view src/video/SDL_stretch.c @ 1525:23a347cfbed8

Fixed bug #38 I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000. Here's the setup: my game starts in a window, with SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The mouse cursor is outside of the window when the game launches, and when the window appears the cursor is grabbed and placed at the top left corner of the inside of the game window. At this point, if I click the mouse without moving it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 06:00:30 +0000
parents e3242177fe4a
children 782fd950bd46 b5a4ac87b98c
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* This a stretch blit implementation based on ideas given to me by
   Tomasz Cejner - thanks! :)

   April 27, 2000 - Sam Lantinga
*/

#include "SDL_video.h"
#include "SDL_blit.h"

/* This isn't ready for general consumption yet - it should be folded
   into the general blitting mechanism.
*/

#if ((defined(_MFC_VER) && defined(_M_IX86)/* && !defined(_WIN32_WCE) still needed? */) || \
     defined(__WATCOMC__) || \
     (defined(__GNUC__) && defined(__i386__))) && SDL_ASSEMBLY_ROUTINES
#define USE_ASM_STRETCH
#endif

#ifdef USE_ASM_STRETCH

#if defined(_M_IX86) || defined(i386)
#define PREFIX16	0x66
#define STORE_BYTE	0xAA
#define STORE_WORD	0xAB
#define LOAD_BYTE	0xAC
#define LOAD_WORD	0xAD
#define RETURN		0xC3
#else
#error Need assembly opcodes for this architecture
#endif

static unsigned char copy_row[4096];

static int generate_rowbytes(int src_w, int dst_w, int bpp)
{
	static struct {
		int bpp;
		int src_w;
		int dst_w;
	} last;

	int i;
	int pos, inc;
	unsigned char *eip;
	unsigned char load, store;

	/* See if we need to regenerate the copy buffer */
	if ( (src_w == last.src_w) &&
	     (dst_w == last.dst_w) && (bpp == last.bpp) ) {
		return(0);
	}
	last.bpp = bpp;
	last.src_w = src_w;
	last.dst_w = dst_w;

	switch (bpp) {
	    case 1:
		load = LOAD_BYTE;
		store = STORE_BYTE;
		break;
	    case 2:
	    case 4:
		load = LOAD_WORD;
		store = STORE_WORD;
		break;
	    default:
		SDL_SetError("ASM stretch of %d bytes isn't supported\n", bpp);
		return(-1);
	}
	pos = 0x10000;
	inc = (src_w << 16) / dst_w;
	eip = copy_row;
	for ( i=0; i<dst_w; ++i ) {
		while ( pos >= 0x10000L ) {
			if ( bpp == 2 ) {
				*eip++ = PREFIX16;
			}
			*eip++ = load;
			pos -= 0x10000L;
		}
		if ( bpp == 2 ) {
			*eip++ = PREFIX16;
		}
		*eip++ = store;
		pos += inc;
	}
	*eip++ = RETURN;

	/* Verify that we didn't overflow (too late) */
	if ( eip > (copy_row+sizeof(copy_row)) ) {
		SDL_SetError("Copy buffer overflow");
		return(-1);
	}
	return(0);
}

#else

#define DEFINE_COPY_ROW(name, type)			\
void name(type *src, int src_w, type *dst, int dst_w)	\
{							\
	int i;						\
	int pos, inc;					\
	type pixel = 0;					\
							\
	pos = 0x10000;					\
	inc = (src_w << 16) / dst_w;			\
	for ( i=dst_w; i>0; --i ) {			\
		while ( pos >= 0x10000L ) {		\
			pixel = *src++;			\
			pos -= 0x10000L;		\
		}					\
		*dst++ = pixel;				\
		pos += inc;				\
	}						\
}
DEFINE_COPY_ROW(copy_row1, Uint8)
DEFINE_COPY_ROW(copy_row2, Uint16)
DEFINE_COPY_ROW(copy_row4, Uint32)

#endif /* USE_ASM_STRETCH */

/* The ASM code doesn't handle 24-bpp stretch blits */
void copy_row3(Uint8 *src, int src_w, Uint8 *dst, int dst_w)
{
	int i;
	int pos, inc;
	Uint8 pixel[3];

	pos = 0x10000;
	inc = (src_w << 16) / dst_w;
	for ( i=dst_w; i>0; --i ) {
		while ( pos >= 0x10000L ) {
			pixel[0] = *src++;
			pixel[1] = *src++;
			pixel[2] = *src++;
			pos -= 0x10000L;
		}
		*dst++ = pixel[0];
		*dst++ = pixel[1];
		*dst++ = pixel[2];
		pos += inc;
	}
}

