Mercurial > sdl-ios-xcode
view docs/man3/SDL_LockSurface.3 @ 1525:23a347cfbed8
Fixed bug #38
I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.
Here's the setup: my game starts in a window, with
SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
mouse cursor is outside of the window when the game launches, and when the
window appears the cursor is grabbed and placed at the top left corner of the
inside of the game window. At this point, if I click the mouse without moving
it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 14 Mar 2006 06:00:30 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_LockSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_LockSurface\- Lock a surface for directly access\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_LockSurface\fP\fR(\fBSDL_Surface *surface\fR); .SH "DESCRIPTION" .PP \fBSDL_LockSurface\fP sets up a surface for directly accessing the pixels\&. Between calls to \fBSDL_LockSurface\fP and \fBSDL_UnlockSurface\fP, you can write to and read from \fBsurface->\fBpixels\fR\fR, using the pixel format stored in \fBsurface->\fBformat\fR\fR\&. Once you are done accessing the surface, you should use \fBSDL_UnlockSurface\fP to release it\&. .PP Not all surfaces require locking\&. If \fBSDL_MUSTLOCK\fP(\fBsurface\fR) evaluates to \fB0\fR, then you can read and write to the surface at any time, and the pixel format of the surface will not change\&. .PP No operating system or library calls should be made between lock/unlock pairs, as critical system locks may be held during this time\&. .PP It should be noted, that since SDL 1\&.1\&.8 surface locks are recursive\&. This means that you can lock a surface multiple times, but each lock must have a match unlock\&. .PP .nf \f(CW \&. \&. SDL_LockSurface( surface ); \&. /* Surface is locked */ /* Direct pixel access on surface here */ \&. SDL_LockSurface( surface ); \&. /* More direct pixel access on surface */ \&. SDL_UnlockSurface( surface ); /* Surface is still locked */ /* Note: Is versions < 1\&.1\&.8, the surface would have been */ /* no longer locked at this stage */ \&. SDL_UnlockSurface( surface ); /* Surface is now unlocked */ \&. \&.\fR .fi .PP .SH "RETURN VALUE" .PP \fBSDL_LockSurface\fP returns \fB0\fR, or \fB-1\fR if the surface couldn\&'t be locked\&. .SH "SEE ALSO" .PP \fI\fBSDL_UnlockSurface\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01