view src/video/cybergfx/SDL_cgxmodes.c @ 1525:23a347cfbed8

Fixed bug #38 I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000. Here's the setup: my game starts in a window, with SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The mouse cursor is outside of the window when the game launches, and when the window appears the cursor is grabbed and placed at the top left corner of the inside of the game window. At this point, if I click the mouse without moving it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 06:00:30 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Utilities for getting and setting the X display mode */

#include "SDL_timer.h"
#include "SDL_events.h"
#include "../../events/SDL_events_c.h"
#include "SDL_cgxvideo.h"
#include "SDL_cgxwm_c.h"
#include "SDL_cgxmodes_c.h"

#define CGX_DEBUG

static void set_best_resolution(_THIS, int width, int height)
{
	Uint32 idok;
	int depth=8;

	if(SDL_Display)
		depth=GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH);

	idok=BestCModeIDTags(CYBRBIDTG_NominalWidth,width,
				CYBRBIDTG_NominalHeight,height,
				CYBRBIDTG_Depth,depth,
				TAG_DONE);

	if(idok!=INVALID_ID)
	{
		if(SDL_Display)
		{
			if(currently_fullscreen)
				CloseScreen(SDL_Display);
			else
				UnlockPubScreen(NULL,SDL_Display);
		}
		SDL_Display=GFX_Display=OpenScreenTags(NULL,SA_Width,width,SA_Height,height,
											SA_Depth,depth,SA_DisplayID,idok,
											SA_ShowTitle,FALSE,
											TAG_DONE);
	}
}

static void get_real_resolution(_THIS, int* w, int* h)
{
    *w = /*SDL_Display->Width*/ SDL_Window->Width-SDL_Window->BorderLeft-SDL_Window->BorderRight;
    *h = /*SDL_Display->Height*/ SDL_Window->Height-SDL_Window->BorderBottom-SDL_Window->BorderTop;
}

static void move_cursor_to(_THIS, int x, int y)
{
/*    XWarpPointer(SDL_Display, None, SDL_Root, 0, 0, 0, 0, x, y); */

/* DA FARE! */
}

static void add_visual(_THIS, int depth, int class)
{
	Uint32 tID;

	tID=BestCModeIDTags(CYBRBIDTG_Depth,depth,
						CYBRBIDTG_NominalWidth,640,
						CYBRBIDTG_NominalHeight,480,
						TAG_DONE);

	if(tID!=INVALID_ID)
	{
		int n = this->hidden->nvisuals;

		this->hidden->visuals[n].depth = depth;
		this->hidden->visuals[n].visual = tID;
		this->hidden->visuals[n].bpp = GetCyberIDAttr(CYBRIDATTR_BPPIX,tID);
		this->hidden->nvisuals++;
	}
}

#define TrueColor 1
#define PseudoColor 2

int CGX_GetVideoModes(_THIS)
{
    int i;
	ULONG nextid;
	int nmodes=0;

	SDL_modelist=NULL;

	nextid=NextDisplayInfo(INVALID_ID);

	while(nextid!=INVALID_ID)
	{
		if(IsCyberModeID(nextid))
		{
			DisplayInfoHandle h;

			if(h=FindDisplayInfo(nextid))
			{
				struct DimensionInfo info;

				if(GetDisplayInfoData(h,(char *)&info,sizeof(struct DimensionInfo),DTAG_DIMS,NULL))
				{
					int ok=0;

					for(i=0;i<nmodes;i++)
					{
						if(	SDL_modelist[i]->w == (info.Nominal.MaxX+1) &&
							SDL_modelist[i]->h == (info.Nominal.MaxY+1) )
							ok=1;
					}

					if(!ok)
					{
						nmodes++;

						SDL_modelist = (SDL_Rect **)SDL_realloc(SDL_modelist,(nmodes+1)*sizeof(SDL_Rect *));
						SDL_modelist[nmodes]=NULL;

						if ( SDL_modelist )
						{
							SDL_modelist[nmodes-1] = (SDL_Rect *)SDL_malloc(sizeof(SDL_Rect));

							if ( SDL_modelist[nmodes-1] == NULL )
								break;

