Mercurial > sdl-ios-xcode
view src/video/windows/SDL_gapirender.c @ 5072:2341ecc03388
Whitespace change in a README.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 22 Jan 2011 03:57:27 -0500 |
parents | e8916fe9cfc8 |
children | c2539ff054c8 |
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/*************************************************************************** * Copyright (C) 2010 by Andrey Afletdinov <afletdinov@gmail.com> * * * * WinCE RAW/GAPI video driver * * * * Part of the SDL - (Simple DirectMedia Layer) * * http://www.libsdl.org * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "SDL_config.h" #if SDL_VIDEO_RENDER_GAPI #include "SDL_windowsvideo.h" #include "SDL_windowswindow.h" #include "../SDL_yuv_sw_c.h" // RawFrameBufferInfo typedef struct { WORD wFormat; WORD wBPP; VOID *pFramePointer; int cxStride; int cyStride; int cxPixels; int cyPixels; } RawFrameBufferInfo; // GXDeviceInfo typedef struct { long Version; void* pvFrameBuffer; unsigned long cbStride; unsigned long cxWidth; unsigned long cyHeight; unsigned long cBPP; unsigned long ffFormat; char unknown[0x84 - 7 * 4]; } GXDeviceInfo; // wince: GXDisplayProperties struct GXDisplayProperties { DWORD cxWidth; DWORD cyHeight; long cbxPitch; long cbyPitch; long cBPP; DWORD ffFormat; }; // gx.dll typedef int (*PFNGXOpenDisplay)(HWND hWnd, DWORD dwFlags); typedef int (*PFNGXCloseDisplay)(); typedef void* (*PFNGXBeginDraw)(); typedef int (*PFNGXEndDraw)(); typedef struct GXDisplayProperties (*PFNGXGetDisplayProperties)(); typedef int (*PFNGXSuspend)(); typedef int (*PFNGXResume)(); typedef struct { // gx.dll HMODULE hGapiLib; PFNGXOpenDisplay GXOpenDisplay; PFNGXCloseDisplay GXCloseDisplay; PFNGXBeginDraw GXBeginDraw; PFNGXEndDraw GXEndDraw; PFNGXGetDisplayProperties GXGetDisplayProperties; PFNGXSuspend GXSuspend; PFNGXResume GXResume; } GapiInfo; //#ifndef DM_DISPLAYORIENTATION //#define DM_DISPLAYORIENTATION 0x00800000L //#endif #define FORMAT_565 1 #define FORMAT_555 2 #define FORMAT_OTHER 3 #define GETRAWFRAMEBUFFER 0x00020001 #define GETGXINFO 0x00020000 #define kfPalette 0x10 #define kfDirect 0x20 #define kfDirect555 0x40 #define kfDirect565 0x80 #define GX_FULLSCREEN 0x01 enum ScreenOrientation { ORIENTATION_UNKNOWN = -1, ORIENTATION_UP = DMDO_0, ORIENTATION_DOWN = DMDO_180, ORIENTATION_LEFT = DMDO_270, ORIENTATION_RIGHT = DMDO_90 }; enum ScreenGeometry { GEOMETRY_UNKNOWN, GEOMETRY_PORTRAIT, GEOMETRY_LANDSCAPE, GEOMETRY_SQUARE }; enum FrameBufferFlags { FB_SKIP_OFFSET = 0x0001, FB_RAW_MODE = 0x0002, FB_SUSPENDED = 0x0004 }; // private framebuffer info typedef struct { int width; int height; int xpitch; int ypitch; int offset; } FrameBufferInfo; // private display data typedef struct { unsigned char* pixels; // video memory int format; // video format FrameBufferInfo fb; // framebuffer geometry GapiInfo* gapi; // GAPI module int userOrientation; int systemOrientation; int hardwareGeometry; int flags; // fb flags float scale; // scale pointer position int debug; } WINCE_RenderData; typedef struct { SDL_SW_YUVTexture *yuv; Uint32 format; void *pixels; int pitch; } WINCE_TextureData; // system func SDL_Renderer* WINCE_CreateRenderer(SDL_Window* window, Uint32 flags); void WINCE_DestroyRenderer(SDL_Renderer* renderer); int WINCE_CreateTexture(SDL_Renderer* renderer, SDL_Texture* texture); void WINCE_DestroyTexture(SDL_Renderer* renderer, SDL_Texture* texture); int WINCE_QueryTexturePixels(SDL_Renderer* renderer, SDL_Texture* texture, void** pixels, int* pitch); int WINCE_UpdateTexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, const void* pixels, int pitch); int WINCE_LockTexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, int dirty, void** pixels, int* pitch); void WINCE_UnlockTexture(SDL_Renderer* renderer, SDL_Texture* texture); int WINCE_Available(void); void WINCE_SetupOrientation(WINCE_RenderData* data, int width, int height); int WINCE_RenderCopy(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srect, const SDL_Rect* drect); void WINCE_ShowWindow(_THIS, SDL_Window* window, int