Mercurial > sdl-ios-xcode
view src/thread/beos/SDL_syssem.c @ 1525:23a347cfbed8
Fixed bug #38
I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.
Here's the setup: my game starts in a window, with
SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
mouse cursor is outside of the window when the game launches, and when the
window appears the cursor is grabbed and placed at the top left corner of the
inside of the game window. At this point, if I click the mouse without moving
it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 14 Mar 2006 06:00:30 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Semaphores in the BeOS environment */ #include <be/kernel/OS.h> #include "SDL_thread.h" struct SDL_semaphore { sem_id id; }; /* Create a counting semaphore */ SDL_sem *SDL_CreateSemaphore(Uint32 initial_value) { SDL_sem *sem; sem = (SDL_sem *)SDL_malloc(sizeof(*sem)); if ( sem ) { sem->id = create_sem(initial_value, "SDL semaphore"); if ( sem->id < B_NO_ERROR ) { SDL_SetError("create_sem() failed"); SDL_free(sem); sem = NULL; } } else { SDL_OutOfMemory(); } return(sem); } /* Free the semaphore */ void SDL_DestroySemaphore(SDL_sem *sem) { if ( sem ) { if ( sem->id >= B_NO_ERROR ) { delete_sem(sem->id); } SDL_free(sem); } } int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout) { int32 val; int retval; if ( ! sem ) { SDL_SetError("Passed a NULL semaphore"); return -1; } tryagain: if ( timeout == SDL_MUTEX_MAXWAIT ) { val = acquire_sem(sem->id); } else { timeout *= 1000; /* BeOS uses a timeout in microseconds */ val = acquire_sem_etc(sem->id, 1, B_RELATIVE_TIMEOUT, timeout); } switch (val) { case B_INTERRUPTED: goto tryagain; case B_NO_ERROR: retval = 0; break; case B_TIMED_OUT: retval = SDL_MUTEX_TIMEDOUT; break; case B_WOULD_BLOCK: retval = SDL_MUTEX_TIMEDOUT; break; default: SDL_SetError("acquire_sem() failed"); retval = -1; break; } return retval; } int SDL_SemTryWait(SDL_sem *sem) { return SDL_SemWaitTimeout(sem, 0); } int SDL_SemWait(SDL_sem *sem) { return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT); } /* Returns the current count of the semaphore */ Uint32 SDL_SemValue(SDL_sem *sem) { int32 count; Uint32 value; value = 0; if ( sem ) { get_sem_count(sem->id, &count); if ( count > 0 ) { value = (Uint32)count; } } return value; } /* Atomically increases the semaphore's count (not blocking) */ int SDL_SemPost(SDL_sem *sem) { if ( ! sem ) { SDL_SetError("Passed a NULL semaphore"); return -1; } if ( release_sem(sem->id) != B_NO_ERROR ) { SDL_SetError("release_sem() failed"); return -1; } return 0; }