view docs/html/event.html @ 1282:217f5d5a49e5

Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC) From: jimrandomh Subject: [SDL] Re: Modifier keys pressed during initialization stick I wrote a simple test program which initializes SDL, prints the SDL version number, then prints any keydown and keyup events with their modifiers. (Source code below). Compilation was done using Visual Studio 6, release mode. My test sequence was: Start a command prompt. Type the name of the test program. shift down enter down (program starts) Wait for window to appear enter up shift up spacebar down spacebar up Under Windows 98, the output was correct: SDL 1.2.8 left shift down shift-return down shift-return up left shift up space down space up Under Windows 2000 and under Windows XP, the output was: SDL 1.2.8 shift-space down shift-space up Since shift was not held at the time space was pressed, this is incorrect. Similar results were observed with launching in different ways (including double-clicking in Windows Explorer), so it does not depend on the launching terminal.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 29 Jan 2006 07:57:13 +0000
parents 355632dca928
children
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>Chapter 8. Events</H1
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>SDL Event Structures.</A
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>Introduction</H1
><P
>Event handling allows your application to receive input from the user. Event handling is initalised (along with video) with a call to:
<PRE
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>SDL_Init(SDL_INIT_VIDEO);</PRE
>
Internally, SDL stores all the events waiting to be handled in an event queue. Using functions like <A
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><TT
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>SDL_PollEvent</TT
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> and <A
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>SDL_PeepEvents</TT
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> you can observe and handle waiting input events.</P
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>The key to event handling in SDL is the <A
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>SDL_Event</SPAN
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> union. The event queue itself is composed of a series of <SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
> unions, one for each waiting event. <SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
> unions are read from the queue with the <TT
CLASS="FUNCTION"
>SDL_PollEvent</TT
> function and it is then up to the application to process the information stored with them.</P
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