visible); void WINCE_RenderPresent(SDL_Renderer* renderer); int WINCE_RenderDrawPoints(SDL_Renderer* renderer, const SDL_Point* points, int count); int WINCE_RenderDrawLines(SDL_Renderer* renderer, const SDL_Point* points, int count); int WINCE_RenderDrawRects(SDL_Renderer* renderer, const SDL_Rect ** rects, int count); int WINCE_RenderFillRects(SDL_Renderer* renderer, const SDL_Rect** rects, int count); void WINCE_PointerCoordinateTransform(SDL_Window* window, POINT* pt); void WINCE_DumpVideoInfo(WINCE_RenderData* data); void WINCE_PortraitTransform(WINCE_RenderData* data, int width, int height); void WINCE_LandscapeTransform(WINCE_RenderData* data, int width, int height); void WINCE_SquareTransform(WINCE_RenderData* data, int width, int height); int WINCE_FixedGeometry(FrameBufferInfo* fb, int bpp, int debug); int WINCE_GetDMOrientation(void); int WINCE_SetDMOrientation(int orientation); void WINCE_UpdateYUVTextureData(SDL_Texture* texture); // gapi engine specific int GAPI_Init(WINCE_RenderData* data, HWND hwnd); void GAPI_Quit(WINCE_RenderData* data); // raw engine specific int RAW_Init(WINCE_RenderData* data); void RAW_Quit(WINCE_RenderData* data); // tools void FrameBufferRotate(FrameBufferInfo* src, int orientation); int GetFrameBufferOrientation(const FrameBufferInfo* src); void PointerRotate(POINT* pt, const FrameBufferInfo* fb, int orientation); void FrameBufferInitialize(FrameBufferInfo* fb); void FrameBufferDumpInfo(const FrameBufferInfo* fb, const char*); const char* GetOrientationName(int orientation); void UpdateLine16to16(const FrameBufferInfo* fb, const Uint16* src, Uint16* dst, Uint16 width); // stdlib inline int __abs(int x){ return x < 0 ? -x : x; }; inline void __swap(int* a, int* b){ int t = *a; *a = *b; *b = t; }; #define GAPI_RENDER_NAME "gapi" #define RAW_RENDER_NAME "raw" // SDL_RenderDriver GAPI_RenderDriver = { WINCE_CreateRenderer, { GAPI_RENDER_NAME, (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD), (SDL_TEXTUREMODULATE_NONE), (SDL_BLENDMODE_NONE), (SDL_SCALEMODE_NONE), 7, { SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB565, SDL_PIXELFORMAT_YV12, SDL_PIXELFORMAT_IYUV, SDL_PIXELFORMAT_YUY2, SDL_PIXELFORMAT_UYVY, SDL_PIXELFORMAT_YVYU }, 0, 0 } }; SDL_RenderDriver RAW_RenderDriver = { WINCE_CreateRenderer, { RAW_RENDER_NAME, (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD), (SDL_TEXTUREMODULATE_NONE), (SDL_BLENDMODE_NONE), (SDL_SCALEMODE_NONE), 7, { SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB565, SDL_PIXELFORMAT_YV12, SDL_PIXELFORMAT_IYUV, SDL_PIXELFORMAT_YUY2, SDL_PIXELFORMAT_UYVY, SDL_PIXELFORMAT_YVYU }, 0, 0 } }; int WINCE_Available(void) { const char* preferably = SDL_getenv("SDL_VIDEO_RENDERER"); // raw check RawFrameBufferInfo rfbi = { 0 }; HDC hdc = GetDC(NULL); int render_raw = ExtEscape(hdc, GETRAWFRAMEBUFFER, 0, NULL, sizeof(RawFrameBufferInfo), (char *) &rfbi); ReleaseDC(NULL, hdc); if(render_raw != 0 && rfbi.cxPixels != 0 && rfbi.cyPixels != 0 && rfbi.pFramePointer != 0 && rfbi.cxStride != 0 && rfbi.cyStride != 0) render_raw = 1; if(preferably && 0 == SDL_strcasecmp(preferably, RAW_RENDER_NAME)) return 0 != render_raw; // gapi check HMODULE render_gapi = LoadLibrary(TEXT("\\Windows\\gx.dll")); if(0 == render_gapi) render_gapi = LoadLibrary(TEXT("gx.dll")); FreeLibrary(render_gapi); if(preferably && 0 == SDL_strcasecmp(preferably, GAPI_RENDER_NAME)) return 0 != render_gapi; return 0 != render_raw || 0 != render_gapi; } void WINCE_AddRenderDriver(_THIS) { HDC hdc; HMODULE render_gapi; int render_raw, ii; const char* preferably = SDL_getenv("SDL_VIDEO_RENDERER"); // raw check RawFrameBufferInfo rfbi = { 0 }; hdc = GetDC(NULL); render_raw = ExtEscape(hdc, GETRAWFRAMEBUFFER, 0, NULL, sizeof(RawFrameBufferInfo), (char *) &rfbi); ReleaseDC(NULL, hdc); if(render_raw != 0 && rfbi.cxPixels != 0 && rfbi.cyPixels != 0 && rfbi.pFramePointer != 0 && rfbi.cxStride != 0 && rfbi.cyStride != 0) render_raw = 1; // gapi check render_gapi = LoadLibrary(TEXT("\\Windows\\gx.dll")); if(0 == render_gapi) render_gapi = LoadLibrary(TEXT("gx.dll")); if(render_gapi) FreeLibrary(render_gapi); for(ii = 0; ii < _this->num_displays; ++ii) { if(preferably) { if(0 == SDL_strcasecmp(preferably, RAW_RENDER_NAME) && render_raw) SDL_AddRenderDriver(&_this->displays[ii], &RAW_RenderDriver); else if(0 == SDL_strcasecmp(preferably, GAPI_RENDER_NAME) && render_gapi) SDL_AddRenderDriver(&_this->displays[ii], &GAPI_RenderDriver); } else { if(render_raw) SDL_AddRenderDriver(&_this->displays[ii], &RAW_RenderDriver); if(render_gapi) SDL_AddRenderDriver(&_this->displays[ii], &GAPI_RenderDriver); } } } SDL_Renderer* WINCE_CreateRenderer(SDL_Window* window, Uint32 flags) { SDL_VideoDisplay* display = window->display; SDL_DisplayMode* displayMode = &display->current_mode; SDL_WindowData* windowdata = (SDL_WindowData *) window->driverdata; SDL_Renderer* renderer; WINCE_RenderData* data; int bpp; Uint32 Rmask, Gmask, Bmask, Amask; if(!(window->flags & SDL_WINDOW_FULLSCREEN)) window->flags |= SDL_WINDOW_FULLSCREEN; if(!SDL_PixelFormatEnumToMasks(displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown display format"); return NULL; } switch(window->fullscreen_mode.format) { case SDL_PIXELFORMAT_RGB555: case SDL_PIXELFORMAT_RGB565: break; default: SDL_SetError("Support only 16 or 15 bpp"); return NULL; } renderer = (SDL_Renderer*) SDL_calloc(1, sizeof(SDL_Renderer)); if(!renderer) { SDL_OutOfMemory(); return NULL; } data = (WINCE_RenderData*) SDL_calloc(1, sizeof(WINCE_RenderData)); if(!data) { WINCE_DestroyRenderer(renderer); SDL_OutOfMemory(); return NULL; } // initialize internal engine if(!RAW_Init(data) && !GAPI_Init(data, windowdata->hwnd)) { WINCE_DestroyRenderer(renderer); return NULL; } // set debug data->debug = SDL_getenv("DEBUG_VIDEO_GAPI") || SDL_getenv("GAPI_RENDERER_DEBUG") ? 1 : 0; #if defined(DEBUG_VIDEO_GAPI) || defined(GAPI_RENDERER_DEBUG) data->debug = 1; #endif windowdata->videodata->render = data->gapi ? RENDER_GAPI : RENDER_RAW; windowdata->videodata->CoordTransform = WINCE_PointerCoordinateTransform; window->display->device->MaximizeWindow = NULL; window->display->device->MinimizeWindow = NULL; WINCE_SetupOrientation(data, window->w, window->h); renderer->CreateTexture = WINCE_CreateTexture; renderer->DestroyTexture = WINCE_DestroyTexture; renderer->QueryTexturePixels = WINCE_QueryTexturePixels; renderer->UpdateTexture = WINCE_UpdateTexture; renderer->LockTexture = WINCE_LockTexture; renderer->UnlockTexture = WINCE_UnlockTexture; renderer->RenderCopy = WINCE_RenderCopy; renderer->DestroyRenderer = WINCE_DestroyRenderer; renderer->RenderPresent = WINCE_RenderPresent; renderer->RenderDrawPoints = WINCE_RenderDrawPoints; renderer->RenderDrawLines = WINCE_RenderDrawLines; renderer->RenderDrawRects = WINCE_RenderDrawRects; renderer->RenderFillRects = WINCE_RenderFillRects; renderer->info = data->gapi ? GAPI_RenderDriver.info : RAW_RenderDriver.info; renderer->window = window; renderer->driverdata = data; return renderer; } void WINCE_DestroyRenderer(SDL_Renderer* renderer) { WINCE_RenderData *renderdata = (WINCE_RenderData*) renderer->driverdata; if(renderdata) { if(renderdata->gapi) GAPI_Quit(renderdata); else RAW_Quit(renderdata); SDL_free(renderdata); } SDL_free(renderer); } int WINCE_CreateTexture(SDL_Renderer* renderer, SDL_Texture* texture) { WINCE_TextureData* texturedata = (WINCE_TextureData*) SDL_calloc(1, sizeof(WINCE_TextureData)); if(NULL == texturedata) { SDL_OutOfMemory(); return -1; } texturedata->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format); texturedata->pixels = SDL_malloc(texture->h * texturedata->pitch); if(NULL == texturedata->pixels) { SDL_OutOfMemory(); return -1; } if(SDL_ISPIXELFORMAT_FOURCC(texture->format)) { texturedata->yuv = SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h); if(NULL == texturedata->yuv) { SDL_OutOfMemory(); return -1; } SDL_Window* window = renderer->window; SDL_VideoDisplay* display = window->display; texturedata->format = display->current_mode.format; } else { texturedata->yuv = NULL; texturedata->format = texture->format; } texture->driverdata = texturedata; return 0; } void WINCE_DestroyTexture(SDL_Renderer* renderer, SDL_Texture* texture) { WINCE_TextureData *texturedata = (WINCE_TextureData*) texture->driverdata; if(texturedata) { if(texturedata->yuv) SDL_SW_DestroyYUVTexture(texturedata->yuv); if(texturedata->pixels) SDL_free(texturedata->pixels); SDL_free(texturedata); texture->driverdata = NULL; } } int WINCE_QueryTexturePixels(SDL_Renderer* renderer, SDL_Texture* texture, void** pixels, int* pitch) { WINCE_TextureData* texturedata = (WINCE_TextureData*) texture->driverdata; if(texturedata->yuv) return SDL_SW_QueryYUVTexturePixels(texturedata->yuv, pixels, pitch); *pixels = texturedata->pixels; *pitch = texturedata->pitch; return 0; } int WINCE_UpdateTexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, const void* pixels, int pitch) { WINCE_TextureData* texturedata = (WINCE_TextureData*) texture->driverdata; if(texturedata->yuv) { if(SDL_SW_UpdateYUVTexture(texturedata->yuv, rect, pixels, pitch) < 0) return -1; WINCE_UpdateYUVTextureData(texture); return 0; } if(0 < rect->w && 0 < rect->h) { const unsigned char *src = ((const unsigned char*) pixels); unsigned char *dst = ((unsigned char*) texturedata->pixels) + rect->y * texturedata->pitch + rect->x * SDL_BYTESPERPIXEL(texture->format); int length = rect->w * SDL_BYTESPERPIXEL(texture->format); int height = rect->h; while(height--) { SDL_memcpy(dst, src, length); dst += texturedata->pitch; src += pitch; } } return 0; } int WINCE_LockTexture(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* rect, int dirty, void** pixels, int* pitch) { WINCE_TextureData *texturedata = (WINCE_TextureData*) texture->driverdata; if(texturedata->yuv) return SDL_SW_LockYUVTexture(texturedata->yuv, rect, dirty, pixels, pitch); *pixels = (void *) ((unsigned char*) texturedata->pixels + rect->y * texturedata->pitch + rect->x * SDL_BYTESPERPIXEL(texture->format)); *pitch = texturedata->pitch; } void WINCE_UnlockTexture(SDL_Renderer* renderer, SDL_Texture* texture) { WINCE_TextureData *texturedata = (WINCE_TextureData*) texture->driverdata; if(texturedata->yuv) { SDL_SW_UnlockYUVTexture(texturedata->yuv); WINCE_UpdateYUVTextureData(texture); } } int WINCE_RenderCopy(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srect, const SDL_Rect* drect) { WINCE_RenderData* dstdata = (WINCE_RenderData*) renderer->driverdata; WINCE_TextureData* srcdata = (WINCE_TextureData*) texture->driverdata; if((dstdata->flags & FB_SUSPENDED) || 0 >= srect->w || 0 >= srect->h) return; // lock gapi if(dstdata->gapi) dstdata->gapi->GXBeginDraw(); const unsigned char *src = ((const unsigned char*) srcdata->pixels); unsigned char *dst = dstdata->pixels + (dstdata->flags & FB_SKIP_OFFSET ? 0 : dstdata->fb.offset) + drect->y * dstdata->fb.ypitch + drect->x * dstdata->fb.xpitch; if(srcdata->yuv) { return SDL_SW_CopyYUVToRGB(srcdata->yuv, srect, srcdata->format, drect->w, drect->h, dst, dstdata->fb.ypitch); } else { int height = drect->h; int length = drect->w * SDL_BYTESPERPIXEL(texture->format); // in bytes while(height--) { switch(SDL_BYTESPERPIXEL(texture->format)) { case 2: UpdateLine16to16(&dstdata->fb, (Uint16*) src, (Uint16*) dst, length >> 1); break; default: break; } dst += dstdata->fb.ypitch; src += srcdata->pitch; } } // unlock gapi if(dstdata->gapi) dstdata->gapi->GXEndDraw(); return 0; } void WINCE_RenderPresent(SDL_Renderer* renderer) { } int WINCE_RenderDrawPoints(SDL_Renderer* renderer, const SDL_Point* points, int count) { SDL_Unsupported(); return -1; } int WINCE_RenderDrawLines(SDL_Renderer* renderer, const SDL_Point* points, int count) { SDL_Unsupported(); return -1; } int WINCE_RenderDrawRects(SDL_Renderer* renderer, const SDL_Rect ** rects, int count) { SDL_Unsupported(); return -1; } int WINCE_RenderFillRects(SDL_Renderer* renderer, const SDL_Rect** rects, int count) { SDL_Unsupported(); return -1; } void WINCE_SetupOrientation(WINCE_RenderData* data, int width, int height) { const float maxW1 = GetSystemMetrics(SM_CXSCREEN) > GetSystemMetrics(SM_CYSCREEN) ? GetSystemMetrics(SM_CXSCREEN) : GetSystemMetrics(SM_CYSCREEN); const float maxW2 = data->fb.width > data->fb.height ? data->fb.width : data->fb.height; // scale define data->scale = maxW2 / maxW1; // init fb values FrameBufferInitialize(&data->fb); // orientation values data->userOrientation = ORIENTATION_UP; data->systemOrientation = WINCE_GetDMOrientation(); data->hardwareGeometry = data->fb.width == data->fb.height ? GEOMETRY_SQUARE : (data->fb.width < data->fb.height ? GEOMETRY_PORTRAIT : GEOMETRY_LANDSCAPE); if(data->debug) WINCE_DumpVideoInfo(data); if(data->systemOrientation == ORIENTATION_UNKNOWN) data->systemOrientation == ORIENTATION_UP; data->userOrientation = ORIENTATION_UP; switch(data->hardwareGeometry) { case GEOMETRY_PORTRAIT: WINCE_PortraitTransform(data, width, height); break; case GEOMETRY_LANDSCAPE: WINCE_LandscapeTransform(data, width, height); break; case GEOMETRY_SQUARE: WINCE_SquareTransform(data, width, height); break; default: break; } // debug if(data->debug) { printf("\n"); printf("user video width: %d\n", width); printf("user video height: %d\n", height); FrameBufferDumpInfo(&data->fb, "user"); } } void WINCE_DumpVideoInfo(WINCE_RenderData* data) { // get oem info WCHAR oemInfo[48]; SDL_memset(oemInfo, 0, sizeof(oemInfo)); SystemParametersInfo(SPI_GETOEMINFO, sizeof(oemInfo) - sizeof(WCHAR), oemInfo, 0); printf("hardware oem: "); wprintf(oemInfo); printf("\n"); printf("video driver mode: %s\n", (data->flags & FB_RAW_MODE ? RAW_RENDER_NAME : GAPI_RENDER_NAME)); printf("GetSystemMetrics(SM_CXSCREEN): %d\n", GetSystemMetrics(SM_CXSCREEN)); printf("GetSystemMetrics(SM_CYSCREEN): %d\n", GetSystemMetrics(SM_CYSCREEN)); printf("scale coord: %f\n", data->scale); FrameBufferDumpInfo(&data->fb, "hardware"); printf("display format: %p\n", data->format); printf("display bits per pixel: %d\n", SDL_BITSPERPIXEL(data->format)); printf("display bytes per pixel: %d\n", SDL_BYTESPERPIXEL(data->format)); printf("display memory: %p\n", data->pixels); printf("system orientation: %d, %s\n", data->systemOrientation, GetOrientationName(data->systemOrientation)); printf("hardware geometry: %d\n", data->hardwareGeometry); } void WINCE_ShowWindow(_THIS, SDL_Window* window, int visible) { SDL_WindowData* windowdata = (SDL_WindowData*) window->driverdata; SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata; SDL_Renderer* renderer = (SDL_Renderer*) window->renderer; if(visible) { if(window->flags & SDL_WINDOW_FULLSCREEN) { if(videodata->SHFullScreen) videodata->SHFullScreen(windowdata->hwnd, SHFS_HIDETASKBAR | SHFS_HIDESTARTICON | SHFS_HIDESIPBUTTON); ShowWindow(FindWindow(TEXT("HHTaskBar"), NULL), SW_HIDE); } ShowWindow(windowdata->hwnd, SW_SHOW); SetForegroundWindow(windowdata->hwnd); if(renderer && (videodata->render == RENDER_GAPI || videodata->render == RENDER_RAW)) { WINCE_RenderData* renderdata = (WINCE_RenderData*) renderer->driverdata; renderdata->flags &= ~FB_SUSPENDED; if(renderdata->gapi) renderdata->gapi->GXResume(); } } else { if(renderer && (videodata->render == RENDER_GAPI || videodata->render == RENDER_RAW)) { WINCE_RenderData* renderdata = (WINCE_RenderData*) renderer->driverdata; if(renderdata->gapi) renderdata->gapi->GXSuspend(); renderdata->flags |= FB_SUSPENDED; } ShowWindow(windowdata->hwnd, SW_HIDE); if(window->flags & SDL_WINDOW_FULLSCREEN) { if(videodata->SHFullScreen) videodata->SHFullScreen(windowdata->hwnd, SHFS_SHOWTASKBAR | SHFS_SHOWSTARTICON | SHFS_SHOWSIPBUTTON); ShowWindow(FindWindow(TEXT("HHTaskBar"), NULL), SW_SHOW); } } } void WINCE_PointerCoordinateTransform(SDL_Window* window, POINT* pt) { WINCE_RenderData* data = (WINCE_RenderData*) window->renderer->driverdata; pt->x *= data->scale; pt->y *= data->scale; PointerRotate(pt, &data->fb, data->userOrientation); } void WINCE_PortraitTransform(WINCE_RenderData* data, int width, int height) { if(data->systemOrientation != ORIENTATION_UP) FrameBufferRotate(&data->fb, data->systemOrientation); if(data->fb.width != width || data->fb.height != height) switch(data->systemOrientation) { case ORIENTATION_UP: case ORIENTATION_LEFT: data->userOrientation = ORIENTATION_RIGHT; break; case ORIENTATION_RIGHT: case ORIENTATION_DOWN: data->userOrientation = ORIENTATION_LEFT; break; default: break; } if(data->userOrientation != ORIENTATION_UP) FrameBufferRotate(&data->fb, data->userOrientation); } void WINCE_LandscapeTransform(WINCE_RenderData* data, int width, int height) { switch(data->systemOrientation) { case ORIENTATION_UP: FrameBufferRotate(&data->fb, ORIENTATION_LEFT); break; case ORIENTATION_LEFT:FrameBufferRotate(&data->fb, ORIENTATION_DOWN); break; case ORIENTATION_DOWN:FrameBufferRotate(&data->fb, ORIENTATION_RIGHT); break; default: break; } if(data->fb.width != width || data->fb.height != height) switch(data->systemOrientation) { case ORIENTATION_UP: case ORIENTATION_LEFT: data->userOrientation = ORIENTATION_RIGHT; break; case ORIENTATION_RIGHT: case ORIENTATION_DOWN: data->userOrientation = ORIENTATION_LEFT; break; default: break; } if(data->userOrientation != ORIENTATION_UP) FrameBufferRotate(&data->fb, data->userOrientation); } void WINCE_SquareTransform(WINCE_RenderData* data, int width, int height) { WINCE_PortraitTransform(data, width, height); } int WINCE_FixedGeometry(FrameBufferInfo* fb, int bpp, int debug) { // check square if(GetSystemMetrics(SM_CXSCREEN) == GetSystemMetrics(SM_CYSCREEN) && fb->width != fb->height) { if(fb->width < fb->height) fb->height = fb->width; else if(fb->height < fb->width) fb->width = fb->height; } // check width if(__abs(fb->xpitch) == bpp && fb->width != __abs(fb->ypitch) / bpp) { if(fb->height == __abs(fb->ypitch) / bpp) { __swap(&fb->width, &fb->height); if(debug) printf("WINCE_FixedGeometry: width: %d, height: %d\n", fb->width, fb->height); } else return -1; } else // check height if(__abs(fb->ypitch) == bpp && fb->height != __abs(fb->xpitch) / bpp) { if(fb->width == __abs(fb->xpitch) / bpp) { __swap(&fb->width, &fb->height); if(debug) printf("WINCE_FixedGeometry: width: %d, height: %d\n", fb->width, fb->height); } else return -1; } return 0; } void WINCE_UpdateYUVTextureData(SDL_Texture* texture) { WINCE_TextureData* texturedata = (WINCE_TextureData*) texture->driverdata; SDL_Rect rect; rect.x = 0; rect.y = 0; rect.w = texture->w; rect.h = texture->h; SDL_SW_CopyYUVToRGB(texturedata->yuv, &rect, texturedata->format, texture->w, texture->h, texturedata->pixels, texturedata->pitch); } int GAPI_Init(WINCE_RenderData* data, HWND hwnd) { if(NULL == data->gapi) { const char* preferably = SDL_getenv("SDL_VIDEO_RENDERER"); if(preferably && 0 != SDL_strcasecmp(preferably, GAPI_RENDER_NAME)) return 0; data->gapi = (GapiInfo *) SDL_calloc(1, sizeof(GapiInfo)); if(NULL == data->gapi) { SDL_OutOfMemory(); return 0; } data->gapi->hGapiLib = LoadLibrary(TEXT("\\Windows\\gx.dll")); if(0 == data->gapi->hGapiLib) { data->gapi->hGapiLib = LoadLibrary(TEXT("gx.dll")); if(0 == data->gapi->hGapiLib) return 0; } // load gapi library #define LINK(type,name,import) name=(PFN##type)GetProcAddress(data->gapi->hGapiLib,TEXT(import)) LINK(GXOpenDisplay, data->gapi->GXOpenDisplay, "?GXOpenDisplay@@YAHPAUHWND__@@K@Z"); LINK(GXCloseDisplay, data->gapi->GXCloseDisplay, "?GXCloseDisplay@@YAHXZ"); LINK(GXBeginDraw, data->gapi->GXBeginDraw, "?GXBeginDraw@@YAPAXXZ"); LINK(GXEndDraw, data->gapi->GXEndDraw, "?GXEndDraw@@YAHXZ"); LINK(GXGetDisplayProperties,data->gapi->GXGetDisplayProperties,"?GXGetDisplayProperties@@YA?AUGXDisplayProperties@@XZ"); LINK(GXSuspend, data->gapi->GXSuspend, "?GXSuspend@@YAHXZ"); LINK(GXResume, data->gapi->GXResume, "?GXResume@@YAHXZ"); #undef LINK int enable = data->gapi->GXGetDisplayProperties && data->gapi->GXCloseDisplay && data->gapi->GXOpenDisplay && data->gapi->GXBeginDraw && data->gapi->GXEndDraw && data->gapi->GXSuspend && data->gapi->GXResume; if(!enable) { SDL_SetError("GAPI_Init: error gx.dll: internal error"); GAPI_Quit(data); return 0; } if(0 == data->gapi->GXOpenDisplay(hwnd, GX_FULLSCREEN)) { SDL_SetError("GAPI_Init: couldn't initialize