view src/video/epoc/SDL_epocvideo.h @ 1525:23a347cfbed8

Fixed bug #38 I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000. Here's the setup: my game starts in a window, with SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The mouse cursor is outside of the window when the game launches, and when the window appears the cursor is grabbed and placed at the top left corner of the inside of the game window. At this point, if I click the mouse without moving it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 06:00:30 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
    SDL_epocvideo.h
    Epoc based SDL video driver implementation

    Epoc version by Hannu Viitala (hannu.j.viitala@mbnet.fi)
*/

#ifndef _SDL_epocvideo_h
#define _SDL_epocvideo_h

extern "C" {
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
};

#include <e32std.h>
#include <bitdev.h> 
#include <w32std.h>

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *_this
#define Private	_this->hidden

#define SDL_NUMMODES	4

/* Private display data */
struct SDL_PrivateVideoData {

    SDL_Rect            *SDL_modelist[SDL_NUMMODES+1];

	/* Epoc window server info */
    
    RWsSession			EPOC_WsSession;
	RWindowGroup		EPOC_WsWindowGroup;
    TInt                EPOC_WsWindowGroupID;
	RWindow				EPOC_WsWindow;
	CWsScreenDevice*	EPOC_WsScreen;
	CWindowGc*			EPOC_WindowGc;
	TRequestStatus		EPOC_WsEventStatus;
	TRequestStatus		EPOC_RedrawEventStatus;
	TWsEvent			EPOC_WsEvent;
	TWsRedrawEvent		EPOC_RedrawEvent;
    #ifdef __WINS__
    CWsBitmap*          EPOC_Bitmap;
    #endif
    TBool               EPOC_IsWindowFocused; //!!Not used for anything yet!

    /* Screen hardware frame buffer info */

   	TBool				EPOC_HasFrameBuffer;
	TInt				EPOC_BytesPerPixel;
	TInt				EPOC_BytesPerScanLine;
	TDisplayMode		EPOC_DisplayMode;
	TSize				EPOC_ScreenSize;
	TUint8*				EPOC_FrameBuffer;		/* if NULL in HW we can't do direct screen access */
    TInt                EPOC_ScreenOffset;

    /* Simulate double screen height */
    TBool               EPOC_ShrinkedHeight;
};

extern "C" {
extern void RedrawWindowL(_THIS);
};


#endif /* _SDL_epocvideo_h */