view src/video/gapi/SDL_gapivideo.c @ 1525:23a347cfbed8

Fixed bug #38 I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000. Here's the setup: my game starts in a window, with SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The mouse cursor is outside of the window when the game launches, and when the window appears the cursor is grabbed and placed at the top left corner of the inside of the game window. At this point, if I click the mouse without moving it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 06:00:30 +0000
parents 21b1fbb53f4a
children 8d9bb0cf2c2a
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Pocket PC GAPI SDL video driver implementation;
Implemented by Dmitry Yakimov - support@activekitten.com
Inspired by http://arisme.free.fr/ports/SDL.php
*/

// TODO: copy surface on window when lost focus
// TODO: test buttons rotation
// TODO: test on be300 and HPC ( check WinDib fullscreen keys catching )
// TODO: test on smartphones
// TODO: windib on SH3 PPC2000 landscape test
// TODO: optimize 8bpp landscape mode

// there is some problems in runnings apps from a device landscape mode
// due to WinCE bugs. Some works and some - does not.
// TODO: finish Axim Dell X30 and user landscape mode, device landscape mode
// TODO: finish Axim Dell X30 user portrait, device landscape stylus conversion
// TODO: fix running GAPI apps from landscape mode - 
//       wince goes to portrait mode, but does not update video memory


#include "SDL.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "../wincommon/SDL_syswm_c.h"
#include "../wincommon/SDL_sysmouse_c.h"
#include "../windib/SDL_dibevents_c.h" 

#include "SDL_gapivideo.h"

#define GAPIVID_DRIVER_NAME "gapi"

#if defined(DEBUG) || defined (_DEBUG) || defined(NDEBUG)
#define REPORT_VIDEO_INFO 1
#else
#define REPORT_VIDEO_INFO 0
#endif

// for testing with GapiEmu
#define USE_GAPI_EMU 0
#define EMULATE_AXIM_X30 0
#define WITHOUT_GAPI 0

#if USE_GAPI_EMU && !REPORT_VIDEO_INFO
#pragma message("Warning: Using GapiEmu in release build. I assume you'd like to set USE_GAPI_EMU to zero.")
#endif

// defined and used in SDL_sysevents.c
extern HINSTANCE aygshell;
extern void SDL_UnregisterApp();
extern int DIB_AddMode(_THIS, int bpp, int w, int h);

/* Initialization/Query functions */
static int GAPI_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **GAPI_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *GAPI_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int GAPI_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
static void GAPI_VideoQuit(_THIS);

/* Hardware surface functions */
static int GAPI_AllocHWSurface(_THIS, SDL_Surface *surface);
static int GAPI_LockHWSurface(_THIS, SDL_Surface *surface);
static void GAPI_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void GAPI_FreeHWSurface(_THIS, SDL_Surface *surface);

/* Windows message handling functions, will not be processed */
static void GAPI_RealizePalette(_THIS);
static void GAPI_PaletteChanged(_THIS, HWND window);
static void GAPI_WinPAINT(_THIS, HDC hdc); 

/* etc. */
static void GAPI_UpdateRects(_THIS, int numrects, SDL_Rect *rects);

static HMODULE g_hGapiLib = 0;
#define LINK(type,name,import) \
	if( g_hGapiLib ) \
		name = (PFN##type)GetProcAddress( g_hGapiLib, _T(import) ); 

static char g_bRawBufferAvailable = 0;

/* GAPI driver bootstrap functions */

/* hi res definitions */
typedef struct _RawFrameBufferInfo
{
   WORD wFormat;
   WORD wBPP;
   VOID *pFramePointer;
   int  cxStride;
   int  cyStride;
   int  cxPixels;
   int  cyPixels;
} RawFrameBufferInfo; 

static struct _RawFrameBufferInfo g_RawFrameBufferInfo = {0};

#define GETRAWFRAMEBUFFER   0x00020001

#define FORMAT_565 1
#define FORMAT_555 2
#define FORMAT_OTHER 3

/* Dell Axim x30 hangs when we use GAPI from landscape,
   so lets avoid using GxOpenDisplay there via GETGXINFO trick 
   It seems that GAPI subsystem use the same ExtEscape code.
*/
#define GETGXINFO 0x00020000

typedef struct GXDeviceInfo
{
long Version; //00 (should filled with 100 before calling ExtEscape)
void * pvFrameBuffer; //04
unsigned long cbStride; //08
unsigned long cxWidth; //0c
unsigned long cyHeight; //10
unsigned long cBPP; //14
unsigned long ffFormat; //18
char Unused[0x84-7*4];
} GXDeviceInfo; 

static int GAPI_Available(void)
{
	// try to use VGA display, even on emulator
	HDC hdc = GetDC(NULL); 
	int result = ExtEscape(hdc, GETRAWFRAMEBUFFER, 0, NULL, sizeof(RawFrameBufferInfo), (char *)&g_RawFrameBufferInfo);
	ReleaseDC(NULL, hdc);
	g_bRawBufferAvailable = result > 0;

#if WITHOUT_GAPI
	return g_bRawBufferAvailable;
#endif

#if USE_GAPI_EMU
	g_hGapiLib = LoadLibrary(_T("GAPI_Emu.dll"));
	if( !g_hGapiLib )
	{
		SDL_SetError("Gapi Emu not found!");
	}
	return g_hGapiLib != 0;
#endif

