Mercurial > sdl-ios-xcode
view src/power/windows/SDL_syspower.c @ 3292:245a7d79577c
Fixed bug #615
Scott McCreary 2008-08-21 10:48:14 PDT
This patch adds support for Haiku.
http://ports.haiku-files.org/browser/haikuports/trunk/media-libs/libsdl/SDL-1.2.13-haiku.diff
Haiku is an open-source recreation of BeOS. It has better POSIX compliance
than beOS did, and other improved features, which in some cases causes us to
have to "undo" previous BeOS workarounds.
Here's our port log entry for it, showing the steps to force the changes into
configure and Makefile:
http://ports.haiku-files.org/wiki/media-libs/libsdl/1.2.13/1
Note that this was only tried on 1.2.13 stable so far.
Haiku is using a newer config.guess / config.sub that doesn't yet seem to be in
the released libtool, so we are having to copy it in for now.
http://haiku-files.org/files/optional-packages/
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 09:21:00 +0000 |
parents | 51750b7a966f |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef SDL_POWER_DISABLED #ifdef SDL_POWER_WINDOWS #define WIN32_LEAN_AND_MEAN #include <windows.h> #include "SDL_power.h" SDL_bool SDL_GetPowerInfo_Windows(SDL_PowerState * state, int *seconds, int *percent) { SYSTEM_POWER_STATUS status; SDL_bool need_details = SDL_FALSE; /* This API should exist back to Win95 and Windows CE. */ if (!GetSystemPowerStatus(&status)) { /* !!! FIXME: push GetLastError() into SDL_GetError() */ *state = SDL_POWERSTATE_UNKNOWN; } else if (status.BatteryFlag == 0xFF) { /* unknown state */ *state = SDL_POWERSTATE_UNKNOWN; } else if (status.BatteryFlag & (1 << 7)) { /* no battery */ *state = SDL_POWERSTATE_NO_BATTERY; } else if (status.BatteryFlag & (1 << 3)) { /* charging */ *state = SDL_POWERSTATE_CHARGING; need_details = SDL_TRUE; } else if (status.ACLineStatus == 1) { *state = SDL_POWERSTATE_CHARGED; /* on AC, not charging. */ need_details = SDL_TRUE; } else { *state = SDL_POWERSTATE_ON_BATTERY; /* not on AC. */ need_details = SDL_TRUE; } *percent = -1; *seconds = -1; if (need_details) { const int pct = (int) status.BatteryLifePercent; const int secs = (int) status.BatteryLifeTime; if (pct != 255) { /* 255 == unknown */ *percent = (pct > 100) ? 100 : pct; /* clamp between 0%, 100% */ } if (secs != 0xFFFFFFFF) { /* ((DWORD)-1) == unknown */ *seconds = secs; } } return SDL_TRUE; /* always the definitive answer on Windows. */ } #endif /* SDL_POWER_WINDOWS */ #endif /* SDL_POWER_DISABLED */ /* vi: set ts=4 sw=4 expandtab: */