Mercurial > sdl-ios-xcode
view docs/man3/SDL_Surface.3 @ 1282:217f5d5a49e5
Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC)
From: jimrandomh
Subject: [SDL] Re: Modifier keys pressed during initialization stick
I wrote a simple test program which initializes SDL, prints the SDL
version number, then prints any keydown and keyup events with their
modifiers. (Source code below). Compilation was done using Visual
Studio 6, release mode.
My test sequence was:
Start a command prompt. Type the name of the test program.
shift down
enter down (program starts)
Wait for window to appear
enter up
shift up
spacebar down
spacebar up
Under Windows 98, the output was correct:
SDL 1.2.8
left shift down
shift-return down
shift-return up
left shift up
space down
space up
Under Windows 2000 and under Windows XP, the output was:
SDL 1.2.8
shift-space down
shift-space up
Since shift was not held at the time space was pressed, this is
incorrect. Similar results were observed with launching in different
ways (including double-clicking in Windows Explorer), so it does not
depend on the launching terminal.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 29 Jan 2006 07:57:13 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_Surface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Surface\- Graphical Surface Structure .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct SDL_Surface { Uint32 flags; /* Read-only */ SDL_PixelFormat *format; /* Read-only */ int w, h; /* Read-only */ Uint16 pitch; /* Read-only */ void *pixels; /* Read-write */ /* clipping information */ SDL_Rect clip_rect; /* Read-only */ /* Reference count -- used when freeing surface */ int refcount; /* Read-mostly */ /* This structure also contains private fields not shown here */ } SDL_Surface;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBflags\fR Surface flags .TP 20 \fBformat\fR Pixel \fIformat\fR .TP 20 \fBw, h\fR Width and height of the surface .TP 20 \fBpitch\fR Length of a surface scanline in bytes .TP 20 \fBpixels\fR Pointer to the actual pixel data .TP 20 \fBclip_rect\fR surface clip \fIrectangle\fR .SH "DESCRIPTION" .PP \fBSDL_Surface\fR\&'s represent areas of "graphical" memory, memory that can be drawn to\&. The video framebuffer is returned as a \fBSDL_Surface\fR by \fI\fBSDL_SetVideoMode\fP\fR and \fI\fBSDL_GetVideoSurface\fP\fR\&. Most of the fields should be pretty obvious\&. \fBw\fR and \fBh\fR are the width and height of the surface in pixels\&. \fBpixels\fR is a pointer to the actual pixel data, the surface should be \fIlocked\fR before accessing this field\&. The \fBclip_rect\fR field is the clipping rectangle as set by \fI\fBSDL_SetClipRect\fP\fR\&. .PP The following are supported in the \fBflags\fR field\&. .TP 20 \fBSDL_SWSURFACE\fP Surface is stored in system memory .TP 20 \fBSDL_HWSURFACE\fP Surface is stored in video memory .TP 20 \fBSDL_ASYNCBLIT\fP Surface uses asynchronous blits if possible .TP 20 \fBSDL_ANYFORMAT\fP Allows any pixel-format (Display surface) .TP 20 \fBSDL_HWPALETTE\fP Surface has exclusive palette .TP 20 \fBSDL_DOUBLEBUF\fP Surface is double buffered (Display surface) .TP 20 \fBSDL_FULLSCREEN\fP Surface is full screen (Display Surface) .TP 20 \fBSDL_OPENGL\fP Surface has an OpenGL context (Display Surface) .TP 20 \fBSDL_OPENGLBLIT\fP Surface supports OpenGL blitting (Display Surface) .TP 20 \fBSDL_RESIZABLE\fP Surface is resizable (Display Surface) .TP 20 \fBSDL_HWACCEL\fP Surface blit uses hardware acceleration .TP 20 \fBSDL_SRCCOLORKEY\fP Surface use colorkey blitting .TP 20 \fBSDL_RLEACCEL\fP Colorkey blitting is accelerated with RLE .TP 20 \fBSDL_SRCALPHA\fP Surface blit uses alpha blending .TP 20 \fBSDL_PREALLOC\fP Surface uses preallocated memory .SH "SEE ALSO" .PP \fI\fBSDL_PixelFormat\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01