	// try to find gx.dll
	g_hGapiLib = LoadLibrary(_T("\\Windows\\gx.dll"));
	if( !g_hGapiLib )
	{
		g_hGapiLib = LoadLibrary(_T("gx.dll"));
		if( !g_hGapiLib ) return g_bRawBufferAvailable;
	}

	return(1);
}

static int cmpmodes(const void *va, const void *vb)
{
    SDL_Rect *a = *(SDL_Rect **)va;
    SDL_Rect *b = *(SDL_Rect **)vb;
    if ( a->w == b->w )
        return b->h - a->h;
    else
        return b->w - a->w;
}

static int GAPI_AddMode(_THIS, int bpp, int w, int h)
{
	SDL_Rect *mode;
	int i, index;
	int next_mode;

	/* Check to see if we already have this mode */
	if ( bpp < 8 ) {  /* Not supported */
		return(0);
	}
	index = ((bpp+7)/8)-1;
	for ( i=0; i<gapi->SDL_nummodes[index]; ++i ) {
		mode = gapi->SDL_modelist[index][i];
		if ( (mode->w == w) && (mode->h == h) ) {
			return(0);
		}
	}

	/* Set up the new video mode rectangle */
	mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
	if ( mode == NULL ) {
		SDL_OutOfMemory();
		return(-1);
	}
	mode->x = 0;
	mode->y = 0;
	mode->w = w;
	mode->h = h;

	/* Allocate the new list of modes, and fill in the new mode */
	next_mode = gapi->SDL_nummodes[index];
	gapi->SDL_modelist[index] = (SDL_Rect **)
	       SDL_realloc(gapi->SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
	if ( gapi->SDL_modelist[index] == NULL ) {
		SDL_OutOfMemory();
		gapi->SDL_nummodes[index] = 0;
		SDL_free(mode);
		return(-1);
	}
	gapi->SDL_modelist[index][next_mode] = mode;
	gapi->SDL_modelist[index][next_mode+1] = NULL;
	gapi->SDL_nummodes[index]++;

	return(0);
}

static void GAPI_DeleteDevice(SDL_VideoDevice *device)
{
	if( g_hGapiLib )
	{
		FreeLibrary(g_hGapiLib);
		g_hGapiLib = 0;
	}
	SDL_free(device->hidden);
	SDL_free(device);
}

static SDL_VideoDevice *GAPI_CreateDevice(int devindex)
{
	SDL_VideoDevice *device;

	if( !g_hGapiLib && !g_bRawBufferAvailable)
	{
		if( !GAPI_Available() )
		{
			SDL_SetError("GAPI dll is not found and VGA mode is not available!");
			return 0;
		}
	}

	/* Initialize all variables that we clean on shutdown */
	device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
	if ( device ) {
		SDL_memset(device, 0, (sizeof *device));
		device->hidden = (struct SDL_PrivateVideoData *)
				SDL_malloc((sizeof *device->hidden));
	}
	if ( (device == NULL) || (device->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( device ) {
			SDL_free(device);
		}
		return(0);
	}
	SDL_memset(device->hidden, 0, (sizeof *device->hidden));

	/* Set the function pointers */
	device->VideoInit = GAPI_VideoInit;
	device->ListModes = GAPI_ListModes;
	device->SetVideoMode = GAPI_SetVideoMode;
	device->UpdateMouse = WIN_UpdateMouse; 
	device->CreateYUVOverlay = NULL;
	device->SetColors = GAPI_SetColors;
	device->UpdateRects = GAPI_UpdateRects;
	device->VideoQuit = GAPI_VideoQuit;
	device->AllocHWSurface = GAPI_AllocHWSurface;
	device->CheckHWBlit = NULL;
	device->FillHWRect = NULL;
	device->SetHWColorKey = NULL;
	device->SetHWAlpha = NULL;
	device->LockHWSurface = GAPI_LockHWSurface;
	device->UnlockHWSurface = GAPI_UnlockHWSurface;
	device->FlipHWSurface = NULL;
	device->FreeHWSurface = GAPI_FreeHWSurface;
	device->SetCaption = WIN_SetWMCaption;
	device->SetIcon = WIN_SetWMIcon;
	device->IconifyWindow = WIN_IconifyWindow;
	device->GrabInput = WIN_GrabInput;
	device->GetWMInfo = WIN_GetWMInfo;
	device->FreeWMCursor = WIN_FreeWMCursor;
	device->CreateWMCursor = WIN_CreateWMCursor; 
	device->ShowWMCursor = WIN_ShowWMCursor;	
	device->WarpWMCursor = WIN_WarpWMCursor; 
    device->CheckMouseMode = WIN_CheckMouseMode;
	device->InitOSKeymap = DIB_InitOSKeymap;
	device->PumpEvents = DIB_PumpEvents;

	/* Set up the windows message handling functions */
	WIN_RealizePalette = GAPI_RealizePalette;
	WIN_PaletteChanged = GAPI_PaletteChanged;
	WIN_WinPAINT = GAPI_WinPAINT;
	HandleMessage = DIB_HandleMessage; 

	device->free = GAPI_DeleteDevice;

	/* Load gapi library */
#define gx device->hidden->gxFunc

    LINK( GXOpenDisplay, gx.GXOpenDisplay,         "?GXOpenDisplay@@YAHPAUHWND__@@K@Z" )
    LINK( GXCloseDisplay, gx.GXCloseDisplay,        "?GXCloseDisplay@@YAHXZ" )
    LINK( GXBeginDraw, gx.GXBeginDraw,           "?GXBeginDraw@@YAPAXXZ" )
    LINK( GXEndDraw, gx.GXEndDraw,             "?GXEndDraw@@YAHXZ" )
    LINK( GXOpenInput, gx.GXOpenInput,           "?GXOpenInput@@YAHXZ" )
    LINK( GXCloseInput, gx.GXCloseInput,          "?GXCloseInput@@YAHXZ" )
    LINK( GXGetDisplayProperties, gx.GXGetDisplayProperties,"?GXGetDisplayProperties@@YA?AUGXDisplayProperties@@XZ" )
    LINK( GXGetDefaultKeys, gx.GXGetDefaultKeys,      "?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z" )
    LINK( GXSuspend, gx.GXSuspend,             "?GXSuspend@@YAHXZ" )
    LINK( GXResume, gx.GXResume,              "?GXResume@@YAHXZ" )
    LINK( GXSetViewport, gx.GXSetViewport,         "?GXSetViewport@@YAHKKKK@Z" )
    LINK( GXIsDisplayDRAMBuffer, gx.GXIsDisplayDRAMBuffer, "?GXIsDisplayDRAMBuffer@@YAHXZ" )

