view docs/html/sdlsempost.html @ 1282:217f5d5a49e5

Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC) From: jimrandomh Subject: [SDL] Re: Modifier keys pressed during initialization stick I wrote a simple test program which initializes SDL, prints the SDL version number, then prints any keydown and keyup events with their modifiers. (Source code below). Compilation was done using Visual Studio 6, release mode. My test sequence was: Start a command prompt. Type the name of the test program. shift down enter down (program starts) Wait for window to appear enter up shift up spacebar down spacebar up Under Windows 98, the output was correct: SDL 1.2.8 left shift down shift-return down shift-return up left shift up space down space up Under Windows 2000 and under Windows XP, the output was: SDL 1.2.8 shift-space down shift-space up Since shift was not held at the time space was pressed, this is incorrect. Similar results were observed with launching in different ways (including double-clicking in Windows Explorer), so it does not depend on the launching terminal.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 29 Jan 2006 07:57:13 +0000
parents 355632dca928
children
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<HTML
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>SDL_SemPost</TITLE
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><H1
><A
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></A
>SDL_SemPost</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN8170"
></A
><H2
>Name</H2
>SDL_SemPost&nbsp;--&nbsp;Unlock a semaphore.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN8173"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN8174"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"
#include "SDL_thread.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SemPost</B
></CODE
>(SDL_sem *sem);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN8180"
></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_SemPost</TT
> unlocks the semaphore pointed to by
<TT
CLASS="PARAMETER"
><I
>sem</I
></TT
> and atomically increments the semaphores value.
Threads that were blocking on the semaphore may be scheduled after this call
succeeds.</P
><P
><TT
CLASS="FUNCTION"
>SDL_SemPost</TT
> should be called after a semaphore is locked by a successful call to
<A
HREF="sdlsemwait.html"
>SDL_SemWait</A
>,
<A
HREF="sdlsemtrywait.html"
>SDL_SemTryWait</A
> or
<A
HREF="sdlsemwaittimeout.html"
>SDL_SemWaitTimeout</A
>.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN8190"
></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> if successful or
<SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> if there was an error (leaving the semaphore unchanged).</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN8195"
></A
><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>SDL_SemPost(my_sem);</PRE
></P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN8199"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlcreatesemaphore.html"
><TT
CLASS="FUNCTION"
>SDL_CreateSemaphore</TT
></A
>,
<A
HREF="sdldestroysemaphore.html"
><TT
CLASS="FUNCTION"
>SDL_DestroySemaphore</TT
></A
>,
<A
HREF="sdlsemwait.html"
><TT
CLASS="FUNCTION"
>SDL_SemWait</TT
></A
>,
<A
HREF="sdlsemtrywait.html"
><TT
CLASS="FUNCTION"
>SDL_SemTryWait</TT
></A
>,
<A
HREF="sdlsemwaittimeout.html"
><TT
CLASS="FUNCTION"
>SDL_SemWaitTimeout</TT
></A
>,
<A
HREF="sdlsemvalue.html"
><TT
CLASS="FUNCTION"
>SDL_SemValue</TT
></A
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