view src/video/maccommon/SDL_macgl_c.h @ 1525:23a347cfbed8

Fixed bug #38 I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000. Here's the setup: my game starts in a window, with SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The mouse cursor is outside of the window when the game launches, and when the window appears the cursor is grabbed and placed at the top left corner of the inside of the game window. At this point, if I click the mouse without moving it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 06:00:30 +0000
parents 0801c9fdbdd6
children 14717b52abc0
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/* AGL implementation of SDL OpenGL support */

#include "SDL_config.h"

#if SDL_VIDEO_OPENGL
#include "SDL_opengl.h"
#ifdef MACOSX
#include <AGL/agl.h>   /* AGL.framework */
#else
#include <agl.h>
#endif
#endif /* SDL_VIDEO_OPENGL */

/* OpenGL functions */
extern int Mac_GL_Init(_THIS);
extern void Mac_GL_Quit(_THIS);
#if SDL_VIDEO_OPENGL
extern int Mac_GL_MakeCurrent(_THIS);
extern int Mac_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);
extern void Mac_GL_SwapBuffers(_THIS);
extern int Mac_GL_LoadLibrary(_THIS, const char *location);
extern void Mac_GL_UnloadLibrary(_THIS);
extern void* Mac_GL_GetProcAddress(_THIS, const char *proc);
#endif