	/* wrong gapi.dll */
	if( !gx.GXOpenDisplay )
	{
		if( g_hGapiLib ) 
		{
			FreeLibrary(g_hGapiLib);
			g_hGapiLib = 0;
		}
	}
	
	if( !gx.GXOpenDisplay && !g_bRawBufferAvailable)
	{
		SDL_SetError("Error: damaged or unknown gapi.dll!\n");
		GAPI_DeleteDevice(device);
		return 0;
	}

	return device;
}

VideoBootStrap GAPI_bootstrap = {
	GAPIVID_DRIVER_NAME, "WinCE GAPI video driver",
	GAPI_Available, GAPI_CreateDevice
};

static void FillStructs(_THIS, BOOL useVga)
{
#ifdef _ARM_
	WCHAR oemstr[100];
#endif
	/* fill a device properties */

	if( !useVga )
	{
		this->hidden->gxProperties = this->hidden->gxFunc.GXGetDisplayProperties();
		this->hidden->needUpdate = 1;
		this->hidden->hiresFix = 0;
		this->hidden->useVga = 0;
		this->hidden->useGXOpenDisplay = 1;

#ifdef _ARM_
		/* check some devices and extract addition info */
		SystemParametersInfo( SPI_GETOEMINFO, sizeof( oemstr ), oemstr, 0 );

		// buggy iPaq38xx
		if ((oemstr[12] == 'H') && (oemstr[13] == '3') && (oemstr[14] == '8') && (this->hidden->gxProperties.cbxPitch > 0)) 
		{
			this->hidden->videoMem = (PIXEL*)0xac0755a0;
			this->hidden->gxProperties.cbxPitch = -640;
			this->hidden->gxProperties.cbyPitch = 2;
			this->hidden->needUpdate = 0;
		}
#if (EMULATE_AXIM_X30 == 0)
		// buggy Dell Axim X30
		if( _tcsncmp(oemstr, L"Dell Axim X30", 13) == 0 )
#endif
		{
			GXDeviceInfo gxInfo = {0};
			HDC hdc = GetDC(NULL);
			int result;

			gxInfo.Version = 100;
			result = ExtEscape(hdc, GETGXINFO, 0, NULL, sizeof(gxInfo), (char *)&gxInfo);
			if( result > 0 )
			{
				this->hidden->useGXOpenDisplay = 0;
				this->hidden->videoMem = gxInfo.pvFrameBuffer;
				this->hidden->needUpdate = 0;
				this->hidden->gxProperties.cbxPitch = 2;
				this->hidden->gxProperties.cbyPitch = 480;
				this->hidden->gxProperties.cxWidth = gxInfo.cxWidth;
				this->hidden->gxProperties.cyHeight = gxInfo.cyHeight;
				this->hidden->gxProperties.ffFormat = gxInfo.ffFormat;
			}
		}
#endif
	} else
	{
	    this->hidden->needUpdate = 0;		
		this->hidden->hiresFix = 0;
		this->hidden->gxProperties.cBPP = g_RawFrameBufferInfo.wBPP;
		this->hidden->gxProperties.cbxPitch = g_RawFrameBufferInfo.cxStride;
		this->hidden->gxProperties.cbyPitch = g_RawFrameBufferInfo.cyStride;
		this->hidden->gxProperties.cxWidth = g_RawFrameBufferInfo.cxPixels;
		this->hidden->gxProperties.cyHeight = g_RawFrameBufferInfo.cyPixels;
		this->hidden->videoMem = g_RawFrameBufferInfo.pFramePointer;
		this->hidden->useVga = 1;

		switch( g_RawFrameBufferInfo.wFormat )
		{
		case FORMAT_565:
			this->hidden->gxProperties.ffFormat = kfDirect565;
			break;
		case FORMAT_555:
			this->hidden->gxProperties.ffFormat = kfDirect555;
			break;
		default:
			/* unknown pixel format, try define by BPP! */
			switch( g_RawFrameBufferInfo.wBPP )
			{
			case 4:
			case 8:
				this->hidden->gxProperties.ffFormat = kfDirect;
			case 16:
				this->hidden->gxProperties.ffFormat = kfDirect565;
			default:
				this->hidden->gxProperties.ffFormat = kfDirect;
				break;
			}
		}
	}

	if( this->hidden->gxProperties.cBPP != 16 )
	{
		this->hidden->gapiOrientation = SDL_ORIENTATION_UP;
	} else
	if( (this->hidden->gxProperties.cbxPitch > 0) && (this->hidden->gxProperties.cbyPitch > 0 ))
	{
		this->hidden->gapiOrientation = SDL_ORIENTATION_UP;
	} else
	if( (this->hidden->gxProperties.cbxPitch > 0) && (this->hidden->gxProperties.cbyPitch < 0 ))
	{
		this->hidden->gapiOrientation = SDL_ORIENTATION_RIGHT; // ipaq 3660
	} else
	if( (this->hidden->gxProperties.cbxPitch < 0) && (this->hidden->gxProperties.cbyPitch > 0 ))
	{
		this->hidden->gapiOrientation = SDL_ORIENTATION_LEFT; // ipaq 3800
	}
}

