Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11window.h @ 3292:245a7d79577c
Fixed bug #615
Scott McCreary 2008-08-21 10:48:14 PDT
This patch adds support for Haiku.
http://ports.haiku-files.org/browser/haikuports/trunk/media-libs/libsdl/SDL-1.2.13-haiku.diff
Haiku is an open-source recreation of BeOS. It has better POSIX compliance
than beOS did, and other improved features, which in some cases causes us to
have to "undo" previous BeOS workarounds.
Here's our port log entry for it, showing the steps to force the changes into
configure and Makefile:
http://ports.haiku-files.org/wiki/media-libs/libsdl/1.2.13/1
Note that this was only tried on 1.2.13 stable so far.
Haiku is using a newer config.guess / config.sub that doesn't yet seem to be in
the released libtool, so we are having to copy it in for now.
http://haiku-files.org/files/optional-packages/
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 09:21:00 +0000 |
parents | e4a469d6ddab |
children | 64ce267332c6 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_x11window_h #define _SDL_x11window_h typedef struct { SDL_WindowID windowID; Window window; XIC ic; SDL_bool created; struct SDL_VideoData *videodata; } SDL_WindowData; extern int X11_CreateWindow(_THIS, SDL_Window * window); extern int X11_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); extern void X11_SetWindowTitle(_THIS, SDL_Window * window); extern void X11_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon); extern void X11_SetWindowPosition(_THIS, SDL_Window * window); extern void X11_SetWindowSize(_THIS, SDL_Window * window); extern void X11_ShowWindow(_THIS, SDL_Window * window); extern void X11_HideWindow(_THIS, SDL_Window * window); extern void X11_RaiseWindow(_THIS, SDL_Window * window); extern void X11_MaximizeWindow(_THIS, SDL_Window * window); extern void X11_MinimizeWindow(_THIS, SDL_Window * window); extern void X11_RestoreWindow(_THIS, SDL_Window * window); extern void X11_SetWindowGrab(_THIS, SDL_Window * window); extern void X11_DestroyWindow(_THIS, SDL_Window * window); extern SDL_bool X11_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); #endif /* _SDL_x11window_h */ /* vi: set ts=4 sw=4 expandtab: */