Mercurial > sdl-ios-xcode
view docs/html/sdlaudiospec.html @ 1282:217f5d5a49e5
Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC)
From: jimrandomh
Subject: [SDL] Re: Modifier keys pressed during initialization stick
I wrote a simple test program which initializes SDL, prints the SDL
version number, then prints any keydown and keyup events with their
modifiers. (Source code below). Compilation was done using Visual
Studio 6, release mode.
My test sequence was:
Start a command prompt. Type the name of the test program.
shift down
enter down (program starts)
Wait for window to appear
enter up
shift up
spacebar down
spacebar up
Under Windows 98, the output was correct:
SDL 1.2.8
left shift down
shift-return down
shift-return up
left shift up
space down
space up
Under Windows 2000 and under Windows XP, the output was:
SDL 1.2.8
shift-space down
shift-space up
Since shift was not held at the time space was pressed, this is
incorrect. Similar results were observed with launching in different
ways (including double-clicking in Windows Explorer), so it does not
depend on the launching terminal.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 29 Jan 2006 07:57:13 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_AudioSpec</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Audio" HREF="audio.html"><LINK REL="PREVIOUS" TITLE="Audio" HREF="audio.html"><LINK REL="NEXT" TITLE="SDL_OpenAudio" HREF="sdlopenaudio.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="audio.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlopenaudio.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLAUDIOSPEC" ></A >SDL_AudioSpec</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6507" ></A ><H2 >Name</H2 >SDL_AudioSpec -- Audio Specification Structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6510" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ int freq; Uint16 format; Uint8 channels; Uint8 silence; Uint16 samples; Uint32 size; void (*callback)(void *userdata, Uint8 *stream, int len); void *userdata; } SDL_AudioSpec;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6513" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN6515" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >freq</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Audio frequency in samples per second</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >format</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Audio data format</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >channels</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Number of channels: 1 mono, 2 stereo</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >silence</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Audio buffer silence value (calculated)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >samples</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Audio buffer size in samples</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >size</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Audio buffer size in bytes (calculated)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >callback(..)</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Callback function for filling the audio buffer</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >userdata</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Pointer the user data which is passed to the callback function</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6550" ></A ><H2 >Description</H2 ><P >The <SPAN CLASS="STRUCTNAME" >SDL_AudioSpec</SPAN > structure is used to describe the format of some audio data. This structure is used by <A HREF="sdlopenaudio.html" ><TT CLASS="FUNCTION" >SDL_OpenAudio</TT ></A > and <A HREF="sdlloadwav.html" ><TT CLASS="FUNCTION" >SDL_LoadWAV</TT ></A >. While all fields are used by <TT CLASS="FUNCTION" >SDL_OpenAudio</TT > only <TT CLASS="STRUCTFIELD" ><I >freq</I ></TT >, <TT CLASS="STRUCTFIELD" ><I >format</I ></TT >, <TT CLASS="STRUCTFIELD" ><I >samples</I ></TT > and <TT CLASS="STRUCTFIELD" ><I >channels</I ></TT > are used by <TT CLASS="FUNCTION" >SDL_LoadWAV</TT >. We will detail these common members here.</P ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN6564" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >freq</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><P >The number of samples sent to the sound device every second. Common values are 11025, 22050 and 44100. The higher the better.</P ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >format</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><P >Specifies the size and type of each sample element <P ></P ><DIV CLASS="VARIABLELIST" ><DL ><DT ><TT CLASS="LITERAL" >AUDIO_U8</TT ></DT ><DD ><P >Unsigned 8-bit samples</P ></DD ><DT ><TT CLASS="LITERAL" >AUDIO_S8</TT ></DT ><DD ><P >Signed 8-bit samples</P ></DD ><DT ><TT CLASS="LITERAL" >AUDIO_U16</TT > or <TT CLASS="LITERAL" >AUDIO_U16LSB</TT ></DT ><DD ><P >Unsigned 16-bit little-endian samples</P ></DD ><DT ><TT CLASS="LITERAL" >AUDIO_S16</TT > or <TT CLASS="LITERAL" >AUDIO_S16LSB</TT ></DT ><DD ><P >Signed 16-bit little-endian samples</P ></DD ><DT ><TT CLASS="LITERAL" >AUDIO_U16MSB</TT ></DT ><DD ><P >Unsigned 16-bit big-endian samples</P ></DD ><DT ><TT CLASS="LITERAL" >AUDIO_S16MSB</TT ></DT ><DD ><P >Signed 16-bit big-endian samples</P ></DD ><DT ><TT CLASS="LITERAL" >AUDIO_U16SYS</TT ></DT ><DD ><P >Either <TT CLASS="LITERAL" >AUDIO_U16LSB</TT > or <TT CLASS="LITERAL" >AUDIO_U16MSB</TT > depending on you systems endianness</P ></DD ><DT ><TT CLASS="LITERAL" >AUDIO_S16SYS</TT ></DT ><DD ><P >Either <TT CLASS="LITERAL" >AUDIO_S16LSB</TT > or <TT CLASS="LITERAL" >AUDIO_S16MSB</TT > depending on you systems endianness</P ></DD ></DL ></DIV ></P ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >channels</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >The number of seperate sound channels. 1 is mono (single channel), 2 is stereo (dual channel).</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >samples</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >When used with <A HREF="sdlopenaudio.html" ><TT CLASS="FUNCTION" >SDL_OpenAudio</TT ></A > this refers to the size of the audio buffer in samples. A sample a chunk of audio data of the size specified in <TT CLASS="PARAMETER" ><I >format</I ></TT > mulitplied by the number of channels. When the <SPAN CLASS="STRUCTNAME" >SDL_AudioSpec</SPAN > is used with <A HREF="sdlloadwav.html" ><TT CLASS="FUNCTION" >SDL_LoadWAV</TT ></A > <TT CLASS="STRUCTFIELD" ><I >samples</I ></TT > is set to 4096.</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6639" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlopenaudio.html" ><TT CLASS="FUNCTION" >SDL_OpenAudio</TT ></A >, <A HREF="sdlloadwav.html" ><TT CLASS="FUNCTION" >SDL_LoadWAV</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="audio.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlopenaudio.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >Audio</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="audio.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_OpenAudio</TD ></TR ></TABLE ></DIV ></BODY ></HTML >