Mercurial > sdl-ios-xcode
view src/audio/mint/SDL_mintaudio.c @ 957:217f119a19a0
Date: Thu, 2 Sep 2004 19:35:51 +0200
From: Max Horn
Subject: [Patch]: Improved menu code for SDLMain.m
the attached patch improves the menu setup for SDL apps built without a
.nib file. On 10.3, the application menus are empty with the current
SDL CVS version; after this patch, a proper app & window menu, with
"About", "Hide", "Quit", "Minimize" etc. entries are visible, just like
with the .nib enabled applications.
This *should* work on 10.2 and even 10.1, but I can't guarantee it, so
somebody should test there, ideally.
I also changed the way setupWorkingDirectory works by making use of the
Bundle APIs, that results in (IMO) less hackish code.
Finally, I added some "static" keywords to ensure that certain local
functions are not exported (that's just a paranoia change, I guess:
never pollute linker namespaces if you can avoid it).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 17 Sep 2004 13:28:12 +0000 |
parents | b8d311d90021 |
children | 185acc07127a |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* Audio interrupt variables and callback function Patrice Mandin */ #include <string.h> #include "SDL_types.h" #include "SDL_audio.h" #include "SDL_mintaudio.h" #include "SDL_mintaudio_stfa.h" /* The audio device */ SDL_AudioDevice *SDL_MintAudio_device; Uint8 *SDL_MintAudio_audiobuf[2]; /* Pointers to buffers */ unsigned long SDL_MintAudio_audiosize; /* Length of audio buffer=spec->size */ unsigned short SDL_MintAudio_numbuf; /* Buffer to play */ unsigned short SDL_MintAudio_mutex; cookie_stfa_t *SDL_MintAudio_stfa; /* The callback function, called by each driver whenever needed */ void SDL_MintAudio_Callback(void) { Uint8 *buffer; buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf]; memset(buffer, SDL_MintAudio_device->spec.silence, SDL_MintAudio_device->spec.size); if ( ! SDL_MintAudio_device->paused ) { if ( SDL_MintAudio_device->convert.needed ) { SDL_MintAudio_device->spec.callback(SDL_MintAudio_device->spec.userdata, (Uint8 *)SDL_MintAudio_device->convert.buf,SDL_MintAudio_device->convert.len); SDL_ConvertAudio(&SDL_MintAudio_device->convert); memcpy(buffer, SDL_MintAudio_device->convert.buf, SDL_MintAudio_device->convert.len_cvt); } else { SDL_MintAudio_device->spec.callback(SDL_MintAudio_device->spec.userdata, buffer, SDL_MintAudio_device->spec.size); } } } /* Simple function to search for the nearest frequency */ int SDL_MintAudio_SearchFrequency(_THIS, int falcon_codec, int desired_freq) { int i; /* Only 1 freq ? */ if (MINTAUDIO_nfreq==1) { return(MINTAUDIO_sfreq); } /* Check the array */ for (i=MINTAUDIO_sfreq; i<MINTAUDIO_nfreq-1; i++) { /* Remove unusable falcon codec frequencies */ if (falcon_codec) { if ((i==6) || (i==8) || (i==10)) { continue; } } if (desired_freq >= ((MINTAUDIO_hardfreq[i]+MINTAUDIO_hardfreq[i+1])>>1)) { return i; } } /* Not in the array, give the latest */ return MINTAUDIO_nfreq-1; }