Mercurial > sdl-ios-xcode
view src/hermes/README @ 1525:23a347cfbed8
Fixed bug #38
I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.
Here's the setup: my game starts in a window, with
SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
mouse cursor is outside of the window when the game launches, and when the
window appears the cursor is grabbed and placed at the top left corner of the
inside of the game window. At this point, if I click the mouse without moving
it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 14 Mar 2006 06:00:30 +0000 |
parents | 74212992fb08 |
children |
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HERMES 1.2.4 (c)1998 Christian Nentwich (brn) (c.nentwich@cs.ucl.ac.uk) and quite a few assembler routines (c) Glenn Fielder (gaffer@gaffer.org) This library and all the files enclosed in this package are free software under the terms of the GNU Library General Public License (LGPL). Please refer to the included file COPYING.LIB for the exact terms. ---------------------------------------------------------------------------- This is a stripped down version of HERMES, including only the x86 assembler converters, for use with Simple DirectMedia Layer. The full HERMES library is available at: http://hermes.terminal.at/