view src/video/dga/SDL_dgavideo.h @ 1525:23a347cfbed8

Fixed bug #38 I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000. Here's the setup: my game starts in a window, with SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The mouse cursor is outside of the window when the game launches, and when the window appears the cursor is grabbed and placed at the top left corner of the inside of the game window. At this point, if I click the mouse without moving it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 06:00:30 +0000
parents d910939febfa
children 14717b52abc0 45669d4efd02
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_dgavideo_h
#define _SDL_dgavideo_h

#include <X11/Xlib.h>

#include "SDL_mouse.h"
#include "SDL_mutex.h"
#include "../SDL_sysvideo.h"

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *this

/* Define this if you need the DGA driver to be thread-safe */
#define LOCK_DGA_DISPLAY
#ifdef LOCK_DGA_DISPLAY
#define LOCK_DISPLAY()		SDL_mutexP(event_lock)
#define UNLOCK_DISPLAY()	SDL_mutexV(event_lock)
#else
#define LOCK_DISPLAY()
#define UNLOCK_DISPLAY()
#endif


/* This is the structure we use to keep track of video memory */
typedef struct vidmem_bucket {
	struct vidmem_bucket *prev;
	int used;
	int dirty;
	Uint8 *base;
	unsigned int size;
	struct vidmem_bucket *next;
} vidmem_bucket;

/* Private display data */
struct SDL_PrivateVideoData {
	Display *DGA_Display;
	Colormap DGA_colormap;
	int visualClass;

#define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
	int SDL_nummodes[NUM_MODELISTS];
	SDL_Rect **SDL_modelist[NUM_MODELISTS];

	/* Information for the video surface */
	Uint8 *memory_base;
	int memory_pitch;
	SDL_mutex *hw_lock;
	int sync_needed;
	int was_flipped;

	/* Information for hardware surfaces */
	vidmem_bucket surfaces;
	int surfaces_memtotal;
	int surfaces_memleft;

	/* Information for double-buffering */
	int flip_page;
	int flip_yoffset[2];
	Uint8 *flip_address[2];

	/* Used to handle DGA events */
	int event_base;
#ifdef LOCK_DGA_DISPLAY
	SDL_mutex *event_lock;
#endif
};
/* Old variable names */
#define DGA_Display		(this->hidden->DGA_Display)
#define DGA_Screen		DefaultScreen(DGA_Display)
#define DGA_colormap		(this->hidden->DGA_colormap)
#define DGA_visualClass		(this->hidden->visualClass)
#define memory_base		(this->hidden->memory_base)
#define memory_pitch		(this->hidden->memory_pitch)
#define flip_page		(this->hidden->flip_page)
#define flip_yoffset		(this->hidden->flip_yoffset)
#define flip_address		(this->hidden->flip_address)
#define sync_needed		(this->hidden->sync_needed)
#define was_flipped		(this->hidden->was_flipped)
#define SDL_nummodes		(this->hidden->SDL_nummodes)
#define SDL_modelist		(this->hidden->SDL_modelist)
#define surfaces		(this->hidden->surfaces)
#define surfaces_memtotal	(this->hidden->surfaces_memtotal)
#define surfaces_memleft	(this->hidden->surfaces_memleft)
#define hw_lock			(this->hidden->hw_lock)
#define DGA_event_base		(this->hidden->event_base)
#define event_lock		(this->hidden->event_lock)

#endif /* _SDL_dgavideo_h */