static void GAPI_CreatePalette(int ncolors, SDL_Color *colors)
{
  // Setup a custom color palette
   BYTE buffer[ sizeof(LOGPALETTE) + 255 * sizeof(PALETTEENTRY) ];
   int i;
   LOGPALETTE*   pLogical = (LOGPALETTE*)buffer;
   PALETTEENTRY* entries  = pLogical->palPalEntry;
   HPALETTE hPalette;
   HDC hdc;

   for (i = 0; i < ncolors; ++i)
   {
      // Find intensity by replicating the bit patterns over a byte
      entries[i].peRed   = colors[i].r;
      entries[i].peGreen = colors[i].g;
      entries[i].peBlue  = colors[i].b;
      entries[i].peFlags = 0;
   }

   // Create the GDI palette object
   pLogical->palVersion    = 0x0300;
   pLogical->palNumEntries = ncolors;

   hPalette = CreatePalette( pLogical );
   ASSERT(hPalette);
	

   // Realize the palette
   hdc = GetDC(0);

   SelectPalette( hdc, hPalette, FALSE );
   RealizePalette( hdc );

   ReleaseDC( 0, hdc );
   DeleteObject( hPalette );
}

int GAPI_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
	int i,bpp;

	/* Create the window */
	if ( DIB_CreateWindow(this) < 0 ) {
		return(-1);
	}

	if( g_hGapiLib )
	{
		FillStructs(this, 0);

		// SDL does not supports 2/4bpp mode, so use 16 bpp
		bpp = gapi->gxProperties.cBPP < 8 ? 16 : gapi->gxProperties.cBPP;
		
		/* set up normal and landscape mode */
		GAPI_AddMode(this, bpp, gapi->gxProperties.cyHeight, gapi->gxProperties.cxWidth);	
		GAPI_AddMode(this, bpp, gapi->gxProperties.cxWidth, gapi->gxProperties.cyHeight);	
	}

	/* add hi-res mode */
	if( g_bRawBufferAvailable && 
		!((gapi->gxProperties.cxWidth == (unsigned)g_RawFrameBufferInfo.cxPixels) && (gapi->gxProperties.cyHeight == (unsigned)g_RawFrameBufferInfo.cyPixels)))
	{
		FillStructs(this, 1);

		// SDL does not supports 2/4bpp mode, so use 16 bpp
		bpp = gapi->gxProperties.cBPP < 8 ? 16 : gapi->gxProperties.cBPP;

		/* set up normal and landscape mode */
		GAPI_AddMode(this, bpp, gapi->gxProperties.cyHeight, gapi->gxProperties.cxWidth);	
		GAPI_AddMode(this, bpp, gapi->gxProperties.cxWidth, gapi->gxProperties.cyHeight);	
	}

	/* Sort the mode lists */
	for ( i=0; i<NUM_MODELISTS; ++i ) {
		if ( gapi->SDL_nummodes[i] > 0 ) {
			SDL_qsort(gapi->SDL_modelist[i], gapi->SDL_nummodes[i], sizeof *gapi->SDL_modelist[i], cmpmodes);
		}
	}

	vformat->BitsPerPixel = this->hidden->gxProperties.cBPP < 8 ? 16 : (unsigned char)this->hidden->gxProperties.cBPP;

	// Get color mask
	if (this->hidden->gxProperties.ffFormat & kfDirect565) {
		vformat->BitsPerPixel = 16;
		vformat->Rmask = 0x0000f800;
		vformat->Gmask = 0x000007e0;
		vformat->Bmask = 0x0000001f;
		this->hidden->videoMode = GAPI_DIRECT_565;
	}
	else
	if (this->hidden->gxProperties.ffFormat & kfDirect555) {
		vformat->BitsPerPixel = 16;
		vformat->Rmask = 0x00007c00;
		vformat->Gmask = 0x000003e0;
		vformat->Bmask = 0x0000001f;
		this->hidden->videoMode = GAPI_DIRECT_555;
	}
	else
	if ((this->hidden->gxProperties.ffFormat & kfDirect) && (this->hidden->gxProperties.cBPP < 8)) {
		// We'll perform the conversion
		vformat->BitsPerPixel = 16;
		vformat->Rmask = 0x0000f800; // 16 bit 565
		vformat->Gmask = 0x000007e0;
		vformat->Bmask = 0x0000001f;
		if (this->hidden->gxProperties.ffFormat & kfDirectInverted)
			this->hidden->invert = (1 << this->hidden->gxProperties.cBPP) - 1;
		this->hidden->colorscale = this->hidden->gxProperties.cBPP < 8 ? 8 - this->hidden->gxProperties.cBPP : 0;
		this->hidden->videoMode = GAPI_MONO;
	}
	else
	if (this->hidden->gxProperties.ffFormat & kfPalette) {
		this->hidden->videoMode = GAPI_PALETTE;
	} 

	/* We're done! */
	return(0);
}

SDL_Rect **GAPI_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
	return(this->hidden->SDL_modelist[((format->BitsPerPixel+7)/8)-1]);
//  	 return (SDL_Rect **) -1;
}

SDL_Surface *GAPI_SetVideoMode(_THIS, SDL_Surface *current,
				int width, int height, int bpp, Uint32 flags)
{
	SDL_Surface *video; 
	Uint32 Rmask, Gmask, Bmask; 
	DWORD style; 
	SDL_Rect allScreen;

	if( bpp < 4 )
	{
		SDL_SetError("1 bpp and 2 bpp modes is not implemented yet!");
		return 0;
	}

