Mercurial > sdl-ios-xcode
view Makefile.in @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | 48caa67fac25 |
children | 61eab53fd6fe |
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# Makefile to build and install the SDL library top_builddir = . srcdir = @srcdir@ objects = build prefix = @prefix@ exec_prefix = @exec_prefix@ bindir = @bindir@ libdir = @libdir@ includedir = @includedir@ datarootdir = @datarootdir@ datadir = @datadir@ auxdir = @ac_aux_dir@ distpath = $(srcdir)/.. distdir = SDL-@SDL_VERSION@ distfile = $(distdir).tar.gz @SET_MAKE@ SHELL = @SHELL@ CC = @CC@ INCLUDE = @INCLUDE@ CFLAGS = @BUILD_CFLAGS@ EXTRA_CFLAGS = @EXTRA_CFLAGS@ LDFLAGS = @BUILD_LDFLAGS@ EXTRA_LDFLAGS = @EXTRA_LDFLAGS@ LIBTOOL = @LIBTOOL@ INSTALL = @INSTALL@ NASM = @NASM@ @NASMFLAGS@ AR = @AR@ RANLIB = @RANLIB@ WINDRES = @WINDRES@ TARGET = libSDL.la OBJECTS = @OBJECTS@ VERSION_OBJECTS = @VERSION_OBJECTS@ SDLMAIN_TARGET = libSDLmain.a SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@ # PS3 SPU programs SPU_GCC = @SPU_GCC@ EMBEDSPU = @EMBEDSPU@ #include $(srcdir)/src/video/ps3/spulibs/Makefile DIST = acinclude autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS docs.html include INSTALL Makefile.minimal Makefile.in README* sdl-config.in sdl.m4 sdl.pc.in SDL.spec SDL.spec.in src test TODO VisualC.html VisualC VisualCE Watcom-Win32.zip WhatsNew Xcode HDRS = SDL.h SDL_atomic.h SDL_audio.h SDL_compat.h SDL_cpuinfo.h SDL_endian.h SDL_error.h SDL_events.h SDL_haptic.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengles.h SDL_pixels.h SDL_platform.h SDL_power.h SDL_quit.h SDL_rect.h SDL_revision.h SDL_rwops.h SDL_scancode.h SDL_stdinc.h SDL_surface.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h LT_AGE = @LT_AGE@ LT_CURRENT = @LT_CURRENT@ LT_RELEASE = @LT_RELEASE@ LT_REVISION = @LT_REVISION@ LT_LDFLAGS = -no-undefined -rpath $(DESTDIR)$(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE) all: $(srcdir)/configure Makefile $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(srcdir)/configure: $(srcdir)/configure.in @echo "Warning, configure.in is out of date" #(cd $(srcdir) && sh autogen.sh && sh configure) @sleep 3 Makefile: $(srcdir)/Makefile.in $(SHELL) config.status $@ Makefile.in:; $(objects): $(SHELL) $(auxdir)/mkinstalldirs $@ # To make sure parallel builds will not fail $(srcdir)/include/SDL_revision.h: update-revision update-revision: $(SHELL) $(auxdir)/updaterev.sh .PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d) -include $(OBJECTS:.lo=.d) @DEPENDS@ @VERSION_DEPENDS@ @SDLMAIN_DEPENDS@ $(objects)/$(TARGET): $(OBJECTS) $(VERSION_OBJECTS) $(LIBTOOL) --mode=link $(CC) -o $@ $(OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS) $(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS) $(AR) cru $@ $(SDLMAIN_OBJECTS) $(RANLIB) $@ install: all install-bin install-hdrs install-lib install-data install-bin: $(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(bindir) $(INSTALL) -m 755 sdl-config $(DESTDIR)$(bindir)/sdl-config install-hdrs: $(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(includedir)/SDL for file in $(HDRS); do \ $(INSTALL) -m 644 $(srcdir)/include/$$file $(DESTDIR)$(includedir)/SDL/$$file; 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then (cd test; $(MAKE) $@); fi distclean: clean rm -f Makefile include/SDL_config.h sdl-config rm -f SDL.qpg rm -f config.status config.cache config.log libtool rm -rf $(srcdir)/autom4te* find $(srcdir) \( \ -name '*~' -o \ -name '*.bak' -o \ -name '*.old' -o \ -name '*.rej' -o \ -name '*.orig' -o \ -name '.#*' \) \ -exec rm -f {} \; cp $(srcdir)/include/SDL_config.h.default $(srcdir)/include/SDL_config.h if test -f test/Makefile; then (cd test; $(MAKE) $@); fi dist $(distfile): $(SHELL) $(auxdir)/mkinstalldirs $(distdir) tar cf - $(DIST) | (cd $(distdir); tar xf -) cp $(distdir)/include/SDL_config.h.default $(distdir)/include/SDL_config.h $(SHELL) $(distdir)/build-scripts/updaterev.sh rm -rf `find $(distdir) -name .svn` find $(distdir) \( \ -name '*~' -o \ -name '*.bak' -o \ -name '*.old' -o \ -name '*.rej' -o \ -name '*.orig' -o \ -name '.#*' \) \ -exec rm -f {} \; if test -f $(distdir)/test/Makefile; then (cd $(distdir)/test && make distclean); fi tar cvf - $(distdir) | gzip --best >$(distfile) rm -rf $(distdir) rpm: $(distfile) rpmbuild -ta $? # Run indent on the source to standardize coding style indent: @echo "Running indent... modified files:" @cd $(srcdir) && \ find . \( \ -name '*.h' -o \ -name '*.c' -o \ -name '*.cc' \) \ -print | fgrep -v ./Xcode | \ while read file; do \ indent "$$file" -o "$$file.indent"; \ if cmp "$$file" "$$file.indent" >/dev/null; then \ rm -f "$$file.indent"; \ else \ echo "$$file"; \ mv -f "$$file.indent" "$$file"; \ fi; \ done # Run indent and then commit modified files commit: indent svn commit # Create a SVN snapshot that people can run update on snapshot: $(SHELL) $(auxdir)/snapshot.sh