Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_yuv.c @ 1525:23a347cfbed8
Fixed bug #38
I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.
Here's the setup: my game starts in a window, with
SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
mouse cursor is outside of the window when the game launches, and when the
window appears the cursor is grabbed and placed at the top left corner of the
inside of the game window. At this point, if I click the mouse without moving
it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 14 Mar 2006 06:00:30 +0000 |
parents | d910939febfa |
children | 51038e80ae59 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is the DirectFB implementation of YUV video overlays */ #include "SDL_video.h" #include "SDL_DirectFB_yuv.h" #include "../SDL_yuvfuncs.h" /* The functions used to manipulate software video overlays */ static struct private_yuvhwfuncs directfb_yuvfuncs = { DirectFB_LockYUVOverlay, DirectFB_UnlockYUVOverlay, DirectFB_DisplayYUVOverlay, DirectFB_FreeYUVOverlay }; struct private_yuvhwdata { DFBDisplayLayerID layer_id; IDirectFBDisplayLayer *layer; IDirectFBSurface *surface; /* These are just so we don't have to allocate them separately */ Uint16 pitches[3]; Uint8 *planes[3]; }; static DFBEnumerationResult enum_layers_callback( DFBDisplayLayerID id, DFBDisplayLayerDescription desc, void *data ) { struct private_yuvhwdata *hwdata = (struct private_yuvhwdata *) data; /* we don't want the primary */ if (id == DLID_PRIMARY) return DFENUM_OK; /* take the one with a surface for video */ if ((desc.caps & DLCAPS_SURFACE) && (desc.type & DLTF_VIDEO)) { hwdata->layer_id = id; return DFENUM_CANCEL; } return DFENUM_OK; } static DFBResult CreateYUVSurface(_THIS, struct private_yuvhwdata *hwdata, int width, int height, Uint32 format) { DFBResult ret; IDirectFB *dfb = HIDDEN->dfb; IDirectFBDisplayLayer *layer; DFBDisplayLayerConfig conf; ret = dfb->EnumDisplayLayers (dfb, enum_layers_callback, hwdata); if (ret) { SetDirectFBerror("IDirectFB::EnumDisplayLayers", ret); return ret; } if (!hwdata->layer_id) return DFB_UNSUPPORTED; ret = dfb->GetDisplayLayer (dfb, hwdata->layer_id, &layer); if (ret) { SetDirectFBerror("IDirectFB::GetDisplayLayer", ret); return ret; } conf.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT; conf.width = width; conf.height = height; switch (format) { case SDL_YV12_OVERLAY: conf.pixelformat = DSPF_YV12; break; case SDL_IYUV_OVERLAY: conf.pixelformat = DSPF_I420; break; case SDL_YUY2_OVERLAY: conf.pixelformat = DSPF_YUY2; break; case SDL_UYVY_OVERLAY: conf.pixelformat = DSPF_UYVY; break; default: fprintf (stderr, "SDL_DirectFB: Unsupported YUV format (0x%08x)!\n", format); break; } ret = layer->SetConfiguration (layer, &conf); if (ret) { SetDirectFBerror("IDirectFBDisplayLayer::SetConfiguration", ret); layer->Release (layer); return ret; } ret = layer->GetSurface (layer, &hwdata->surface); if (ret) { SetDirectFBerror("IDirectFBDisplayLayer::GetSurface", ret); layer->Release (layer); return ret; } hwdata->layer = layer; return DFB_OK; } SDL_Overlay *DirectFB_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display) { SDL_Overlay *overlay; struct private_yuvhwdata *hwdata; /* Create the overlay structure */ overlay = SDL_calloc (1, sizeof(SDL_Overlay)); if (!overlay) { SDL_OutOfMemory(); return NULL; } /* Fill in the basic members */ overlay->format = format; overlay->w = width; overlay->h = height; /* Set up the YUV surface function structure */ overlay->hwfuncs = &directfb_yuvfuncs; /* Create the pixel data and lookup tables */ hwdata = SDL_calloc(1, sizeof(struct private_yuvhwdata)); overlay->hwdata = hwdata; if (!hwdata) { SDL_OutOfMemory(); SDL_FreeYUVOverlay (overlay); return NULL; } if (CreateYUVSurface (this, hwdata, width, height, format)) { SDL_FreeYUVOverlay (overlay); return NULL; } overlay->hw_overlay = 1; /* Set up the plane pointers */ overlay->pitches = hwdata->pitches; overlay->pixels = hwdata->planes; switch (format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: overlay->planes = 3; break; default: overlay->planes = 1; break; } /* We're all done.. */ return overlay; } int DirectFB_LockYUVOverlay(_THIS, SDL_Overlay *overlay) { DFBResult ret; void *data; unsigned int pitch; IDirectFBSurface *surface = overlay->hwdata->surface; ret = surface->Lock (surface, DSLF_READ | DSLF_WRITE, &data, &pitch); if (ret) { SetDirectFBerror("IDirectFBSurface::Lock", ret); return -1; } /* Find the pitch and offset values for the overlay */ overlay->pitches[0] = (Uint16) pitch; overlay->pixels[0] = (Uint8*) data; switch (overlay->format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: /* Add the two extra planes */ overlay->pitches[1] = overlay->pitches[0] / 2; overlay->pitches[2] = overlay->pitches[0] / 2; overlay->pixels[1] = overlay->pixels[0] + overlay->pitches[0] * overlay->h; overlay->pixels[2] = overlay->pixels[1] + overlay->pitches[1] * overlay->h / 2; break; default: /* Only one plane, no worries */ break; } return 0; } void DirectFB_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay) { IDirectFBSurface *surface = overlay->hwdata->surface; overlay->pixels[0] = overlay->pixels[1] = overlay->pixels[2] = NULL; surface->Unlock (surface); } int DirectFB_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dst) { DFBResult ret; DFBDisplayLayerConfig conf; IDirectFBDisplayLayer *primary = HIDDEN->layer; IDirectFBDisplayLayer *layer = overlay->hwdata->layer; primary->GetConfiguration (primary, &conf); ret = layer->SetScreenLocation (layer, dst->x / (float) conf.width, dst->y / (float) conf.height, dst->w / (float) conf.width, dst->h / (float) conf.height ); if (ret) { SetDirectFBerror("IDirectFBDisplayLayer::SetScreenLocation", ret); return -1; } return 0; } void DirectFB_FreeYUVOverlay(_THIS, SDL_Overlay *overlay) { struct private_yuvhwdata *hwdata; hwdata = overlay->hwdata; if (hwdata) { if (hwdata->surface) hwdata->surface->Release (hwdata->surface); if (hwdata->layer) hwdata->layer->Release (hwdata->layer); free (hwdata); } }