view Makefile.in @ 3487:24d13328c44a

Eric Wing to Sam, hfutrell This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet. First, the console is complaining about not finding a nib for MainWindow. I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything. Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling view = [SDL_uikitopenglview alloc]; or even view = [SDL_uikitview alloc] will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be. view = [UIView alloc] will not crash the program. For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call view = [SDL_object alloc]; This does not crash the program. So, then I modified SDL_object to subclass UIView. No crash. Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes. So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things. I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash. Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like: #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif And then disable the keyboard support in the SDL_config_iphoneos.h file. /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 0 -Eric On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote: > I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone: > > #0 0x323fea14 in _class_isInitialized > #1 0x323fea68 in _class_initialize > #2 0x32403e92 in prepareForMethodLookup > #3 0x32401244 in lookUpMethod > #4 0x323fea10 in _class_lookupMethodAndLoadCache > #5 0x323fe746 in objc_msgSend_uncached > #6 0x323feb26 in _class_initialize > #7 0x323fea58 in _class_initialize > #8 0x32403e92 in prepareForMethodLookup > #9 0x32401244 in lookUpMethod > #10 0x323fea10 in _class_lookupMethodAndLoadCache > #11 0x323fe746 in objc_msgSend_uncached > #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103 > #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155 > #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282 > #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509 > #16 0x00002bc2 in SDL_main at happy.c:156 > #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at > SDL_uikitappdelegate.m:77 > #18 0x313f9ef2 in __NSFireDelayedPerform > #19 0x32567bb2 in CFRunLoopRunSpecific > #20 0x3256735c in CFRunLoopRunInMode > #21 0x32912cbe in GSEventRunModal > #22 0x32912d6a in GSEventRun > #23 0x32b6276e in -[UIApplication _run] > #24 0x32b61472 in UIApplicationMain > #25 0x00057088 in main at SDL_uikitappdelegate.m:50 > > Any ideas? > > See ya! > -- > -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 08:12:32 +0000
parents 48caa67fac25
children 61eab53fd6fe
line wrap: on
line source

# Makefile to build and install the SDL library

top_builddir = .
srcdir  = @srcdir@
objects = build
prefix = @prefix@
exec_prefix = @exec_prefix@
bindir	= @bindir@
libdir  = @libdir@
includedir = @includedir@
datarootdir = @datarootdir@
datadir	= @datadir@
auxdir	= @ac_aux_dir@
distpath = $(srcdir)/..
distdir = SDL-@SDL_VERSION@
distfile = $(distdir).tar.gz

@SET_MAKE@
SHELL	= @SHELL@
CC      = @CC@
INCLUDE = @INCLUDE@
CFLAGS  = @BUILD_CFLAGS@
EXTRA_CFLAGS = @EXTRA_CFLAGS@
LDFLAGS = @BUILD_LDFLAGS@
EXTRA_LDFLAGS = @EXTRA_LDFLAGS@
LIBTOOL = @LIBTOOL@
INSTALL = @INSTALL@
NASM	= @NASM@ @NASMFLAGS@
AR	= @AR@
RANLIB	= @RANLIB@
WINDRES	= @WINDRES@

TARGET  = libSDL.la
OBJECTS = @OBJECTS@
VERSION_OBJECTS = @VERSION_OBJECTS@

SDLMAIN_TARGET = libSDLmain.a
SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@

# PS3 SPU programs
SPU_GCC = @SPU_GCC@
EMBEDSPU = @EMBEDSPU@
#include $(srcdir)/src/video/ps3/spulibs/Makefile

DIST = acinclude autogen.sh Borland.html Borland.zip BUGS build-scripts configure configure.in COPYING CREDITS docs.html include INSTALL Makefile.minimal Makefile.in README* sdl-config.in sdl.m4 sdl.pc.in SDL.spec SDL.spec.in src test TODO VisualC.html VisualC VisualCE Watcom-Win32.zip WhatsNew Xcode

HDRS = SDL.h SDL_atomic.h SDL_audio.h SDL_compat.h SDL_cpuinfo.h SDL_endian.h SDL_error.h SDL_events.h SDL_haptic.h SDL_joystick.h SDL_keyboard.h SDL_keysym.h SDL_loadso.h SDL_main.h SDL_mouse.h SDL_mutex.h SDL_name.h SDL_opengl.h SDL_opengles.h SDL_pixels.h SDL_platform.h SDL_power.h SDL_quit.h SDL_rect.h SDL_revision.h SDL_rwops.h SDL_scancode.h SDL_stdinc.h SDL_surface.h SDL_syswm.h SDL_thread.h SDL_timer.h SDL_types.h SDL_version.h SDL_video.h begin_code.h close_code.h

LT_AGE      = @LT_AGE@
LT_CURRENT  = @LT_CURRENT@
LT_RELEASE  = @LT_RELEASE@
LT_REVISION = @LT_REVISION@
LT_LDFLAGS  = -no-undefined -rpath $(DESTDIR)$(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE)

all: $(srcdir)/configure Makefile $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET)

$(srcdir)/configure: $(srcdir)/configure.in
	@echo "Warning, configure.in is out of date"
	#(cd $(srcdir) && sh autogen.sh && sh configure)
	@sleep 3