	/* Recalculate bitmasks if necessary */
	if (bpp == current->format->BitsPerPixel) {
		video = current;
	}
	else {
		switch(bpp) {
			case 8:
				Rmask = 0;
				Gmask = 0;
				Bmask = 0;
				break;
			case 15:				
			case 16:
				/* Default is 565 unless the display is specifically 555 */
				if (this->hidden->gxProperties.ffFormat & kfDirect555) {
					Rmask = 0x00007c00;
					Gmask = 0x000003e0;
					Bmask = 0x0000001f;
				}
				else {
					Rmask = 0x0000f800;
					Gmask = 0x000007e0;
					Bmask = 0x0000001f;
				}
				break;
			case 24:
			case 32:
				Rmask = 0x00ff0000;
				Gmask = 0x0000ff00;
				Bmask = 0x000000ff;
				break;
			default:
				SDL_SetError("Unsupported Bits Per Pixel format requested");
				return NULL;
		}
		video = SDL_CreateRGBSurface(SDL_SWSURFACE,
					0, 0, bpp, Rmask, Gmask, Bmask, 0);
		if ( video == NULL ) {
			SDL_OutOfMemory();
			return(NULL);
		}
	}

	gapi->userOrientation = SDL_ORIENTATION_UP;
	video->flags = SDL_FULLSCREEN;	/* Clear flags, GAPI supports fullscreen only */

	/* GAPI or VGA? */
	if( g_hGapiLib )
	{
		FillStructs(this, 0);
		if( (((unsigned)width != gapi->gxProperties.cxWidth) || ((unsigned)height != gapi->gxProperties.cyHeight))
			&& (((unsigned)width != gapi->gxProperties.cyHeight) || ((unsigned)height != gapi->gxProperties.cxWidth)))
			FillStructs(this, 1); // gapi is found but we use VGA resolution			
	} else
		FillStructs(this, 1);

	if ( !this->hidden->needUpdate && !this->hidden->videoMem) {
		SDL_SetError("Couldn't get address of video memory, may be unsupported device or bug");
		return(NULL);
	}

	/* detect user landscape mode */
	if( (width > height) && (GetSystemMetrics(SM_CXSCREEN) < GetSystemMetrics(SM_CYSCREEN))) 
		gapi->userOrientation = SDL_ORIENTATION_RIGHT;

	/* shall we apply hires fix? for example when we do not use hires resource */
	gapi->hiresFix = 0;
	if( gapi->userOrientation == SDL_ORIENTATION_RIGHT )
	{
		if( (width > GetSystemMetrics(SM_CYSCREEN)) || (height > GetSystemMetrics(SM_CXSCREEN)))
			gapi->hiresFix = 1;
	} else
		if( (width > GetSystemMetrics(SM_CXSCREEN)) || (height > GetSystemMetrics(SM_CYSCREEN)))
			if( !((width == GetSystemMetrics(SM_CYSCREEN)) && (height == GetSystemMetrics(SM_CXSCREEN)))) // user portrait, device landscape
				gapi->hiresFix = 1;

	switch( gapi->userOrientation )
	{
	case SDL_ORIENTATION_UP:
		gapi->startOffset = 0;
		gapi->dstLineStep = gapi->gxProperties.cbyPitch;
		gapi->dstPixelStep = gapi->gxProperties.cbxPitch;
		break;
	case SDL_ORIENTATION_RIGHT:
		switch( gapi->gapiOrientation )
		{
		case SDL_ORIENTATION_UP:
		case SDL_ORIENTATION_RIGHT:
		case SDL_ORIENTATION_LEFT:
			if( (this->hidden->videoMode == GAPI_MONO) )
				gapi->startOffset = -gapi->gxProperties.cbxPitch + 1; // monochrome mode
			else
				gapi->startOffset = gapi->gxProperties.cbyPitch * (gapi->gxProperties.cyHeight - 1);
				
			gapi->dstLineStep = gapi->gxProperties.cbxPitch;
			gapi->dstPixelStep = -gapi->gxProperties.cbyPitch;
			break;
		}
	}

	video->w = this->hidden->w = width;
	video->h = this->hidden->h = height;
	video->pitch = SDL_CalculatePitch(video); 

	/* Small fix for WinCE/Win32 - when activating window
	   SDL_VideoSurface is equal to zero, so activating code
	   is not called properly for fullscreen windows because
	   macros WINDIB_FULLSCREEN uses SDL_VideoSurface
	*/
	SDL_VideoSurface = video;

	/* GAPI is always fullscreen, title bar is useless */
	style = 0;

	if (!SDL_windowid)
		SetWindowLong(SDL_Window, GWL_STYLE, style);

	/* Allocate bitmap */
	if(gapiBuffer) 
	{
		SDL_free(gapiBuffer);
		gapiBuffer = NULL;
	}
	gapiBuffer = SDL_malloc(video->h * video->pitch);
	video->pixels = gapiBuffer; 

	if ( ! this->hidden->buffer ) {
		SDL_SetError("Couldn't allocate buffer for requested mode");
		return(NULL);
	}

	SDL_memset(gapiBuffer, 255, video->h * video->pitch);
	MoveWindow(SDL_Window, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), FALSE);
	ShowWindow(SDL_Window, SW_SHOW);
	SetForegroundWindow(SDL_Window);

	/* JC 14 Mar 2006
		Flush the message loop or this can cause big problems later
		Especially if the user decides to use dialog boxes or assert()!
	*/
	WIN_FlushMessageQueue();

	/* Open GAPI display */
	if( !gapi->useVga && this->hidden->useGXOpenDisplay )
		if( !gapi->gxFunc.GXOpenDisplay(SDL_Window, GX_FULLSCREEN) )
		{
			SDL_SetError("Couldn't initialize GAPI");
			return(NULL);
		}

