Mercurial > sdl-ios-xcode
view src/hermes/mmx_main.asm @ 1525:23a347cfbed8
Fixed bug #38
I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.
Here's the setup: my game starts in a window, with
SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
mouse cursor is outside of the window when the game launches, and when the
window appears the cursor is grabbed and placed at the top left corner of the
inside of the game window. At this point, if I click the mouse without moving
it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 14 Mar 2006 06:00:30 +0000 |
parents | 2d6dc7de1145 |
children | 393092a3ebf6 |
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; ; mmx format converter main loops for HERMES ; Some routines Copyright (c) 1998 Christian Nentwich (c.nentwich@cs.ucl.ac.uk) ; This source code is licensed under the GNU LGPL ; ; Please refer to the file COPYING.LIB contained in the distribution for ; licensing conditions ; BITS 32 GLOBAL _ConvertMMX GLOBAL _mmxreturn SECTION .text ;; _ConvertMMX: ;; [ESP+8] ConverterInfo* ;; -------------------------------------------------------------------------- ;; ConverterInfo (ebp+..) ;; 0: void *s_pixels ;; 4: int s_width ;; 8: int s_height ;; 12: int s_add ;; 16: void *d_pixels ;; 20: int d_width ;; 24: int d_height ;; 28: int d_add ;; 32: void (*converter_function)() ;; 36: int32 *lookup _ConvertMMX: push ebp mov ebp,esp ; Save the registers used by the blitters, necessary for optimized code pusha mov eax,[ebp+8] cmp dword [eax+4],BYTE 0 je endconvert mov ebp,eax mov esi,[ebp+0] mov edi,[ebp+16] y_loop: mov ecx,[ebp+4] jmp [ebp+32] _mmxreturn: add esi,[ebp+12] add edi,[ebp+28] dec dword [ebp+8] jnz y_loop ; Restore the registers used by the blitters, necessary for optimized code popa pop ebp endconvert: emms ret %ifidn __OUTPUT_FORMAT__,elf section .note.GNU-stack noalloc noexec nowrite progbits %endif