GAPI"); GAPI_Quit(data); return 0; } struct GXDisplayProperties gxProperties = data->gapi->GXGetDisplayProperties(); // fill FrameBufferInfo data->fb.xpitch = gxProperties.cbxPitch; data->fb.ypitch = gxProperties.cbyPitch; data->fb.width = gxProperties.cxWidth; data->fb.height = gxProperties.cyHeight; data->fb.offset = 0; if((gxProperties.ffFormat & kfDirect565) || 16 == gxProperties.cBPP) data->format = SDL_PIXELFORMAT_RGB565; else if((gxProperties.ffFormat & kfDirect555) || 15 == gxProperties.cBPP) data->format = SDL_PIXELFORMAT_RGB555; else data->format = 0; // get pixels GXDeviceInfo gxInfo = { 0 }; HDC hdc = GetDC(NULL); gxInfo.Version = 100; int result = ExtEscape(hdc, GETGXINFO, 0, NULL, sizeof(gxInfo), (char *) &gxInfo); ReleaseDC(NULL, hdc); if(result > 0) { // more debug if(data->debug) { printf("GXDeviceInfo.pvFrameBuffer: %p\n", gxInfo.pvFrameBuffer); printf("GXDeviceInfo.cxWidth: %d\n", gxInfo.cxWidth); printf("GXDeviceInfo.cyHeight: %d\n", gxInfo.cyHeight); printf("GXDeviceInfo.cbStride: %d\n", gxInfo.cbStride); printf("GXDeviceInfo.cBPP: %d\n", gxInfo.cBPP); printf("GXDeviceInfo.ffFormat: 0x%x\n", gxInfo.ffFormat); printf("GXDeviceInfo.unk:\n"); int ii; for(ii = 0; ii < sizeof(gxInfo.unknown); ++ii) printf("0x%02hhX,", gxInfo.unknown[ii]); printf("\n"); } if(gxInfo.ffFormat && gxInfo.ffFormat != gxProperties.ffFormat) { if((gxInfo.ffFormat & kfDirect565) || 16 == gxInfo.cBPP) data->format = SDL_PIXELFORMAT_RGB565; else if((gxInfo.ffFormat & kfDirect555) || 15 == gxInfo.cBPP) data->format = SDL_PIXELFORMAT_RGB555; } data->pixels = gxInfo.pvFrameBuffer; } else { data->flags |= FB_SKIP_OFFSET; data->pixels = data->gapi->GXBeginDraw(); data->gapi->GXEndDraw(); if(data->debug) { printf("GAPI_Init\n"); printf("use GXBeginDraw: %p\n", data->pixels); printf("use skip offset\n"); } } if(0 == data->format || 0 > WINCE_FixedGeometry(&data->fb, SDL_BYTESPERPIXEL(data->format), data->debug)) { SDL_SetError("GAPI_Init: unknown hardware"); GAPI_Quit(data); return 0; } } return data->gapi && data->pixels ? 1 : 0; } void GAPI_Quit(WINCE_RenderData* data) { if(data->gapi) { if(data->gapi->GXCloseDisplay) data->gapi->GXCloseDisplay(); if(data->gapi->hGapiLib) FreeLibrary(data->gapi->hGapiLib); SDL_free(data->gapi); data->gapi = NULL; } } int RAW_Init(WINCE_RenderData* data) { const char* preferably = SDL_getenv("SDL_VIDEO_RENDERER"); if(preferably && 0 != SDL_strcasecmp(preferably, RAW_RENDER_NAME)) return 0; RawFrameBufferInfo rfbi = { 0 }; HDC hdc = GetDC(NULL); int result = ExtEscape(hdc, GETRAWFRAMEBUFFER, 0, NULL, sizeof(RawFrameBufferInfo), (char *) &rfbi); ReleaseDC(NULL, hdc); //disable if(result == 0 || rfbi.pFramePointer == 0 || rfbi.cxPixels == 0 || rfbi.cyPixels == 0 || rfbi.cxStride == 0 || rfbi.cyStride == 0) return 0; data->flags = FB_RAW_MODE; // fill FrameBufferInfo SDL_memset(&data->fb, 0, sizeof(FrameBufferInfo)); data->fb.xpitch = rfbi.cxStride; data->fb.ypitch = rfbi.cyStride; data->fb.width = rfbi.cxPixels; data->fb.height = rfbi.cyPixels; data->fb.offset = 0; if((FORMAT_565 & rfbi.wFormat) || 16 == rfbi.wBPP) data->format = SDL_PIXELFORMAT_RGB565; else if((FORMAT_555 & rfbi.wFormat) || 15 == rfbi.wBPP) data->format = SDL_PIXELFORMAT_RGB555; else data->format = 0; if(0 == data->format || 0 > WINCE_FixedGeometry(&data->fb, SDL_BYTESPERPIXEL(data->format), data->debug)) { SDL_SetError("RAW_Init: unknown hardware"); RAW_Quit(data); return 0; } data->pixels = rfbi.pFramePointer; return data->pixels ? 