#if REPORT_VIDEO_INFO
	printf("Video properties:\n");
	printf("display bpp: %d\n", gapi->gxProperties.cBPP);
	printf("display width: %d\n", gapi->gxProperties.cxWidth);
	printf("display height: %d\n", gapi->gxProperties.cyHeight);
	printf("x pitch: %d\n", gapi->gxProperties.cbxPitch);
	printf("y pitch: %d\n", gapi->gxProperties.cbyPitch);
	printf("gapi flags: 0x%x\n", gapi->gxProperties.ffFormat);

	if( !gapi->useVga && this->hidden->useGXOpenDisplay && gapi->needUpdate)
	{
		gapi->videoMem = gapi->gxFunc.GXBeginDraw(); 
		gapi->gxFunc.GXEndDraw();
	}

	printf("video memory: 0x%x\n", gapi->videoMem);
	printf("need update: %d\n", gapi->needUpdate);
	printf("hi-res fix: %d\n", gapi->hiresFix);
	printf("VGA is available on the device: %d\n", g_bRawBufferAvailable);
	printf("use raw framebuffer: %d\n", gapi->useVga);
	printf("video surface bpp: %d\n", video->format->BitsPerPixel);
	printf("video surface width: %d\n", video->w);
	printf("video surface height: %d\n", video->h);
#endif


	/* Blank screen */
	allScreen.x = allScreen.y = 0;
	allScreen.w = video->w - 1;
	allScreen.h = video->h - 1;
	GAPI_UpdateRects(this, 1, &allScreen);

	/* We're done */
	return(video);
}

/* We don't actually allow hardware surfaces other than the main one */
static int GAPI_AllocHWSurface(_THIS, SDL_Surface *surface)
{
	return(-1);
}
static void GAPI_FreeHWSurface(_THIS, SDL_Surface *surface)
{
	return;
}

/* We need to wait for vertical retrace on page flipped displays */
static int GAPI_LockHWSurface(_THIS, SDL_Surface *surface)
{
	return(0);
}

static void GAPI_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
	return;
}

static int updateLine8to8(_THIS, unsigned char *srcPointer, unsigned char *destPointer, int width, int height, int lines)
{
	if( gapi->dstPixelStep == 1) /* optimized blitting on most devices */
	{
		SDL_memcpy(destPointer, srcPointer, width);
		return 1;
	} else
	{
		// TODO: read 4 pixels, write DWORD
		int step = gapi->dstPixelStep;
		while(width--)
		{
			*destPointer = *srcPointer++;
			destPointer += step;
		}
	}
	return 1;
}

/* Video memory is very slow so lets optimize as much as possible */
static int updateLine16to16(_THIS, PIXEL *srcPointer, PIXEL *destPointer, int width, int height, int lines)
{
	PIXEL *line1, *line2;
	int step = gapi->dstPixelStep / 2;

	if( step == 1 ) /* optimized blitting on most devices */
	{
		SDL_memcpy(destPointer, srcPointer, width * sizeof(PIXEL));
		return 1;
	}
	else
	{
		if( (gapi->gapiOrientation != SDL_ORIENTATION_UP) &&
			(gapi->userOrientation == SDL_ORIENTATION_UP )) // iPaq 3660/3800 and user orientation up
		{	
			// to prevent data misalignment copy only one line
			if( ((((unsigned)destPointer & 3) != 0) && (gapi->gapiOrientation == SDL_ORIENTATION_LEFT)) 
				|| ((((unsigned)destPointer & 3) == 0) && (gapi->gapiOrientation != SDL_ORIENTATION_LEFT))
				|| (lines == 1) ) 
			{
				while(width--)
				{
					*destPointer = *srcPointer++;
					destPointer += step;
				}
				return 1;
			}

			/* read two lines at the same time, write DWORD */
			line1 = srcPointer;
			line2 = srcPointer + SDL_VideoSurface->pitch / 2;

			if( gapi->gapiOrientation == SDL_ORIENTATION_LEFT )
				while(width--) // iPaq 3800
				{
					*(DWORD*)destPointer =(*line2++ << 16) | *line1++;
					destPointer += step;
				}
			else
			{
				destPointer += gapi->gxProperties.cbyPitch / 2;

				while(width--) // iPaq 3660
				{
					*(DWORD*)destPointer =(*line1++ << 16) | *line2++;
					destPointer += step;
				}
			}
			return 2;
		} else
		{
			// iPaq 3800 and user orientation landscape
			if( gapi->gapiOrientation == SDL_ORIENTATION_LEFT )
			{
				int w1;

				// to prevent data misalignment copy only one pixel
				if( (((unsigned)destPointer & 3) == 0) && (width > 0)) 
				{
					*destPointer-- = *srcPointer++;
					width--;
				}

				destPointer--;

				w1 = width / 2;

				while(w1--)
				{
					DWORD p = *(DWORD*)srcPointer;
					*((DWORD*)destPointer) = (p << 16) | (p >> 16);
					destPointer -= 2;
					srcPointer += 2;
				}

				if( width & 1 ) // copy the last pixel
				{
					destPointer++;
					*destPointer = *srcPointer;
				}

				return 1;
			}

			// modern iPaqs and user orientation landscape
			// read two pixels, write DWORD

			line1 = srcPointer;
			line2 = srcPointer + SDL_VideoSurface->pitch / 2;

			if( (((unsigned)destPointer & 3) != 0) || (lines == 1) ) 
			{
				while(width--)
				{
					*destPointer = *srcPointer++;
					destPointer += step;
				}
				return 1;
			}
			
			while(width--)
			{
				*(DWORD*)destPointer =(*line2++ << 16) | *line1++;
				destPointer -= gapi->gxProperties.cbyPitch / 2;
			}
			return 2;
		}
	}
}

