Mercurial > sdl-ios-xcode
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Closed bug #74
Added DirectInput joystick code, contributed by Glenn Maynard.
This fixes a problem with the Windows Multimedia joystick driver
not showing all 6 axes on a GameCube controller converter, which
was donated by Jacob Kolding.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 21 May 2006 16:47:41 +0000 |
parents | 68f2b997758e |
children | e6cd882e3ac0 5baad3758427 |
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These are test programs for the SDL library: testver Check the version and dynamic loading and endianness testtypes Check to see if the data types are the correct size testhread Hacked up test of multi-threading testlock Hacked up test of multi-threading and locking testerror Tests multi-threaded error handling testsem Tests SDL's semaphore implementation testtimer Test the timer facilities loopwave Audio test -- loop playing a WAV file testcdrom Sample audio CD control program testkeys List the available keyboard keys testvidinfo Show the pixel format of the display and perfom the benchmark checkkeys Watch the key events to check the keyboard testwin Display a BMP image at various depths graywin Display a gray gradient and center mouse on spacebar testsprite Example of fast sprite movement on the screen testbitmap Test displaying 1-bit bitmaps testalpha Display an alpha faded icon -- paint with mouse testwm Test window manager -- title, icon, events threadwin Test multi-threaded event handling testgl A very simple example of using OpenGL with SDL testjoystick List joysticks and watch joystick events testoverlay Tests the software/hardware overlay functionality. testoverlay2 Tests the overlay flickering/scaling during playback. testblitspeed Tests performance of SDL's blitters and converters.