view README.Epoc @ 1282:217f5d5a49e5

Date: Sat, 15 Jan 2005 02:01:51 +0000 (UTC) From: jimrandomh Subject: [SDL] Re: Modifier keys pressed during initialization stick I wrote a simple test program which initializes SDL, prints the SDL version number, then prints any keydown and keyup events with their modifiers. (Source code below). Compilation was done using Visual Studio 6, release mode. My test sequence was: Start a command prompt. Type the name of the test program. shift down enter down (program starts) Wait for window to appear enter up shift up spacebar down spacebar up Under Windows 98, the output was correct: SDL 1.2.8 left shift down shift-return down shift-return up left shift up space down space up Under Windows 2000 and under Windows XP, the output was: SDL 1.2.8 shift-space down shift-space up Since shift was not held at the time space was pressed, this is incorrect. Similar results were observed with launching in different ways (including double-clicking in Windows Explorer), so it does not depend on the launching terminal.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 29 Jan 2006 07:57:13 +0000
parents 74a8f672f2f8
children
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==============================================================================
Using the Simple DirectMedia Layer with EPOC/SymbianOS 6.0
==============================================================================

==============================================================================
I.  Building the Simple DirectMedia Layer libraries:

  You can get Symbian SDK from: 
    http://www.symbian.com.
 
  First create "Epoc" directory under SDL main directory and unpack 
  EpocBuildFiles.zip in it.
   
  To build the librarys goto "epoc" directory and type:
    bldmake bldfiles
    abld makefile vc6 (for creating Microsoft Visual C++ makefiles)
    abld build wins udeb (building for wins emulator)
    abld build armi urel (building for real device)

==============================================================================
II. Building the Simple DirectMedia Layer programs:

  Building SDL test programs is easy once you have built the libraries:
    abld test build wins udeb
    abld test build armi urel

  Supported real screen resolutions
    320 x 200 x  8 bit
    320 x 200 x 12 bit
    640 x 200 x  8 bit
    640 x 200 x 12 bit
  Supported "emulated" screen resolutions 
    640 x 400 x  8 bit
    640 x 400 x 12 bit
    640 x 480 x  8 bit
    640 x 480 x 12 bit
  "Emulated" resolutions are implemented by by shrinking the screen vertically 
  i.e. only every second scanline is drawn. This is mainly ment to be used for 
  testing quick ports of programs. Using faked resolutions is a waste of memory 
  and cpu power!

==============================================================================
III. Running test programs

  Copy executable to the device and run it from the File manager.   The Esc 
  key quits demo programs. In Crystal, Exe programs do not appear in task list 
  nor in Extras :-(. Test programs are tested in Nokia 9210 Communicator.

  Special keys used in SDL:
    The Caps lock key enables or disables the virtual cursor. 
    Function keys are mapped as follows: 
    F1=chr+q, F2=chr+w,..., F8=chr+i, 
    F9=chr+a,..., F12=chr+d.

==============================================================================
IV.  Enjoy! :)

  If you have a project you'd like me to know about, or want to ask questions,
  go ahead and join the SDL developer's mailing list by sending e-mail to:

	sdl-request@libsdl.org

  and put "subscribe" into the subject of the message. Or alternatively you
  can use the web interface:

	http://www.libsdl.org/mailman/listinfo/sdl

  You can find more info about Epoc version of SDL from Hannu Viitala's 
  homepage
    http://www.mbnet.fi/~haviital
  
==============================================================================