view docs/man3/SDL_SetTimer.3 @ 1525:23a347cfbed8

Fixed bug #38 I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000. Here's the setup: my game starts in a window, with SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The mouse cursor is outside of the window when the game launches, and when the window appears the cursor is grabbed and placed at the top left corner of the inside of the game window. At this point, if I click the mouse without moving it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 06:00:30 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_SetTimer" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_SetTimer\- Set a callback to run after the specified number of milliseconds has elapsed\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_SetTimer\fP\fR(\fBUint32 interval, SDL_TimerCallback callback\fR);
.SH "CALLBACK"
.PP
/* Function prototype for the timer callback function */ typedef Uint32 (*SDL_TimerCallback)(Uint32 interval);
.SH "DESCRIPTION"
.PP
Set a callback to run after the specified number of milliseconds has elapsed\&. The callback function is passed the current timer interval and returns the next timer interval\&. If the returned value is the same as the one passed in, the periodic alarm continues, otherwise a new alarm is scheduled\&.
.PP
To cancel a currently running timer, call \fBSDL_SetTimer(0, NULL);\fP
.PP
The timer callback function may run in a different thread than your main constant, and so shouldn\&'t call any functions from within itself\&.
.PP
The maximum resolution of this timer is 10 ms, which means that if you request a 16 ms timer, your callback will run approximately 20 ms later on an unloaded system\&. If you wanted to set a flag signaling a frame update at 30 frames per second (every 33 ms), you might set a timer for 30 ms (see example below)\&.
.PP
If you use this function, you need to pass \fBSDL_INIT_TIMER\fP to \fBSDL_Init()\fP\&.
.PP
.RS
\fBNote:  
.PP
This function is kept for compatibility but has been superseded by the new timer functions \fISDL_AddTimer\fR and \fISDL_RemoveTimer\fR which support multiple timers\&.
.RE
.SH "EXAMPLES"
.PP
.PP
.nf
\f(CWSDL_SetTimer((33/10)*10, my_callback);\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_AddTimer\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01