							SDL_modelist[nmodes-1]->x = 0;
							SDL_modelist[nmodes-1]->y = 0;
							SDL_modelist[nmodes-1]->w = info.Nominal.MaxX+1;
							SDL_modelist[nmodes-1]->h = info.Nominal.MaxY+1;
						}
					}
				}
			}
		}
		nextid=NextDisplayInfo(nextid);
	}


	this->hidden->nvisuals = 0;
	/* Search for the visuals in deepest-first order, so that the first
	   will be the richest one */
	add_visual(this, 32, TrueColor);
	add_visual(this, 24, TrueColor);
	add_visual(this, 16, TrueColor);
	add_visual(this, 15, TrueColor);
	add_visual(this, 8, PseudoColor);

	if(this->hidden->nvisuals == 0) {
	    SDL_SetError("Found no sufficiently capable CGX visuals");
		    return -1;
	}

    if ( SDL_modelist == NULL ) {
        SDL_modelist = (SDL_Rect **)SDL_malloc((1+1)*sizeof(SDL_Rect *));
        i = 0;
        if ( SDL_modelist ) {
            SDL_modelist[i] = (SDL_Rect *)SDL_malloc(sizeof(SDL_Rect));
            if ( SDL_modelist[i] ) {
                SDL_modelist[i]->x = 0;
                SDL_modelist[i]->y = 0;
                SDL_modelist[i]->w = SDL_Display->Width;
                SDL_modelist[i]->h = SDL_Display->Height;
                ++i;
            }
            SDL_modelist[i] = NULL;
        }
    }

    D( if ( SDL_modelist ) {
        bug("CGX video mode list: (%ld)\n",nmodes);
        for ( i=0; SDL_modelist[i]; ++i ) {
            bug( "\t%ld x %ld\n",
                SDL_modelist[i]->w, SDL_modelist[i]->h);
        }
    	}
    );

    D(  { bug("CGX visuals list: (%ld)\n",this->hidden->nvisuals);

	for(i=0;i<this->hidden->nvisuals;i++)
		bug("\t%lx - depth: %ld bpp: %ld\n",this->hidden->visuals[i].visual,this->hidden->visuals[i].depth,this->hidden->visuals[i].bpp);
	}
    );
    return 0;
}

int CGX_SupportedVisual(_THIS, SDL_PixelFormat *format)
{
    int i;
    for(i = 0; i < this->hidden->nvisuals; i++)
	{
		if(this->hidden->visuals[i].depth == format->BitsPerPixel) // Era bpp
		    return 1;
	}
    return 0;
}

SDL_Rect **CGX_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
    if ( CGX_SupportedVisual(this, format) ) {
        if ( flags & SDL_FULLSCREEN ) {
            return(SDL_modelist);
        } else {
            return((SDL_Rect **)-1);
        }
    } else {
        return((SDL_Rect **)0);
    }
}

void CGX_FreeVideoModes(_THIS)
{
    int i;

    if ( SDL_modelist ) {
        for ( i=0; SDL_modelist[i]; ++i ) {
            SDL_free(SDL_modelist[i]);
        }
        SDL_free(SDL_modelist);
        SDL_modelist = NULL;
    }
}

int CGX_ResizeFullScreen(_THIS)
{
    int x, y;
    int real_w, real_h;

    if ( currently_fullscreen ) {
/* Per ora non faccio nulla qui */
    }
    return(1);
}

void _QueueEnterFullScreen(_THIS)
{
}

int CGX_EnterFullScreen(_THIS)
{
    int okay;
	 Uint32 saved_flags;

    okay = 1;
    saved_flags = this->screen->flags;

    if ( ! currently_fullscreen )
	{
        int real_w, real_h;

        /* Map the fullscreen window to blank the screen */
        get_real_resolution(this, &real_w, &real_h);

		CGX_DestroyWindow(this,this->screen);
		set_best_resolution(this, real_w,real_h);

        currently_fullscreen = 1;
		  this->screen->flags = saved_flags;

		  CGX_CreateWindow(this,this->screen,real_w,real_h,GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH),this->screen->flags);

        /* Set the new resolution */
        okay = CGX_ResizeFullScreen(this);
        if ( ! okay ) {
            CGX_LeaveFullScreen(this);
        }
	/* Set the colormap */
/*
		if ( SDL_XColorMap ) {
			XInstallColormap(SDL_Display, SDL_XColorMap);
		}
*/
    }
//    CGX_GrabInputNoLock(this, this->input_grab | SDL_GRAB_FULLSCREEN);
    return(okay);
}

int CGX_LeaveFullScreen(_THIS)
{
    if ( currently_fullscreen ) {
		int width,height;
		if ( SDL_Window ) {
			CloseWindow(SDL_Window);
			SDL_Window=NULL;
		}
		CloseScreen(SDL_Display);

		GFX_Display=SDL_Display=LockPubScreen(NULL);

	        currently_fullscreen = 0;

		CGX_CreateWindow(this,this->screen,this->screen->w,this->screen->h,GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH),this->screen->flags);
		CGX_ResizeImage(this,this->screen,0L);
    }

    return(0);
}