Mercurial > sdl-ios-xcode
view README.android @ 4872:231f8a1c5edd
Whoops, return "" even if the window is invalid.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 29 Aug 2010 16:28:04 -0700 |
parents | 8087bb208acf |
children | 144d9df7e611 |
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================================================================================ Simple DirectMedia Layer for Android ================================================================================ Requirements: Android NDK r4 or later ================================================================================ How the port works ================================================================================ - Android applications are Java-based, optionally with parts written in C - As SDL apps are C-based, we use a small Java shim that uses JNI to talk to the SDL library - This means that your application C code must be placed inside an android Java project, along with some C support code that communicates with Java - This eventually produces a standard Android .apk package ================================================================================ Building an app ================================================================================ Instructions: 1. Edit android/config.cfg to point to the location of the NDK 2. Run 'make -f Makefile.android'. If all goes well, libsdl.a should be created 3. Place your application source files in android/project/jni 4. Edit the Android.mk to include your source files 5. Run 'ndk-build' (a script provided by the NDK). This compiles the C source 6. Run 'ant' in android/testproject. This compiles the .java and eventually creates a .apk with the C source embedded 7. 'ant install' will push the apk to the device or emulator (if connected) ================================================================================ Known issues ================================================================================ - SDL audio (although it's mostly written, just not working properly yet) - TODO. I'm sure there's a bunch more stuff I haven't thought of