Mercurial > sdl-ios-xcode
view src/audio/SDL_audio_c.h @ 3292:245a7d79577c
Fixed bug #615
Scott McCreary 2008-08-21 10:48:14 PDT
This patch adds support for Haiku.
http://ports.haiku-files.org/browser/haikuports/trunk/media-libs/libsdl/SDL-1.2.13-haiku.diff
Haiku is an open-source recreation of BeOS. It has better POSIX compliance
than beOS did, and other improved features, which in some cases causes us to
have to "undo" previous BeOS workarounds.
Here's our port log entry for it, showing the steps to force the changes into
configure and Makefile:
http://ports.haiku-files.org/wiki/media-libs/libsdl/1.2.13/1
Note that this was only tried on 1.2.13 stable so far.
Haiku is using a newer config.guess / config.sub that doesn't yet seem to be in
the released libtool, so we are having to copy it in for now.
http://haiku-files.org/files/optional-packages/
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 09:21:00 +0000 |
parents | f3dcf04412cf |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Functions and variables exported from SDL_audio.c for SDL_sysaudio.c */ /* Functions to get a list of "close" audio formats */ extern SDL_AudioFormat SDL_FirstAudioFormat(SDL_AudioFormat format); extern SDL_AudioFormat SDL_NextAudioFormat(void); /* Function to calculate the size and silence for a SDL_AudioSpec */ extern void SDL_CalculateAudioSpec(SDL_AudioSpec * spec); /* The actual mixing thread function */ extern int SDLCALL SDL_RunAudio(void *audiop); /* this is used internally to access some autogenerated code. */ typedef struct { SDL_AudioFormat src_fmt; SDL_AudioFormat dst_fmt; SDL_AudioFilter filter; } SDL_AudioTypeFilters; extern const SDL_AudioTypeFilters sdl_audio_type_filters[]; /* this is used internally to access some autogenerated code. */ typedef struct { SDL_AudioFormat fmt; int channels; int upsample; int multiple; SDL_AudioFilter filter; } SDL_AudioRateFilters; extern const SDL_AudioRateFilters sdl_audio_rate_filters[]; /* vi: set ts=4 sw=4 expandtab: */