view docs/html/guidebasicsinit.html @ 1282:217f5d5a49e5

Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC) From: jimrandomh Subject: [SDL] Re: Modifier keys pressed during initialization stick I wrote a simple test program which initializes SDL, prints the SDL version number, then prints any keydown and keyup events with their modifiers. (Source code below). Compilation was done using Visual Studio 6, release mode. My test sequence was: Start a command prompt. Type the name of the test program. shift down enter down (program starts) Wait for window to appear enter up shift up spacebar down spacebar up Under Windows 98, the output was correct: SDL 1.2.8 left shift down shift-return down shift-return up left shift up space down space up Under Windows 2000 and under Windows XP, the output was: SDL 1.2.8 shift-space down shift-space up Since shift was not held at the time space was pressed, this is incorrect. Similar results were observed with launching in different ways (including double-clicking in Windows Explorer), so it does not depend on the launching terminal.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 29 Jan 2006 07:57:13 +0000
parents 355632dca928
children
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>Initializing SDL</TITLE
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>Initializing SDL</H1
><P
>SDL is composed of eight subsystems - Audio, CDROM, Event Handling, File I/O, Joystick Handling, Threading, Timers and Video. Before you can use any of these subsystems they must be initialized by calling <A
HREF="sdlinit.html"
><TT
CLASS="FUNCTION"
>SDL_Init</TT
></A
> (or <A
HREF="sdlinitsubsystem.html"
><TT
CLASS="FUNCTION"
>SDL_InitSubSystem</TT
></A
>). <TT
CLASS="FUNCTION"
>SDL_Init</TT
> must be called before any other SDL function. It automatically initializes the Event Handling, File I/O and Threading subsystems and it takes a parameter specifying which other subsystems to initialize. So, to initialize the default subsystems and the Video subsystems you would call:
<PRE
CLASS="PROGRAMLISTING"
>    SDL_Init ( SDL_INIT_VIDEO );</PRE
>
To initialize the default subsystems, the Video subsystem and the Timers subsystem you would call:
<PRE
CLASS="PROGRAMLISTING"
>    SDL_Init ( SDL_INIT_VIDEO | SDL_INIT_TIMER );</PRE
></P
><P
><TT
CLASS="FUNCTION"
>SDL_Init</TT
> is complemented by <A
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><TT
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>SDL_Quit</TT
></A
> (and <A
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><TT
CLASS="FUNCTION"
>SDL_QuitSubSystem</TT
></A
>). <TT
CLASS="FUNCTION"
>SDL_Quit</TT
> shuts down all subsystems, including the default ones. It should always be called before a SDL application exits.</P
><P
>With <TT
CLASS="FUNCTION"
>SDL_Init</TT
> and <TT
CLASS="FUNCTION"
>SDL_Quit</TT
> firmly embedded in your programmers toolkit you can write your first and most basic SDL application. However, we must be prepare to handle errors. Many SDL functions return a value and indicates whether the function has succeeded or failed, <TT
CLASS="FUNCTION"
>SDL_Init</TT
>, for instance, returns -1 if it could not initialize a subsystem. SDL provides a useful facility that allows you to determine exactly what the problem was, every time an error occurs within SDL an error message is stored which can be retrieved using <TT
CLASS="FUNCTION"
>SDL_GetError</TT
>. Use this often, you can never know too much about an error.</P
><DIV
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><P
><B
>Example 1-1. Initializing SDL</B
></P
><PRE
CLASS="PROGRAMLISTING"
>#include "SDL.h"   /* All SDL App's need this */
#include &#60;stdio.h&#62;

int main(int argc, char *argv[]) {
    
    printf("Initializing SDL.\n");
    
    /* Initialize defaults, Video and Audio */
    if((SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO)==-1)) { 
        printf("Could not initialize SDL: %s.\n", SDL_GetError());
        exit(-1);
    }

    printf("SDL initialized.\n");

    printf("Quiting SDL.\n");
    
    /* Shutdown all subsystems */
    SDL_Quit();
    
    printf("Quiting....\n");

    exit(0);
}&#13;</PRE
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