Mercurial > sdl-ios-xcode
view docs/html/sdlmousemotionevent.html @ 1282:217f5d5a49e5
Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC)
From: jimrandomh
Subject: [SDL] Re: Modifier keys pressed during initialization stick
I wrote a simple test program which initializes SDL, prints the SDL
version number, then prints any keydown and keyup events with their
modifiers. (Source code below). Compilation was done using Visual
Studio 6, release mode.
My test sequence was:
Start a command prompt. Type the name of the test program.
shift down
enter down (program starts)
Wait for window to appear
enter up
shift up
spacebar down
spacebar up
Under Windows 98, the output was correct:
SDL 1.2.8
left shift down
shift-return down
shift-return up
left shift up
space down
space up
Under Windows 2000 and under Windows XP, the output was:
SDL 1.2.8
shift-space down
shift-space up
Since shift was not held at the time space was pressed, this is
incorrect. Similar results were observed with launching in different
ways (including double-clicking in Windows Explorer), so it does not
depend on the launching terminal.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 29 Jan 2006 07:57:13 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_MouseMotionEvent</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Event Structures." HREF="eventstructures.html"><LINK REL="PREVIOUS" TITLE="SDL_KeyboardEvent" HREF="sdlkeyboardevent.html"><LINK REL="NEXT" TITLE="SDL_MouseButtonEvent" HREF="sdlmousebuttonevent.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlkeyboardevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlmousebuttonevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLMOUSEMOTIONEVENT" ></A >SDL_MouseMotionEvent</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN4079" ></A ><H2 >Name</H2 >SDL_MouseMotionEvent -- Mouse motion event structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4082" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ Uint8 type; Uint8 state; Uint16 x, y; Sint16 xrel, yrel; } SDL_MouseMotionEvent;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4085" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN4087" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >type</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_MOUSEMOTION</TT ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >state</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >The current button state</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >x</I ></TT >, <TT CLASS="STRUCTFIELD" ><I >y</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >The X/Y coordinates of the mouse</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >xrel</I ></TT >, <TT CLASS="STRUCTFIELD" ><I >yrel</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Relative motion in the X/Y direction</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4109" ></A ><H2 >Description</H2 ><P ><SPAN CLASS="STRUCTNAME" >SDL_MouseMotionEvent</SPAN > is a member of the <A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A > union and is used when an event of type <TT CLASS="LITERAL" >SDL_MOUSEMOTION</TT > is reported.</P ><P >Simply put, a <TT CLASS="LITERAL" >SDL_MOUSEMOTION</TT > type event occurs when a user moves the mouse within the application window or when <A HREF="sdlwarpmouse.html" ><TT CLASS="FUNCTION" >SDL_WarpMouse</TT ></A > is called. Both the absolute (<TT CLASS="STRUCTFIELD" ><I >x</I ></TT > and <TT CLASS="STRUCTFIELD" ><I >y</I ></TT >) and relative (<TT CLASS="STRUCTFIELD" ><I >xrel</I ></TT > and <TT CLASS="STRUCTFIELD" ><I >yrel</I ></TT >) coordinates are reported along with the current button states (<TT CLASS="STRUCTFIELD" ><I >state</I ></TT >). The button state can be interpreted using the <TT CLASS="LITERAL" >SDL_BUTTON</TT > macro (see <A HREF="sdlgetmousestate.html" ><TT CLASS="FUNCTION" >SDL_GetMouseState</TT ></A >).</P ><P >If the cursor is hidden (<A HREF="sdlshowcursor.html" ><TT CLASS="FUNCTION" >SDL_ShowCursor</TT >(0)</A >) and the input is grabbed (<A HREF="sdlwmgrabinput.html" ><TT CLASS="FUNCTION" >SDL_WM_GrabInput</TT >(SDL_GRAB_ON)</A >), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4133" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A >, <A HREF="sdlmousebuttonevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_MouseButtonEvent</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlkeyboardevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlmousebuttonevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_KeyboardEvent</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_MouseButtonEvent</TD ></TR ></TABLE ></DIV ></BODY ></HTML >