// Color component masks for 565
#define REDMASK (31<<11)
#define GREENMASK (63<<5)
#define BLUEMASK (31)


static int updateLine16to4(_THIS, PIXEL *srcPointer, unsigned char *destPointer, int width, int height, int lines, int yNibble, int xNibble)
{
	PIXEL *line1, *line2;
	int step = gapi->dstPixelStep;

	if( gapi->userOrientation == SDL_ORIENTATION_UP )
	{
		if( yNibble ) // copy bottom half of a line
		{
			while(width--)
			{
				PIXEL c1 = *srcPointer++;
				c1 = ((c1 & REDMASK) >> 11) + ((c1 & GREENMASK) >> 5) + (c1 & BLUEMASK);			
				*destPointer = (*destPointer & 0x0F) | ((~(c1 >> 3) << 4));
				destPointer += step;
			}
			return 1;
		}

		// either 1 pixel picture or tail, anyway this is the last line
		if( lines == 1 )
		{
			while(width--)
			{
				PIXEL c1 = *srcPointer++;
				c1 = ((c1 & REDMASK) >> 11) + ((c1 & GREENMASK) >> 5) + (c1 & BLUEMASK);			
				*destPointer = (*destPointer & 0xF0) | ((~(c1 >> 3) & 0xF));
				destPointer += step;
			}
			return 1;
		}

		line1 = srcPointer;
		line2 = srcPointer + SDL_VideoSurface->pitch / 2;

		while(width--)
		{
			PIXEL c1 = *line1++;
			PIXEL c2 = *line2++;
			c1 = ((c1 & REDMASK) >> 11) + ((c1 & GREENMASK) >> 5) + (c1 & BLUEMASK);
			c2 = ((c2 & REDMASK) >> 11) + ((c2 & GREENMASK) >> 5) + (c2 & BLUEMASK);
			*destPointer = ~((c1 >> 3) + ((c2 >> 3) << 4));
			destPointer += step;
		}
		return 2;
	} else
	{
		int w1;
		w1 = width / 2;

		if( xNibble )
		{
			// copy one pixel
			PIXEL c1 = *srcPointer++;
			c1 = ((c1 & REDMASK) >> 11) + ((c1 & GREENMASK) >> 5) + (c1 & BLUEMASK);			
			*destPointer = (*destPointer & 0xF0) | ((~(c1 >> 3) & 0xF));
			destPointer++;
		}

		while(w1--)
		{
			PIXEL c1 = *srcPointer;
			PIXEL c2 = *(srcPointer + 1);
			c1 = ((c1 & REDMASK) >> 11) + ((c1 & GREENMASK) >> 5) + (c1 & BLUEMASK);
			c2 = ((c2 & REDMASK) >> 11) + ((c2 & GREENMASK) >> 5) + (c2 & BLUEMASK);
			*destPointer++ = ~((c2 >> 3) + ((c1 >> 3) << 4));
			srcPointer += 2;
		}

		// copy tail
		if( (width & 1) && !xNibble )
		{
			PIXEL c1 = *srcPointer;
			c1 = ((c1 & REDMASK) >> 11) + ((c1 & GREENMASK) >> 5) + (c1 & BLUEMASK);			
			*destPointer = (*destPointer & 0x0F) | ((~(c1 >> 3) << 4));
		}

		return 1;
	}
}

static void GAPI_UpdateRectsMono(_THIS, int numrects, SDL_Rect *rects)
{
	int i, height;
	int linesProcessed;
	int xNibble, yNibble;

	for (i=0; i<numrects; i++)
	{
		unsigned char *destPointer;
		unsigned char *srcPointer;

		if( gapi->userOrientation == SDL_ORIENTATION_UP )
			destPointer = (unsigned char*) gapi->videoMem + gapi->startOffset - rects[i].y * gapi->gxProperties.cBPP / 8 + rects[i].x * gapi->dstPixelStep;
		else
			destPointer = (unsigned char*) gapi->videoMem + gapi->startOffset + rects[i].x * gapi->gxProperties.cBPP / 8 + rects[i].y * gapi->dstLineStep;

		srcPointer = ((unsigned char*) SDL_VideoSurface->pixels) + rects[i].y * SDL_VideoSurface->pitch + rects[i].x * 2;
		yNibble = rects[i].y & 1; // TODO: only for 4 bpp
		xNibble = rects[i].x & 1;
		height = rects[i].h;
		while (height > 0)
		{
			switch(gapi->gxProperties.cBPP)
			{
			case 2: // TODO
			case 4:
					linesProcessed = updateLine16to4(this, (PIXEL*) srcPointer, destPointer, rects[i].w, rects[i].h, height, yNibble, xNibble);
					yNibble = 0;
			}
			height -= linesProcessed;
			if( gapi->userOrientation == SDL_ORIENTATION_UP )
				destPointer--; // always fill 1 byte
			else destPointer += gapi->dstLineStep;
			srcPointer += SDL_VideoSurface->pitch * linesProcessed; // pitch in bytes
		}
	}
}

static void GAPI_UpdateRectsColor(_THIS, int numrects, SDL_Rect *rects)
{
	int i, height;
	int bytesPerPixel = (gapi->gxProperties.cBPP + 1) / 8;
	int linesProcessed;
	for (i=0; i<numrects; i++) {
		unsigned char *destPointer = (unsigned char*) gapi->videoMem + gapi->startOffset + rects[i].y * gapi->dstLineStep + rects[i].x * gapi->dstPixelStep;
		unsigned char *srcPointer = ((unsigned char*) SDL_VideoSurface->pixels) + rects[i].y * SDL_VideoSurface->pitch + rects[i].x * bytesPerPixel;
		height = rects[i].h;