Makefile: $(srcdir)/Makefile.in
	$(SHELL) config.status $@

Makefile.in:;

$(objects):
	$(SHELL) $(auxdir)/mkinstalldirs $@

# To make sure parallel builds will not fail
$(srcdir)/include/SDL_revision.h: update-revision

update-revision:
	$(SHELL) $(auxdir)/updaterev.sh

.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)

-include $(OBJECTS:.lo=.d)
@DEPENDS@
@VERSION_DEPENDS@
@SDLMAIN_DEPENDS@

$(objects)/$(TARGET): $(OBJECTS) $(VERSION_OBJECTS)
	$(LIBTOOL) --mode=link $(CC) -o $@ $(OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)

$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
	$(AR) cru $@ $(SDLMAIN_OBJECTS)
	$(RANLIB) $@

install: all install-bin install-hdrs install-lib install-data
install-bin:
	$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(bindir)
	$(INSTALL) -m 755 sdl-config $(DESTDIR)$(bindir)/sdl-config
install-hdrs:
	$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(includedir)/SDL
	for file in $(HDRS); do \
	    $(INSTALL) -m 644 $(srcdir)/include/$$file $(DESTDIR)$(includedir)/SDL/$$file; \
	done
	$(INSTALL) -m 644 include/SDL_config.h $(DESTDIR)$(includedir)/SDL/SDL_config.h
install-lib: $(objects) $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET)
	$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)
	$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(TARGET) $(DESTDIR)$(libdir)/$(TARGET)
	$(INSTALL) -m 644 $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
	$(RANLIB) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
install-data:
	$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(datadir)/aclocal
	$(INSTALL) -m 644 $(srcdir)/sdl.m4 $(DESTDIR)$(datadir)/aclocal/sdl.m4
	$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)/pkgconfig
	$(INSTALL) -m 644 sdl.pc $(DESTDIR)$(libdir)/pkgconfig

uninstall: uninstall-bin uninstall-hdrs uninstall-lib uninstall-data
uninstall-bin:
	rm -f $(DESTDIR)$(bindir)/sdl-config
uninstall-hdrs:
	for file in $(HDRS); do \
	    rm -f $(DESTDIR)$(includedir)/SDL/$$file; \
	done
	rm -f $(DESTDIR)$(includedir)/SDL/SDL_config.h
	-rmdir $(DESTDIR)$(includedir)/SDL
uninstall-lib:
	$(LIBTOOL) --mode=uninstall rm -f $(DESTDIR)$(libdir)/$(TARGET)
	rm -f $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
uninstall-data:
	rm -f $(DESTDIR)$(datadir)/aclocal/sdl.m4
	rm -f $(DESTDIR)$(libdir)/pkgconfig/sdl.pc

clean:
	rm -rf $(objects)
	if test -f test/Makefile; then (cd test; $(MAKE) $@); fi

distclean: clean
	rm -f Makefile include/SDL_config.h sdl-config
	rm -f SDL.qpg
	rm -f config.status config.cache config.log libtool
	rm -rf $(srcdir)/autom4te*
	find $(srcdir) \( \
	    -name '*~' -o \
	    -name '*.bak' -o \
	    -name '*.old' -o \
	    -name '*.rej' -o \
	    -name '*.orig' -o \
	    -name '.#*' \) \
	    -exec rm -f {} \;
	cp $(srcdir)/include/SDL_config.h.default $(srcdir)/include/SDL_config.h
	if test -f test/Makefile; then (cd test; $(MAKE) $@); fi

dist $(distfile):
	$(SHELL) $(auxdir)/mkinstalldirs $(distdir)
	tar cf - $(DIST) | (cd $(distdir); tar xf -)
	cp $(distdir)/include/SDL_config.h.default $(distdir)/include/SDL_config.h
	$(SHELL) $(distdir)/build-scripts/updaterev.sh
	rm -rf `find $(distdir) -name .svn`
	find $(distdir) \( \
	    -name '*~' -o \
	    -name '*.bak' -o \
	    -name '*.old' -o \
	    -name '*.rej' -o \
	    -name '*.orig' -o \
	    -name '.#*' \) \
	    -exec rm -f {} \;
	if test -f $(distdir)/test/Makefile; then (cd $(distdir)/test && make distclean); fi
	tar cvf - $(distdir) | gzip --best >$(distfile)
	rm -rf $(distdir)

rpm: $(distfile)
	rpmbuild -ta $?

# Run indent on the source to standardize coding style
indent:
	@echo "Running indent... modified files:"
	@cd $(srcdir) && \
	find . \( \
	    -name '*.h' -o \
	    -name '*.c' -o \
	    -name '*.cc' \) \
	    -print | fgrep -v ./Xcode | \
	while read file; do \
	    indent "$$file" -o "$$file.indent"; \
	    if cmp "$$file" "$$file.indent" >/dev/null; then \
	        rm -f "$$file.indent"; \
	    else \
	        echo "$$file"; \
	        mv -f "$$file.indent" "$$file"; \
	    fi; \
	done

# Run indent and then commit modified files
commit: indent
	svn commit

# Create a SVN snapshot that people can run update on
snapshot:
	$(SHELL) $(auxdir)/snapshot.sh