Mercurial > sdl-ios-xcode
view src/video/cybergfx/SDL_cgxgl_c.h @ 1525:23a347cfbed8
Fixed bug #38
I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.
Here's the setup: my game starts in a window, with
SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
mouse cursor is outside of the window when the game launches, and when the
window appears the cursor is grabbed and placed at the top left corner of the
inside of the game window. At this point, if I click the mouse without moving
it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 14 Mar 2006 06:00:30 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* StormMesa implementation of SDL OpenGL support */ #include "../SDL_sysvideo.h" #define _THIS SDL_VideoDevice *_this #if SDL_VIDEO_OPENGL #include <GL/Amigamesa.h> extern void *AmiGetGLProc(const char *proc); #endif /* SDL_VIDEO_OPENGL */ struct SDL_PrivateGLData { int gl_active; }; /* OpenGL functions */ extern int CGX_GL_Init(_THIS); extern void CGX_GL_Quit(_THIS); extern int CGX_GL_Update(_THIS); #if SDL_VIDEO_OPENGL extern int CGX_GL_MakeCurrent(_THIS); extern int CGX_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); extern void CGX_GL_SwapBuffers(_THIS); extern void *CGX_GL_GetProcAddress(_THIS, const char *proc); extern int CGX_GL_LoadLibrary(_THIS, const char *path); #endif #undef _THIS