Mercurial > sdl-ios-xcode
view include/SDL_cpuinfo.h @ 1525:23a347cfbed8
Fixed bug #38
I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.
Here's the setup: my game starts in a window, with
SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
mouse cursor is outside of the window when the game launches, and when the
window appears the cursor is grabbed and placed at the top left corner of the
inside of the game window. At this point, if I click the mouse without moving
it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 14 Mar 2006 06:00:30 +0000 |
parents | ef9a9064bff2 |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* CPU feature detection for SDL */ #ifndef _SDL_cpuinfo_h #define _SDL_cpuinfo_h #include "SDL_stdinc.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* This function returns true if the CPU has the RDTSC instruction */ extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void); /* This function returns true if the CPU has MMX features */ extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void); /* This function returns true if the CPU has MMX Ext. features */ extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt(void); /* This function returns true if the CPU has 3DNow features */ extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void); /* This function returns true if the CPU has 3DNow! Ext. features */ extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt(void); /* This function returns true if the CPU has SSE features */ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void); /* This function returns true if the CPU has SSE2 features */ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void); /* This function returns true if the CPU has AltiVec features */ extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_cpuinfo_h */