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org Contributed by Bob Pendleton, bob@pendleton.com */ /** * \file SDL_atomic.h * * Atomic operations. * * These operations may, or may not, actually be implemented using * processor specific atomic operations. When possible they are * implemented as true processor specific atomic operations. When that * is not possible the are implemented using locks that *do* use the * available atomic operations. * * At the very minimum spin locks must be implemented. Without spin * locks it is not possible (AFAICT) to emulate the rest of the atomic * operations. */ #ifndef _SDL_atomic_h_ #define _SDL_atomic_h_ #include "SDL_stdinc.h" #include "SDL_platform.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /* Function prototypes */ /** * \name SDL AtomicLock * * The spin lock functions and type are required and can not be * emulated because they are used in the emulation code. */ /*@{*/ typedef volatile Uint32 SDL_SpinLock; /** * \brief Lock a spin lock by setting it to a none zero value. * * \param lock Points to the lock. */ extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock); /** * \brief Unlock a spin lock by setting it to 0. Always returns immediately * * \param lock Points to the lock. */ extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock); /*@}*//*SDL AtomicLock*/ /** * \name 32 bit atomic operations */ /*@{*/ /** * \brief Check to see if \c *ptr == 0 and set it to 1. * * \return SDL_True if the value pointed to by \c ptr was zero and * SDL_False if it was not zero * * \param ptr Points to the value to be tested and set. */ extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTestThenSet32(volatile Uint32 * ptr); /** * \brief Set the value pointed to by \c ptr to be zero. * * \param ptr Address of the value to be set to zero */ extern DECLSPEC void SDLCALL SDL_AtomicClear32(volatile Uint32 * ptr); /** * \brief Fetch the current value of \c *ptr and then increment that * value in place. * * \return The value before it was incremented. * * \param ptr Address of the value to fetch and increment */ extern DECLSPEC Uint32 SDLCALL SDL_AtomicFetchThenIncrement32(volatile Uint32 * ptr); /** * \brief Fetch \c *ptr and then decrement the value in place. * * \return The value before it was decremented. * * \param ptr Address of the value to fetch and drement */ extern DECLSPEC Uint32 SDLCALL SDL_AtomicFetchThenDecrement32(volatile Uint32 * ptr); /** * \brief Fetch the current value at \c ptr and then add \c value to \c *ptr. * * \return \c *ptr before the addition took place. * * \param ptr The address of data we are changing. * \param value The value to add to \c *ptr. */ extern DECLSPEC Uint32 SDLCALL SDL_AtomicFetchThenAdd32(volatile Uint32 * ptr, Uint32 value); /** * \brief Fetch \c *ptr and then subtract \c value from it. * * \return \c *ptr before the subtraction took place. * * \param ptr The address of the data being changed. * \param value The value to subtract from \c *ptr. */ extern DECLSPEC Uint32 SDLCALL SDL_AtomicFetchThenSubtract32(volatile Uint32 * ptr, Uint32 value); /** * \brief Add one to the data pointed to by \c ptr and return that value. * * \return The incremented value. * * \param ptr The address of the data to increment. */ extern DECLSPEC Uint32 SDLCALL SDL_AtomicIncrementThenFetch32(volatile Uint32 * ptr); /** * \brief Subtract one from data pointed to by \c ptr and return the new value. * * \return The decremented value. * * \param ptr The address of the data to decrement. */ extern DECLSPEC Uint32 SDLCALL SDL_AtomicDecrementThenFetch32(volatile Uint32 * ptr); /** * \brief Add \c value to the data pointed to by \c ptr and return result. * * \return The sum of \c *ptr and \c value. * * \param ptr The address of the data to be modified. * \param value The value to be added. */ extern DECLSPEC Uint32 SDLCALL SDL_AtomicAddThenFetch32(volatile Uint32 * ptr, Uint32 value); /** * \brief Subtract \c value from the data pointed to by \c ptr and return the result. * * \return The difference between \c *ptr and \c value. * * \param ptr The address of the data to be modified. * \param value The value to be subtracted. */ extern DECLSPEC Uint32 SDLCALL SDL_AtomicSubtractThenFetch32(volatile Uint32 * ptr, Uint32 value); /*@}*//*32 bit atomic operations*/ /** * \name 64 bit atomic operations */ /*@{*/ #ifdef SDL_HAS_64BIT_TYPE extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTestThenSet64(volatile Uint64 * ptr); extern DECLSPEC void SDLCALL SDL_AtomicClear64(volatile Uint64 * ptr); extern DECLSPEC Uint64 SDLCALL SDL_AtomicFetchThenIncrement64(volatile Uint64 * ptr); extern DECLSPEC Uint64 SDLCALL SDL_AtomicFetchThenDecrement64(volatile Uint64 * ptr); extern DECLSPEC Uint64 SDLCALL SDL_AtomicFetchThenAdd64(volatile Uint64 * ptr, Uint64 value); extern DECLSPEC Uint64 SDLCALL SDL_AtomicFetchThenSubtract64(volatile Uint64 * ptr, Uint64 value); extern DECLSPEC Uint64 SDLCALL SDL_AtomicIncrementThenFetch64(volatile Uint64 * ptr); extern DECLSPEC Uint64 SDLCALL SDL_AtomicDecrementThenFetch64(volatile Uint64 * ptr); extern DECLSPEC Uint64 SDLCALL SDL_AtomicAddThenFetch64(volatile Uint64 * ptr, Uint64 value); extern DECLSPEC Uint64 SDLCALL SDL_AtomicSubtractThenFetch64(volatile Uint64 * ptr, Uint64 value); #endif /* SDL_HAS_64BIT_TYPE */ /*@}*//*64 bit atomic operations*/ /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_atomic_h_ */ /* vi: set ts=4 sw=4 expandtab: */