Mercurial > sdl-ios-xcode
view src/video/nanox/SDL_nxmodes.c @ 957:217f119a19a0
Date: Thu, 2 Sep 2004 19:35:51 +0200
From: Max Horn
Subject: [Patch]: Improved menu code for SDLMain.m
the attached patch improves the menu setup for SDL apps built without a
.nib file. On 10.3, the application menus are empty with the current
SDL CVS version; after this patch, a proper app & window menu, with
"About", "Hide", "Quit", "Minimize" etc. entries are visible, just like
with the .nib enabled applications.
This *should* work on 10.2 and even 10.1, but I can't guarantee it, so
somebody should test there, ideally.
I also changed the way setupWorkingDirectory works by making use of the
Bundle APIs, that results in (IMO) less hackish code.
Finally, I added some "static" keywords to ensure that certain local
functions are not exported (that's just a paranoia change, I guess:
never pollute linker namespaces if you can avoid it).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 17 Sep 2004 13:28:12 +0000 |
parents | b8d311d90021 |
children | 604d73db6802 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga Copyright (C) 2001 Hsieh-Fu Tsai This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Hsieh-Fu Tsai clare@setabox.com */ #include <stdlib.h> #include "SDL_nxmodes_c.h" SDL_Rect ** NX_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags) { if (flags & SDL_FULLSCREEN) return SDL_modelist ; if (SDL_Visual.bpp == format -> BitsPerPixel) { return ((SDL_Rect **) -1) ; } else { return ((SDL_Rect **) 0) ; } } void NX_FreeVideoModes (_THIS) { int i ; if (SDL_modelist) { for (i = 0; SDL_modelist [i]; ++ i) { free (SDL_modelist [i]) ; } free (SDL_modelist) ; SDL_modelist = NULL; } } int NX_EnterFullScreen (_THIS) { if (! currently_fullscreen) { GR_SCREEN_INFO si ; GrGetScreenInfo (& si) ; GrResizeWindow (FSwindow, si.cols, si.rows) ; GrUnmapWindow (SDL_Window) ; GrMapWindow (FSwindow) ; GrRaiseWindow (FSwindow) ; GrSetFocus (FSwindow) ; currently_fullscreen = 1 ; } return 1 ; } int NX_LeaveFullScreen (_THIS) { if (currently_fullscreen) { GrUnmapWindow (FSwindow) ; GrMapWindow (SDL_Window) ; GrRaiseWindow (SDL_Window) ; GrSetFocus (SDL_Window) ; currently_fullscreen = 0 ; } return 0 ; }