view src/audio/nto/SDL_nto_audio.h @ 957:217f119a19a0

Date: Thu, 2 Sep 2004 19:35:51 +0200 From: Max Horn Subject: [Patch]: Improved menu code for SDLMain.m the attached patch improves the menu setup for SDL apps built without a .nib file. On 10.3, the application menus are empty with the current SDL CVS version; after this patch, a proper app & window menu, with "About", "Hide", "Quit", "Minimize" etc. entries are visible, just like with the .nib enabled applications. This *should* work on 10.2 and even 10.1, but I can't guarantee it, so somebody should test there, ideally. I also changed the way setupWorkingDirectory works by making use of the Bundle APIs, that results in (IMO) less hackish code. Finally, I added some "static" keywords to ensure that certain local functions are not exported (that's just a paranoia change, I guess: never pollute linker namespaces if you can avoid it).
author Sam Lantinga <slouken@libsdl.org>
date Fri, 17 Sep 2004 13:28:12 +0000
parents b8d311d90021
children 19418e4422cb
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifndef __SDL_NTO_AUDIO_H__
#define __SDL_NTO_AUDIO_H__

#include "SDL_sysaudio.h"
#include <sys/asoundlib.h>

/* Hidden "this" pointer for the audio functions */
#define _THIS	SDL_AudioDevice *this

struct SDL_PrivateAudioData
{
    /* The audio device handle */
    int cardno;
    int deviceno;
    snd_pcm_t* audio_handle;

    /* The audio file descriptor */
    int audio_fd;

    /* The parent process id, to detect when application quits */
    pid_t parent;

    /* Raw mixing buffer */
    Uint8* pcm_buf;
    Uint32 pcm_len;

    /* QSA parameters */
    snd_pcm_channel_status_t cstatus;
    snd_pcm_channel_params_t cparams;
    snd_pcm_channel_setup_t  csetup;
};

#define cardno          (this->hidden->cardno)
#define deviceno        (this->hidden->deviceno)
#define audio_handle    (this->hidden->audio_handle)
#define audio_fd        (this->hidden->audio_fd)
#define parent          (this->hidden->parent)
#define pcm_buf         (this->hidden->pcm_buf)
#define pcm_len         (this->hidden->pcm_len)
#define cstatus         (this->hidden->cstatus)
#define cparams         (this->hidden->cparams)
#define csetup          (this->hidden->csetup)

#endif /* __SDL_NTO_AUDIO_H__ */