Mercurial > sdl-ios-xcode
view src/video/qtopia/SDL_sysvideo.cc @ 1420:2405517b5eab
Added preliminary support for MiNT /dev/mouse driver (disabled atm)
author | Patrice Mandin <patmandin@gmail.com> |
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date | Thu, 23 Feb 2006 21:51:10 +0000 |
parents | 376665398b25 |
children | 8d9bb0cf2c2a |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Qtopia based framebuffer implementation */ #include <unistd.h> #include <qapplication.h> #include <qpe/qpeapplication.h> #include "SDL_timer.h" #include "SDL_QWin.h" extern "C" { #include "../SDL_sysvideo.h" #include "../../events/SDL_events_c.h" #include "SDL_sysevents_c.h" #include "SDL_sysmouse_c.h" #include "SDL_syswm_c.h" #include "SDL_lowvideo.h" //#define QTOPIA_DEBUG #define QT_HIDDEN_SIZE 32 /* starting hidden window size */ /* Name of the environment variable used to invert the screen rotation or not: Possible values: !=0 : Screen is 270° rotated 0: Screen is 90° rotated*/ #define SDL_QT_ROTATION_ENV_NAME "SDL_QT_INVERT_ROTATION" /* Initialization/Query functions */ static int QT_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static void QT_UpdateMouse(_THIS); static int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void QT_VideoQuit(_THIS); /* Hardware surface functions */ static int QT_AllocHWSurface(_THIS, SDL_Surface *surface); static int QT_LockHWSurface(_THIS, SDL_Surface *surface); static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface); static void QT_FreeHWSurface(_THIS, SDL_Surface *surface); static int QT_ToggleFullScreen(_THIS, int fullscreen); static int QT_IconifyWindow(_THIS); static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode); /* FB driver bootstrap functions */ static int QT_Available(void) { return(1); } static void QT_DeleteDevice(SDL_VideoDevice *device) { SDL_free(device->hidden); SDL_free(device); } static SDL_VideoDevice *QT_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); if ( device ) { SDL_memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) SDL_malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { SDL_free(device); } return(0); } SDL_memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = QT_VideoInit; device->ListModes = QT_ListModes; device->SetVideoMode = QT_SetVideoMode; device->UpdateMouse = QT_UpdateMouse; device->SetColors = QT_SetColors; device->UpdateRects = NULL; device->VideoQuit = QT_VideoQuit; device->AllocHWSurface = QT_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = QT_LockHWSurface; device->UnlockHWSurface = QT_UnlockHWSurface; device->FlipHWSurface = NULL; device->FreeHWSurface = QT_FreeHWSurface; device->SetIcon = NULL; device->SetCaption = QT_SetWMCaption; device->IconifyWindow = QT_IconifyWindow; device->GrabInput = QT_GrabInput; device->GetWMInfo = NULL; device->FreeWMCursor = QT_FreeWMCursor; device->CreateWMCursor = QT_CreateWMCursor; device->ShowWMCursor = QT_ShowWMCursor; device->WarpWMCursor = QT_WarpWMCursor; device->InitOSKeymap = QT_InitOSKeymap; device->PumpEvents = QT_PumpEvents; device->free = QT_DeleteDevice; device->ToggleFullScreen = QT_ToggleFullScreen; /* Set the driver flags */ device->handles_any_size = 0; return device; } VideoBootStrap Qtopia_bootstrap = { "qtopia", "Qtopia / QPE graphics", QT_Available, QT_CreateDevice }; /* Function to sort the display_list */ static int CompareModes(const void *A, const void *B) { #if 0 const display_mode *a = (display_mode *)A; const display_mode *b = (display_mode *)B; if ( a->space == b->space ) { return((b->virtual_width*b->virtual_height)- (a->virtual_width*a->virtual_height)); } else { return(ColorSpaceToBitsPerPixel(b->space)- ColorSpaceToBitsPerPixel(a->space)); } #endif return 0; } /* Yes, this isn't the fastest it could be, but it works nicely */ static int QT_AddMode(_THIS, int index, unsigned int w, unsigned int h) { SDL_Rect *mode; int i; int next_mode; /* Check to see if we already have this mode */ if ( SDL_nummodes[index] > 0 ) { for ( i=SDL_nummodes[index]-1; i >= 0; --i ) { mode = SDL_modelist[index][i]; if ( (mode->w == w) && (mode->h == h) ) { return(0); } } } /* Set up the new video mode rectangle */ mode = (SDL_Rect *)SDL_malloc(sizeof *mode); if ( mode == NULL ) { SDL_OutOfMemory(); return(-1); } mode->x = 0; mode->y = 0; mode->w = w; mode->h = h; #ifdef QTOPIA_DEBUG fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1); #endif /* Allocate the new list of modes, and fill in the new mode */ next_mode = SDL_nummodes[index]; SDL_modelist[index] = (SDL_Rect **) SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); if ( SDL_modelist[index] == NULL ) { SDL_OutOfMemory(); SDL_nummodes[index] = 