//		fprintf(stderr, "Starting rect %dx%d, dst=0x%x, w = %d, h = %d\n", rects[i].w, rects[i].h,destPointer,rects[i].w,rects[i].h);
//		fflush(stderr);
		linesProcessed = height;

		while (height > 0) {
			switch(bytesPerPixel)
			{
			case 1:
				linesProcessed = updateLine8to8(this, srcPointer, (unsigned char *) destPointer, rects[i].w, rects[i].h, height);
				break;
			case 2:
#pragma warning(disable: 4133)
				linesProcessed = updateLine16to16(this, (PIXEL*) srcPointer, destPointer, rects[i].w, rects[i].h, height);
				break;
			}
			height -= linesProcessed;
			destPointer += gapi->dstLineStep * linesProcessed;
			srcPointer += SDL_VideoSurface->pitch * linesProcessed; // pitch in bytes
		}
//		fprintf(stderr, "End of rect\n");
//		fflush(stderr);
	}
}


static void GAPI_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
{
	// we do not want to corrupt video memory
	if( gapi->suspended ) return;

	if( gapi->needUpdate )
		gapi->videoMem = gapi->gxFunc.GXBeginDraw(); 

	if( gapi->gxProperties.cBPP < 8 )
		GAPI_UpdateRectsMono(this, numrects, rects);
	else
		GAPI_UpdateRectsColor(this, numrects, rects);

	if( gapi->needUpdate )
		gapi->gxFunc.GXEndDraw();
}

/* Note:  If we are terminated, this could be called in the middle of
   another SDL video routine -- notably UpdateRects.
*/
void GAPI_VideoQuit(_THIS)
{
	int i, j;
	/* Destroy the window and everything associated with it */
	if ( SDL_Window ) 
	{
	    if ((g_hGapiLib != 0) && this && this->hidden && this->hidden->gxFunc.GXCloseDisplay && !this->hidden->useVga)
			this->hidden->gxFunc.GXCloseDisplay(); 

		if (this->screen->pixels != NULL)
		{
			SDL_free(this->screen->pixels);
			this->screen->pixels = NULL;
		}
		if ( screen_icn ) {
			DestroyIcon(screen_icn);
			screen_icn = NULL;
		}

		DIB_DestroyWindow(this);
		SDL_UnregisterApp();

		SDL_Window = NULL;
#if defined(_WIN32_WCE)

// Unload wince aygshell library to prevent leak
		if( aygshell ) 
		{
			FreeLibrary(aygshell);
			aygshell = NULL;
		}
#endif

	/* Free video mode lists */
	for ( i=0; i<NUM_MODELISTS; ++i ) {
		if ( gapi->SDL_modelist[i] != NULL ) {
			for ( j=0; gapi->SDL_modelist[i][j]; ++j )
				SDL_free(gapi->SDL_modelist[i][j]);
			SDL_free(gapi->SDL_modelist[i]);
			gapi->SDL_modelist[i] = NULL;
		}
	}

	}

}

static void GAPI_RealizePalette(_THIS)
{
	OutputDebugString(TEXT("GAPI_RealizePalette NOT IMPLEMENTED !\r\n"));
}

static void GAPI_PaletteChanged(_THIS, HWND window)
{
	OutputDebugString(TEXT("GAPI_PaletteChanged NOT IMPLEMENTED !\r\n"));
}

static void GAPI_WinPAINT(_THIS, HDC hdc)
{
	// draw current offscreen buffer on hdc

	int bpp = 16; // we always use either 8 or 16 bpp internally

	unsigned short *bitmapData;
	HBITMAP hb;
	HDC srcDC;

    // Create a DIB
    BYTE buffer[sizeof(BITMAPINFOHEADER) + 3 * sizeof(RGBQUAD)] = {0};
    BITMAPINFO*       pBMI    = (BITMAPINFO*)buffer;
    BITMAPINFOHEADER* pHeader = &pBMI->bmiHeader;
    DWORD*            pColors = (DWORD*)&pBMI->bmiColors;   

	// CreateDIBSection does not support 332 pixel format on wce
	if( gapi->gxProperties.cBPP == 8 ) return;

    // DIB Header
    pHeader->biSize            = sizeof(BITMAPINFOHEADER);
    pHeader->biWidth           = this->hidden->w;
    pHeader->biHeight          = -this->hidden->h;
    pHeader->biPlanes          = 1;
    pHeader->biBitCount        = bpp;
    pHeader->biCompression     = BI_RGB;
    pHeader->biSizeImage       = (this->hidden->w * this->hidden->h * bpp) / 8;
	
    // Color masks
	if( bpp == 16 )
	{
		pColors[0] = REDMASK;
		pColors[1] = GREENMASK;
		pColors[2] = BLUEMASK;
		pHeader->biCompression = BI_BITFIELDS;
	}
    // Create the DIB
    hb =  CreateDIBSection( 0, pBMI, DIB_RGB_COLORS, (void**)&bitmapData, 0, 0 );

	// copy data
	// FIXME: prevent misalignment, but I've never seen non aligned width of screen
	memcpy(bitmapData, this->hidden->buffer, pHeader->biSizeImage);
	srcDC = CreateCompatibleDC(hdc);
	SelectObject(srcDC, hb);

	BitBlt(hdc, 0, 0, this->hidden->w, this->hidden->h, srcDC, 0, 0, SRCCOPY);

	DeleteObject(hb);
	DeleteDC(srcDC);
}

int GAPI_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) 
{
	GAPI_CreatePalette(ncolors, colors);
	return 1;
}