Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetModState.3 @ 1525:23a347cfbed8
Fixed bug #38
I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.
Here's the setup: my game starts in a window, with
SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
mouse cursor is outside of the window when the game launches, and when the
window appears the cursor is grabbed and placed at the top left corner of the
inside of the game window. At this point, if I click the mouse without moving
it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 14 Mar 2006 06:00:30 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GetModState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" SDL_GetModState\- Get the state of modifier keys\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDLMod \fBSDL_GetModState\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP Returns the current state of the modifier keys (CTRL, ALT, etc\&.)\&. .SH "RETURN VALUE" .PP The return value can be an OR\&'d combination of the SDLMod enum\&. .PP .PP .RS \fBSDLMod\fR .PP .PP .nf \f(CWtypedef enum { KMOD_NONE = 0x0000, KMOD_LSHIFT= 0x0001, KMOD_RSHIFT= 0x0002, KMOD_LCTRL = 0x0040, KMOD_RCTRL = 0x0080, KMOD_LALT = 0x0100, KMOD_RALT = 0x0200, KMOD_LMETA = 0x0400, KMOD_RMETA = 0x0800, KMOD_NUM = 0x1000, KMOD_CAPS = 0x2000, KMOD_MODE = 0x4000, } SDLMod;\fR .fi .PP .RE SDL also defines the following symbols for convenience: .PP .RS .PP .nf \f(CW#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) #define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) #define KMOD_ALT (KMOD_LALT|KMOD_RALT) #define KMOD_META (KMOD_LMETA|KMOD_RMETA)\fR .fi .PP .RE .SH "SEE ALSO" .PP \fI\fBSDL_GetKeyState\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59