view docs/html/sdlsurface.html @ 1282:217f5d5a49e5

Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC) From: jimrandomh Subject: [SDL] Re: Modifier keys pressed during initialization stick I wrote a simple test program which initializes SDL, prints the SDL version number, then prints any keydown and keyup events with their modifiers. (Source code below). Compilation was done using Visual Studio 6, release mode. My test sequence was: Start a command prompt. Type the name of the test program. shift down enter down (program starts) Wait for window to appear enter up shift up spacebar down spacebar up Under Windows 98, the output was correct: SDL 1.2.8 left shift down shift-return down shift-return up left shift up space down space up Under Windows 2000 and under Windows XP, the output was: SDL 1.2.8 shift-space down shift-space up Since shift was not held at the time space was pressed, this is incorrect. Similar results were observed with launching in different ways (including double-clicking in Windows Explorer), so it does not depend on the launching terminal.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 29 Jan 2006 07:57:13 +0000
parents 355632dca928
children
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<HTML
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><TITLE
>SDL_Surface</TITLE
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><H1
><A
NAME="SDLSURFACE"
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>SDL_Surface</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN3263"
></A
><H2
>Name</H2
>SDL_Surface&nbsp;--&nbsp;Graphical Surface Structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3266"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct SDL_Surface {
        Uint32 flags;                           /* Read-only */
        SDL_PixelFormat *format;                /* Read-only */
        int w, h;                               /* Read-only */
        Uint16 pitch;                           /* Read-only */
        void *pixels;                           /* Read-write */

        /* clipping information */
        SDL_Rect clip_rect;                     /* Read-only */

        /* Reference count -- used when freeing surface */
        int refcount;                           /* Read-mostly */

	/* This structure also contains private fields not shown here */
} SDL_Surface;</PRE
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3269"
></A
><H2
>Structure Data</H2
><DIV
CLASS="INFORMALTABLE"
><A
NAME="AEN3271"
></A
><P
></P
><TABLE
BORDER="0"
CLASS="CALSTABLE"
><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>flags</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Surface flags</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>format</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Pixel <A
HREF="sdlpixelformat.html"
>format</A
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>w, h</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Width and height of the surface</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>pitch</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Length of a surface scanline in bytes</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>pixels</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Pointer to the actual pixel data</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>clip_rect</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>surface clip <A
HREF="sdlrect.html"
>rectangle</A
></TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3300"
></A
><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
>'s represent areas of "graphical"
memory, memory that can be drawn to. The video framebuffer is returned
as a <SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
> by
<A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
>
and <A
HREF="sdlgetvideosurface.html"
><TT
CLASS="FUNCTION"
>SDL_GetVideoSurface</TT
></A
>.
Most of the fields should be pretty obvious.
<TT
CLASS="STRUCTFIELD"
><I
>w</I
></TT
> and <TT
CLASS="STRUCTFIELD"
><I
>h</I
></TT
> are the
width and height of the surface in pixels.
<TT
CLASS="STRUCTFIELD"
><I
>pixels</I
></TT
> is a pointer to the actual pixel data,
the surface should be <A
HREF="sdllocksurface.html"
>locked</A
>
before accessing this field. The <TT
CLASS="STRUCTFIELD"
><I
>clip_rect</I
></TT
> field
is the clipping rectangle as set by
<A
HREF="sdlsetcliprect.html"
><TT
CLASS="FUNCTION"
>SDL_SetClipRect</TT
></A
>.</P
><P
>The following are supported in the
<TT
CLASS="STRUCTFIELD"
><I
>flags</I
></TT
> field.</P
><DIV
CLASS="INFORMALTABLE"
><A
NAME="AEN3318"
></A
><P
></P
><TABLE
BORDER="1"
CLASS="CALSTABLE"
><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_SWSURFACE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Surface is stored in system memory</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_HWSURFACE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Surface is stored in video memory</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_ASYNCBLIT</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Surface uses asynchronous blits if possible</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_ANYFORMAT</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Allows any pixel-format (Display surface)</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_HWPALETTE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Surface has exclusive palette</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_DOUBLEBUF</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Surface is double buffered (Display surface)</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_FULLSCREEN</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Surface is full screen (Display Surface)</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_OPENGL</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Surface has an OpenGL context (Display Surface)</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_OPENGLBLIT</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Surface supports OpenGL blitting (Display Surface)</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_RESIZABLE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Surface is resizable (Display Surface)</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_HWACCEL</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Surface blit uses hardware acceleration</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_SRCCOLORKEY</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Surface use colorkey blitting</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_RLEACCEL</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Colorkey blitting is accelerated with RLE</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_SRCALPHA</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Surface blit uses alpha blending</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_PREALLOC</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Surface uses preallocated memory</TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3381"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlpixelformat.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_PixelFormat</SPAN
></A
></P
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