0; SDL_free(mode); return(-1); } SDL_modelist[index][next_mode] = mode; SDL_modelist[index][next_mode+1] = NULL; SDL_nummodes[index]++; return(0); } int QT_VideoInit(_THIS, SDL_PixelFormat *vformat) { /* Initialize the QPE Application */ /* Determine the screen depth */ vformat->BitsPerPixel = QPixmap::defaultDepth(); // For now we hardcode the current depth because anything else // might as well be emulated by SDL rather than by Qtopia. QSize desktop_size = qApp->desktop()->size(); QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1, desktop_size.width(), desktop_size.height()); QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1, desktop_size.height(), desktop_size.width()); /* Create the window / widget */ SDL_Win = new SDL_QWin(QSize(QT_HIDDEN_SIZE, QT_HIDDEN_SIZE)); ((QPEApplication*)qApp)->showMainWidget(SDL_Win); /* Fill in some window manager capabilities */ _this->info.wm_available = 0; /* We're done! */ return(0); } /* We support any dimension at our bit-depth */ SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { SDL_Rect **modes; modes = ((SDL_Rect **)0); if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1]; } else { if ( format->BitsPerPixel == _this->screen->format->BitsPerPixel ) { modes = ((SDL_Rect **)-1); } } return(modes); } /* Various screen update functions available */ static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects); static int QT_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen) { return -1; } static int QT_ToggleFullScreen(_THIS, int fullscreen) { return -1; } /* FIXME: check return values and cleanup here */ SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { QImage *qimage; QSize desktop_size = qApp->desktop()->size(); current->flags = 0; //SDL_FULLSCREEN; // We always run fullscreen. if(width <= desktop_size.width() && height <= desktop_size.height()) { current->w = desktop_size.width(); current->h = desktop_size.height(); } else if(width <= desktop_size.height() && height <= desktop_size.width()) { // Landscape mode char * envString = SDL_getenv(SDL_QT_ROTATION_ENV_NAME); int envValue = envString ? atoi(envString) : 0; screenRotation = envValue ? SDL_QT_ROTATION_270 : SDL_QT_ROTATION_90; current->h = desktop_size.width(); current->w = desktop_size.height(); } else { SDL_SetError("Unsupported resolution, %dx%d\n", width, height); } if ( flags & SDL_OPENGL ) { SDL_SetError("OpenGL not supported"); return(NULL); } /* Create the QImage framebuffer */ qimage = new QImage(current->w, current->h, bpp); if (qimage->isNull()) { SDL_SetError("Couldn't create screen bitmap"); delete qimage; return(NULL); } current->pitch = qimage->bytesPerLine(); current->pixels = (void *)qimage->bits(); SDL_Win->setImage(qimage); _this->UpdateRects = QT_NormalUpdate; SDL_Win->setFullscreen(true); /* We're done */ return(current); } /* Update the current mouse state and position */ void QT_UpdateMouse(_THIS) { QPoint point(-1, -1); if ( SDL_Win->isActiveWindow() ) { point = SDL_Win->mousePos(); } if ( (point.x() >= 0) && (point.x() < SDL_VideoSurface->w) && (point.y() >= 0) && (point.y() < SDL_VideoSurface->h) ) { SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); SDL_PrivateMouseMotion(0, 0, (Sint16)point.x(), (Sint16)point.y()); } else { SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); } } /* We don't actually allow hardware surfaces other than the main one */ static int QT_AllocHWSurface(_THIS, SDL_Surface *surface) { return(-1); } static void QT_FreeHWSurface(_THIS, SDL_Surface *surface) { return; } static int QT_LockHWSurface(_THIS, SDL_Surface *surface) { return(0); } static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface) { return; } static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects) { if(SDL_Win->lockScreen()) { for(int i=0; i<numrects; ++i ) { QRect rect(rects[i].x, rects[i].y, rects[i].w, rects[i].h); SDL_Win->repaintRect(rect); } SDL_Win->unlockScreen(); } } /* Is the system palette settable? */ int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { return -1; } void QT_VideoQuit(_THIS) { // This is dumb, but if I free this, the app doesn't exit correctly. // Of course, this will leak memory if init video is done more than once. // Sucks but such is life. // -- David Hedbor // delete SDL_Win; // SDL_Win = 0; _this->screen->pixels = NULL; QT_GrabInput(_this, SDL_GRAB_OFF); } static int QT_IconifyWindow(_THIS) { SDL_Win->hide(); return true; } static SDL_GrabMode QT_GrabInput(_THIS, SDL_GrabMode mode) { if(mode == SDL_GRAB_OFF) { QPEApplication::grabKeyboard(); qApp->processEvents(); QPEApplication::ungrabKeyboard(); } else { QPEApplication::grabKeyboard(); } qApp->processEvents(); return mode; } }; /* Extern C */