view src/video/xbios/SDL_xbios_centscreen.h @ 1525:23a347cfbed8

Fixed bug #38 I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000. Here's the setup: my game starts in a window, with SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The mouse cursor is outside of the window when the game launches, and when the window appears the cursor is grabbed and placed at the top left corner of the inside of the game window. At this point, if I click the mouse without moving it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 06:00:30 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
	Centscreen extension definitions

	Patrice Mandin
*/

#ifndef _SDL_xbios_centscreen_h
#define _SDL_xbios_centscreen_h

#include <mint/falcon.h>	/* for trap_14_xxx macros */

#include "SDL_xbios.h"

/*--- Defines ---*/

#ifndef C_CNTS
#define C_CNTS 0x434e5453L
#endif

#define CSCREEN_ENERGYSTAR		(1<<9)
#define CSCREEN_SAVER			(1<<10)
#define CSCREEN_VIRTUAL			(1<<11)
#define CSCREEN_EXTCLOCK_CT2	(1<<12)
#define CSCREEN_EXTCLOCK		(1<<13)
#define CSCREEN_STANDARD		(1<<14)
#define CSCREEN_DEFAULT			(1<<15)

/*--- Structures ---*/

typedef struct {
	unsigned short	handle;	/* videomode handle */
	unsigned short	mode;	/* Falcon videomode code */
	unsigned short	physx;	/* visible width */
	unsigned short	physy;	/* visible height */
	unsigned short	plan;	/* bitplanes */
	unsigned short	logx;	/* virtual width */
	unsigned short	logy;	/* virtual height */
	unsigned short	eco;	/* screen saver delay */
	unsigned short	eco2;	/* energy star screen saver delay */
	unsigned short	wsize;	/* screen width (mm) */
	unsigned short	hsize;	/* screen height (mm) */
	unsigned short	dummy[21];
	unsigned char	name[32];	/* videomode name */
} __attribute__((packed)) centscreen_mode_t;

/*--- Functions prototypes ---*/

#define Vread(current_mode)	\
	(void)trap_14_wl((short)0x41,(long)(current_mode))
#define Vwrite(init_vdi, inparam, outparam)	\
	(long)trap_14_wwll((short)0x42,(short)(init_vdi),(long)(inparam),(long)(outparam))
#define Vattrib(inparam, outparam)	\
	(void)trap_14_wll((short)0x43,(long)(inparam),(long)(outparam))
#define Vcreate(inparam, outparam)	\
	(void)trap_14_wll((short)0x44,(long)(inparam),(long)(outparam))
#define Vdelete(handle)	\
	(long)trap_14_ww((short)0x45,(short)(handle))
#define Vfirst(mask,mode)	\
	(long)trap_14_wll((short)0x46,(long)(mask),(long)(mode))
#define Vnext(mask,mode)	\
	(long)trap_14_wll((short)0x47,(long)(mask),(long)(mode))
#define Vvalid(handle)	\
	(long)trap_14_ww((short)0x48,(short)(handle))
#define Vload()	\
	(long)trap_14_w((short)0x49)
#define Vsave()	\
	(long)trap_14_w((short)0x4a)
#define Vopen()	\
	(long)trap_14_w((short)0x4b)
#define Vclose()	\
	(long)trap_14_w((short)0x4c)
#define Vscroll(scrollmode)	\
	(long)trap_14_ww((short)0x4d,(short)(scrollmode))
#define Voffset()	\
	(long)trap_14_w((short)0x4e)
#define Vseek()	\
	(long)trap_14_w((short)0x4f)
#define Vlock(cmd)	\
	(long)trap_14_ww((short)0x50,(short)(cmd))
#define SetMon(montype)	\
	(long)trap_14_ww((short)0x51,(short)(montype))
#define MultiMon(cmd)	\
	(long)trap_14_ww((short)0x52,(short)(cmd))
#define VSizeComp()	\
	(long)trap_14_w((short)0x53)
#define Vsize(mode)	\
	(long)trap_14_wl((short)0x54,(long)(mode))

/*--- Functions prototypes ---*/

int SDL_XBIOS_CentscreenInit(_THIS);
void SDL_XBIOS_CentscreenSetmode(_THIS, int width, int height, int planes);
void SDL_XBIOS_CentscreenRestore(_THIS, int prev_handle);

#endif /* _SDL_xbios_centscreen_h */