Mercurial > sdl-ios-xcode
view include/SDL_loadso.h @ 4243:22aec2e85b86 SDL-1.2
Fixed bug #797
Ryan C. Gordon 2009-09-19 08:25:21 PDT
This line in SDL_iconv_string (src/stdlib/SDL_iconv.c) ...
if (!fromcode || !*fromcode) {
tocode = "UTF-8";
}
Is probably supposed to assign to "fromcode" and not "tocode".
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 26 Sep 2009 10:37:28 +0000 |
parents | 4c4113c2162c |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** @file SDL_loadso.h * System dependent library loading routines */ /** @file SDL_loadso.h * Some things to keep in mind: * - These functions only work on C function names. Other languages may * have name mangling and intrinsic language support that varies from * compiler to compiler. * - Make sure you declare your function pointers with the same calling * convention as the actual library function. Your code will crash * mysteriously if you do not do this. * - Avoid namespace collisions. If you load a symbol from the library, * it is not defined whether or not it goes into the global symbol * namespace for the application. If it does and it conflicts with * symbols in your code or other shared libraries, you will not get * the results you expect. :) */ #ifndef _SDL_loadso_h #define _SDL_loadso_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * This function dynamically loads a shared object and returns a pointer * to the object handle (or NULL if there was an error). * The 'sofile' parameter is a system dependent name of the object file. */ extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile); /** * Given an object handle, this function looks up the address of the * named function in the shared object and returns it. This address * is no longer valid after calling SDL_UnloadObject(). */ extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name); /** Unload a shared object from memory */ extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_loadso_h */