view src/video/dummy/SDL_nullvideo.c @ 957:217f119a19a0

Date: Thu, 2 Sep 2004 19:35:51 +0200 From: Max Horn Subject: [Patch]: Improved menu code for SDLMain.m the attached patch improves the menu setup for SDL apps built without a .nib file. On 10.3, the application menus are empty with the current SDL CVS version; after this patch, a proper app & window menu, with "About", "Hide", "Quit", "Minimize" etc. entries are visible, just like with the .nib enabled applications. This *should* work on 10.2 and even 10.1, but I can't guarantee it, so somebody should test there, ideally. I also changed the way setupWorkingDirectory works by making use of the Bundle APIs, that results in (IMO) less hackish code. Finally, I added some "static" keywords to ensure that certain local functions are not exported (that's just a paranoia change, I guess: never pollute linker namespaces if you can avoid it).
author Sam Lantinga <slouken@libsdl.org>
date Fri, 17 Sep 2004 13:28:12 +0000
parents b8d311d90021
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Dummy SDL video driver implementation; this is just enough to make an
 *  SDL-based application THINK it's got a working video driver, for
 *  applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
 *  and also for use as a collection of stubs when porting SDL to a new
 *  platform for which you haven't yet written a valid video driver.
 *
 * This is also a great way to determine bottlenecks: if you think that SDL
 *  is a performance problem for a given platform, enable this driver, and
 *  then see if your application runs faster without video overhead.
 *
 * Initial work by Ryan C. Gordon (icculus@linuxgames.com). A good portion
 *  of this was cut-and-pasted from Stephane Peter's work in the AAlib
 *  SDL video driver.  Renamed to "DUMMY" by Sam Lantinga.
 */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels_c.h"
#include "SDL_events_c.h"

#include "SDL_nullvideo.h"
#include "SDL_nullevents_c.h"
#include "SDL_nullmouse_c.h"

#define DUMMYVID_DRIVER_NAME "dummy"

/* Initialization/Query functions */
static int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
static void DUMMY_VideoQuit(_THIS);

/* Hardware surface functions */
static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface);
static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface);
static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface);

/* etc. */
static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects);

/* DUMMY driver bootstrap functions */

static int DUMMY_Available(void)
{
	const char *envr = getenv("SDL_VIDEODRIVER");
	if ((envr) && (strcmp(envr, DUMMYVID_DRIVER_NAME) == 0)) {
		return(1);
	}

	return(0);
}

static void DUMMY_DeleteDevice(SDL_VideoDevice *device)
{
	free(device->hidden);
	free(device);
}

static SDL_VideoDevice *DUMMY_CreateDevice(int devindex)
{
	SDL_VideoDevice *device;

	/* Initialize all variables that we clean on shutdown */
	device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice));
	if ( device ) {
		memset(device, 0, (sizeof *device));
		device->hidden = (struct SDL_PrivateVideoData *)
				malloc((sizeof *device->hidden));
	}
	if ( (device == NULL) || (device->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( device ) {
			free(device);
		}
		return(0);
	}
	memset(device->hidden, 0, (sizeof *device->hidden));

	/* Set the function pointers */
	device->VideoInit = DUMMY_VideoInit;
	device->ListModes = DUMMY_ListModes;
	device->SetVideoMode = DUMMY_SetVideoMode;
	device->CreateYUVOverlay = NULL;
	device->SetColors = DUMMY_SetColors;
	device->UpdateRects = DUMMY_UpdateRects;
	device->VideoQuit = DUMMY_VideoQuit;
	device->AllocHWSurface = DUMMY_AllocHWSurface;
	device->CheckHWBlit = NULL;
	device->FillHWRect = NULL;
	device->SetHWColorKey = NULL;
	device->SetHWAlpha = NULL;
	device->LockHWSurface = DUMMY_LockHWSurface;
	device->UnlockHWSurface = DUMMY_UnlockHWSurface;
	device->FlipHWSurface = NULL;
	device->FreeHWSurface = DUMMY_FreeHWSurface;
	device->SetCaption = NULL;
	device->SetIcon = NULL;
	device->IconifyWindow = NULL;
	device->GrabInput = NULL;
	device->GetWMInfo = NULL;
	device->InitOSKeymap = DUMMY_InitOSKeymap;
	device->PumpEvents = DUMMY_PumpEvents;

	device->free = DUMMY_DeleteDevice;

	return device;
}

VideoBootStrap DUMMY_bootstrap = {
	DUMMYVID_DRIVER_NAME, "SDL dummy video driver",
	DUMMY_Available, DUMMY_CreateDevice
};


int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
	fprintf(stderr, "WARNING: You are using the SDL dummy video driver!\n");

	/* Determine the screen depth (use default 8-bit depth) */
	/* we change this during the SDL_SetVideoMode implementation... */
	vformat->BitsPerPixel = 8;
	vformat->BytesPerPixel = 1;

	/* We're done! */
	return(0);
}

SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
   	 return (SDL_Rect **) -1;
}

SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current,
				int width, int height, int bpp, Uint32 flags)
{
	if ( this->hidden->buffer ) {
		free( this->hidden->buffer );
	}

	this->hidden->buffer = malloc(width * height * (bpp / 8));
	if ( ! this->hidden->buffer ) {
		SDL_SetError("Couldn't allocate buffer for requested mode");
		return(NULL);
	}

/* 	printf("Setting mode %dx%d\n", width, height); */

	memset(this->hidden->buffer, 0, width * height * (bpp / 8));

	/* Allocate the new pixel format for the screen */
	if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
		free(this->hidden->buffer);
		this->hidden->buffer = NULL;
		SDL_SetError("Couldn't allocate new pixel format for requested mode");
		return(NULL);
	}

	/* Set up the new mode framebuffer */
	current->flags = flags & SDL_FULLSCREEN;
	this->hidden->w = current->w = width;
	this->hidden->h = current->h = height;
	current->pitch = current->w * (bpp / 8);
	current->pixels = this->hidden->buffer;

	/* We're done */
	return(current);
}

/* We don't actually allow hardware surfaces other than the main one */
static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface)
{
	return(-1);
}
static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface)
{
	return;
}

/* We need to wait for vertical retrace on page flipped displays */
static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface)
{
	return(0);
}

static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
	return;
}

static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
{
	/* do nothing. */
}

int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
	/* do nothing of note. */
	return(1);
}

/* Note:  If we are terminated, this could be called in the middle of
   another SDL video routine -- notably UpdateRects.
*/
void DUMMY_VideoQuit(_THIS)
{
	if (this->screen->pixels != NULL)
	{
		free(this->screen->pixels);
		this->screen->pixels = NULL;
	}
}