1 : 0; } void RAW_Quit(WINCE_RenderData* data) { } void FrameBufferInitialize(FrameBufferInfo* fb) { int orientation = GetFrameBufferOrientation(fb); // set correct start offset switch(orientation) { case ORIENTATION_UP: fb->offset = 0; break; case ORIENTATION_LEFT: fb->offset = __abs(fb->ypitch * (fb->height - 1)); break; case ORIENTATION_RIGHT: fb->offset = __abs(fb->xpitch * (fb->width - 1)); break; case ORIENTATION_DOWN: fb->offset = __abs(fb->xpitch * (fb->width - 1) + fb->ypitch * (fb->height - 1)); break; default: break; } //if(orientation != ORIENTATION_UP) switch(orientation) { case ORIENTATION_LEFT: FrameBufferRotate(fb, ORIENTATION_RIGHT); break; case ORIENTATION_RIGHT:FrameBufferRotate(fb, ORIENTATION_LEFT); break; case ORIENTATION_DOWN: FrameBufferRotate(fb, ORIENTATION_DOWN); break; default: break; } } int GetFrameBufferOrientation(const FrameBufferInfo* src) { if(src->xpitch > 0 && src->ypitch > 0) return ORIENTATION_UP; else if(src->xpitch > 0 && src->ypitch < 0) return ORIENTATION_LEFT; else if(src->xpitch < 0 && src->ypitch > 0) return ORIENTATION_RIGHT; else if(src->xpitch < 0 && src->ypitch < 0) return ORIENTATION_DOWN; return ORIENTATION_UNKNOWN; } void FrameBufferRotate(FrameBufferInfo* dst, int orientation) { FrameBufferInfo src; // copy dst -> src SDL_memcpy(&src, dst, sizeof(FrameBufferInfo)); switch(orientation) { case ORIENTATION_LEFT: dst->width = src.height; dst->height = src.width; dst->xpitch = src.ypitch; dst->ypitch = -src.xpitch; dst->offset = src.offset + src.xpitch * (src.width - 1); break; case ORIENTATION_RIGHT: dst->width = src.height; dst->height = src.width; dst->xpitch = -src.ypitch; dst->ypitch = src.xpitch; dst->offset = src.offset + src.ypitch * (src.height - 1); break; case ORIENTATION_DOWN: FrameBufferRotate(dst, ORIENTATION_LEFT); FrameBufferRotate(dst, ORIENTATION_LEFT); break; default: break; } } void PointerRotate(POINT* pt, const FrameBufferInfo* fb, int orientation) { switch(orientation) { case ORIENTATION_UP: break; case ORIENTATION_LEFT: { int temp = pt->y; pt->y = fb->height - pt->x; pt->x = temp; } break; case ORIENTATION_RIGHT: { int temp = pt->x; pt->x = fb->width - pt->y; pt->y = temp; } break; case ORIENTATION_DOWN: pt->x = fb->width - pt->x; pt->y = fb->height - pt->y; break; default: break; } } const char* GetOrientationName(int orientation) { switch(orientation) { case ORIENTATION_UP: return "UP"; case ORIENTATION_DOWN: return "DOWN"; case ORIENTATION_LEFT: return "LEFT"; case ORIENTATION_RIGHT: return "RIGHT"; default: break; } return "UNKNOWN"; } int WINCE_GetDMOrientation(void) { DEVMODE sDevMode = {0}; sDevMode.dmSize = sizeof(DEVMODE); sDevMode.dmFields = DM_DISPLAYORIENTATION; // DMDO_0, DMDO_90, DMDO_180, DMDO_270 if(DISP_CHANGE_BADMODE != ChangeDisplaySettingsEx(NULL, &sDevMode, 0, CDS_TEST, NULL)) switch(sDevMode.dmDisplayOrientation) { case DMDO_0: return DMDO_0; case DMDO_90: return DMDO_90; case DMDO_180: return DMDO_180; case DMDO_270: return DMDO_270; default: break; } SDL_SetError("WINCE_GetDMOrientation: ChangeDisplaySettingsEx return BADMODE"); return -1; } int WINCE_SetDMOrientation(int orientation) { DEVMODE sDevMode = {0}; sDevMode.dmSize = sizeof(DEVMODE); sDevMode.dmFields = DM_DISPLAYORIENTATION; switch(orientation) { case DMDO_0: sDevMode.dmDisplayOrientation = DMDO_0; break; case DMDO_90: sDevMode.dmDisplayOrientation = DMDO_90; break; case DMDO_180: sDevMode.dmDisplayOrientation = DMDO_180; break; case DMDO_270: sDevMode.dmDisplayOrientation = DMDO_270; break; default: return 0; } if(DISP_CHANGE_BADMODE != ChangeDisplaySettingsEx(NULL, &sDevMode, 0, CDS_RESET, NULL)) return 1; SDL_SetError("WINCE_SetDMOrientation: ChangeDisplaySettingsEx return BADMODE"); return -1; } void FrameBufferDumpInfo(const FrameBufferInfo* fb, const char* name) { printf("%s fb.width: %d\n", name, fb->width); printf("%s fb.height: %d\n", name, fb->height); printf("%s fb.xpitch: %d\n", name, fb->xpitch); printf("%s fb.ypitch: %d\n", name, fb->ypitch); printf("%s fb.offset: %d\n", name, fb->offset); int orientation = GetFrameBufferOrientation(fb); printf("%s fb.orientation: %d, %s\n", name, orientation, GetOrientationName(orientation)); } void UpdateLine16to16(const FrameBufferInfo* fb, const Uint16* src, Uint16* dst, Uint16 width) { if(2 == fb->xpitch) { switch(width) { case 1: *dst = *src; break; case 2: *((Uint32*) dst) = *((Uint32*) src); break; default: SDL_memcpy(dst, src, width * 2); break; } } else if(-2 == fb->xpitch) { while(width--) *dst-- = *src++; } else { while(width--) { *dst = *src++; dst += fb->xpitch / 2; } } } #endif // SDL_VIDEO_RENDER_GAPI