Mercurial > sdl-ios-xcode
view VisualC.html @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | 222aa027e650 |
children |
line wrap: on
line source
<HTML> <HEAD> <TITLE>Using SDL with Microsoft Visual C++</TITLE> </HEAD> <BODY> <H1> Using SDL with Microsoft Visual C++ 5,6 and 7 </H1> <H3> by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net"> James Turk</A> </H3> <p> You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself. </p> <H3> Building SDL </H3> <P> Go into the VisualC directory and double-click on the VC++ file "<CODE>SDL.dsw</CODE>" <STRONG><FONT color="#009900">("<CODE>SDL.sln</CODE>")</FONT></STRONG>. This should open up the IDE. </P> <P> You may be prompted at this point to upgrade the workspace, should you be using a more recent version of Visual C++. If so, allow the workspace to be upgraded. </P> <P> Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files. </P> <P> This is done by right clicking on each project in turn (Projects are listed in the Workspace panel in the FileView tab), and selecting "Build". </P> <P> If you get an error about SDL_config.h being missing, you should copy include/SDL_config.h.default to include/SDL_config.h and try again. </P> <P> You may get a few warnings, but you should not get any errors. You do have to have at least the DirectX 5 SDK installed, however. The latest version of DirectX can be downloaded or purchased on a cheap CD (my recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>. </P> <P> Later, we will refer to the following .lib and .dll files that have just been generated: </P> <ul> <li> SDL.dll</li> <li> SDL.lib</li> <li> SDLmain.lib</li> </ul> <P> Search for these using the Windows Find (Windows-F) utility, if you don't already know where they should be. For those of you with a clue, look inside the Debug or Release directories of the subdirectories of the Project folder. (It might be easier to just use Windows Find if this sounds confusing. And don't worry about needing a clue; we all need visits from the clue fairy frequently.) </P> <H3> Creating a Project with SDL </H3> <P> Create a project as a Win32 Application. </P> <P> Create a C++ file for your project. </P> <P> Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ tab|Code Generation|Runtime Library </CODE>. </P> <P> Add the SDL <CODE>include</CODE> directory to your list of includes in the menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE> . <br> <STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to add the include and library directories to the list that VC7 keeps. Do this by selecting Tools|Options|Projects|VC++ Directories and under the "Show Directories For:" dropbox select "Include Files", and click the "New Directory Icon" and add the [SDLROOT]\include directory (ex. If you installed to c:\SDL-1.2.5\ add c:\SDL-1.2.5\include). Proceed to change the dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG> </P> <P> The "include directory" I am referring to is the <CODE>include</CODE> folder within the main SDL directory (the one that this HTML file located within). </P> <P> Now we're going to use the files that we had created earlier in the Build SDL step. </P> <P> Copy the following files into your Project directory: </P> <ul> <li> SDL.dll</li> </ul> <P> Add the following files to your project (It is not necessary to copy them to your project directory): </P> <ul> <li> SDL.lib </li> <li> SDLmain.lib</li> </ul> <P> (To add them to your project, right click on your project, and select "Add files to project") </P> <P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more desireable to add them to the linker options: Project|Properties|Linker|Command Line and type the names of the libraries to link with in the "Additional Options:" box. Note: This must be done for each build configuration (eg. Release,Debug).</FONT></STRONG></P> <H3> SDL 101, First Day of Class </H3> <P> Now create the basic body of your project. The body of your program should take the following form: <CODE> <PRE> #include "SDL.h" int main( int argc, char* argv[] ) { // Body of the program goes here. return 0; } </PRE> </CODE> <P></P> <H3> That's it! </H3> <P> I hope that this document has helped you get through the most difficult part of using the SDL: installing it. Suggestions for improvements to this document should be sent to the writers of this document. </P> <P> Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port. </P> <P> This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org"> Sam Lantinga</A>. </P> <P> Later, it was converted to HTML and expanded into the document that you see today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>. </P> <P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A> </P> </BODY> </HTML>