view include/SDL_config.h @ 1525:23a347cfbed8

Fixed bug #38 I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000. Here's the setup: my game starts in a window, with SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The mouse cursor is outside of the window when the game launches, and when the window appears the cursor is grabbed and placed at the top left corner of the inside of the game window. At this point, if I click the mouse without moving it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 06:00:30 +0000
parents b2b476a4a73c
children 30f189cdd82b
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifndef _SDL_config_h
#define _SDL_config_h

#include "SDL_platform.h"

/* Add any platform that doesn't build using the configure system */
#if defined(__AMIGA__)
#include "SDL_config_amiga.h"
#elif defined(__DREAMCAST__)
#include "SDL_config_dreamcast.h"
#elif defined(__MACOS__)
#include "SDL_config_macos.h"
#elif defined(__MACOSX__)
#include "SDL_config_macosx.h"
#elif defined(__WIN32__)
#include "SDL_config_win32.h"
#elif defined(__OS2__)
#include "SDL_config_os2.h"
#else
/* This is the minimal configuration that can be used to build SDL */

#include <stdarg.h>

typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef unsigned int size_t;
typedef unsigned long uintptr_t;

/* Enable the disk audio driver (src/audio/disk/\*.c) */
#define SDL_AUDIO_DRIVER_DISK	1

/* Enable the stub cdrom driver (src/cdrom/dummy/\*.c) */
#define SDL_CDROM_DISABLED	1

/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */
#define SDL_JOYSTICK_DISABLED	1

/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
#define SDL_LOADSO_DISABLED	1

/* Enable the stub thread support (src/thread/generic/\*.c) */
#define SDL_THREADS_DISABLED	1

/* Enable the stub timer support (src/timer/dummy/\*.c) */
#define SDL_TIMERS_DISABLED	1

/* Enable the dummy video driver (src/video/dummy/\*.c) */
#define SDL_VIDEO_DRIVER_DUMMY	1

#endif /* platform config */

#endif /* _SDL_config_h */