/* Perform a stretch blit between two surfaces of the same format.
   NOTE:  This function is not safe to call from multiple threads!
*/
int SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
                    SDL_Surface *dst, SDL_Rect *dstrect)
{
	int src_locked;
	int dst_locked;
	int pos, inc;
	int dst_width;
	int dst_maxrow;
	int src_row, dst_row;
	Uint8 *srcp = NULL;
	Uint8 *dstp;
	SDL_Rect full_src;
	SDL_Rect full_dst;
#if defined(USE_ASM_STRETCH) && defined(__GNUC__)
	int u1, u2;
#endif
	const int bpp = dst->format->BytesPerPixel;

	if ( src->format->BitsPerPixel != dst->format->BitsPerPixel ) {
		SDL_SetError("Only works with same format surfaces");
		return(-1);
	}

	/* Verify the blit rectangles */
	if ( srcrect ) {
		if ( (srcrect->x < 0) || (srcrect->y < 0) ||
		     ((srcrect->x+srcrect->w) > src->w) ||
		     ((srcrect->y+srcrect->h) > src->h) ) {
			SDL_SetError("Invalid source blit rectangle");
			return(-1);
		}
	} else {
		full_src.x = 0;
		full_src.y = 0;
		full_src.w = src->w;
		full_src.h = src->h;
		srcrect = &full_src;
	}
	if ( dstrect ) {
		if ( (dstrect->x < 0) || (dstrect->y < 0) ||
		     ((dstrect->x+dstrect->w) > dst->w) ||
		     ((dstrect->y+dstrect->h) > dst->h) ) {
			SDL_SetError("Invalid destination blit rectangle");
			return(-1);
		}
	} else {
		full_dst.x = 0;
		full_dst.y = 0;
		full_dst.w = dst->w;
		full_dst.h = dst->h;
		dstrect = &full_dst;
	}

	/* Lock the destination if it's in hardware */
	dst_locked = 0;
	if ( SDL_MUSTLOCK(dst) ) {
		if ( SDL_LockSurface(dst) < 0 ) {
			SDL_SetError("Unable to lock destination surface");
			return(-1);
		}
		dst_locked = 1;
	}
	/* Lock the source if it's in hardware */
	src_locked = 0;
	if ( SDL_MUSTLOCK(src) ) {
		if ( SDL_LockSurface(src) < 0 ) {
			if ( dst_locked ) {
				SDL_UnlockSurface(dst);
			}
			SDL_SetError("Unable to lock source surface");
			return(-1);
		}
		src_locked = 1;
	}

	/* Set up the data... */
	pos = 0x10000;
	inc = (srcrect->h << 16) / dstrect->h;
	src_row = srcrect->y;
	dst_row = dstrect->y;
	dst_width = dstrect->w*bpp;

#ifdef USE_ASM_STRETCH
	/* Write the opcodes for this stretch */
	if ( (bpp != 3) &&
	     (generate_rowbytes(srcrect->w, dstrect->w, bpp) < 0) ) {
		return(-1);
	}
#endif

	/* Perform the stretch blit */
	for ( dst_maxrow = dst_row+dstrect->h; dst_row<dst_maxrow; ++dst_row ) {
		dstp = (Uint8 *)dst->pixels + (dst_row*dst->pitch)
		                            + (dstrect->x*bpp);
		while ( pos >= 0x10000L ) {
			srcp = (Uint8 *)src->pixels + (src_row*src->pitch)
			                            + (srcrect->x*bpp);
			++src_row;
			pos -= 0x10000L;
		}
#ifdef USE_ASM_STRETCH
		switch (bpp) {
		    case 3:
			copy_row3(srcp, srcrect->w, dstp, dstrect->w);
			break;
		    default:
#ifdef __GNUC__
			__asm__ __volatile__ (
			"call *%4"
			: "=&D" (u1), "=&S" (u2)
			: "0" (dstp), "1" (srcp), "r" (copy_row)
			: "memory" );
#elif defined(_MSC_VER) || defined(__WATCOMC__)
		{ void *code = copy_row;
			__asm {
				push edi
				push esi
	
				mov edi, dstp
				mov esi, srcp
				call dword ptr code

				pop esi
				pop edi
			}
		}
#else
#error Need inline assembly for this compiler
#endif
			break;
		}
#else
		switch (bpp) {
		    case 1:
			copy_row1(srcp, srcrect->w, dstp, dstrect->w);
			break;
		    case 2:
			copy_row2((Uint16 *)srcp, srcrect->w,
			          (Uint16 *)dstp, dstrect->w);
			break;
		    case 3:
			copy_row3(srcp, srcrect->w, dstp, dstrect->w);
			break;
		    case 4:
			copy_row4((Uint32 *)srcp, srcrect->w,
			          (Uint32 *)dstp, dstrect->w);
			break;
		}
#endif
		pos += inc;
	}

	/* We need to unlock the surfaces if they're locked */
	if ( dst_locked ) {
		SDL_UnlockSurface(dst);
	}
	if ( src_locked ) {
		SDL_UnlockSurface(src);
	}
	return(0);
}