view docs/man3/SDL_JoystickOpen.3 @ 957:217f119a19a0

Date: Thu, 2 Sep 2004 19:35:51 +0200 From: Max Horn Subject: [Patch]: Improved menu code for SDLMain.m the attached patch improves the menu setup for SDL apps built without a .nib file. On 10.3, the application menus are empty with the current SDL CVS version; after this patch, a proper app & window menu, with "About", "Hide", "Quit", "Minimize" etc. entries are visible, just like with the .nib enabled applications. This *should* work on 10.2 and even 10.1, but I can't guarantee it, so somebody should test there, ideally. I also changed the way setupWorkingDirectory works by making use of the Bundle APIs, that results in (IMO) less hackish code. Finally, I added some "static" keywords to ensure that certain local functions are not exported (that's just a paranoia change, I guess: never pollute linker namespaces if you can avoid it).
author Sam Lantinga <slouken@libsdl.org>
date Fri, 17 Sep 2004 13:28:12 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
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.TH "SDL_JoystickOpen" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_JoystickOpen\- Opens a joystick for use\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_Joystick *\fBSDL_JoystickOpen\fP\fR(\fBint index\fR);
.SH "DESCRIPTION"
.PP
Opens a joystick for use within SDL\&. The \fBindex\fR refers to the N\&'th joystick in the system\&. A joystick must be opened before it game be used\&.
.SH "RETURN VALUE"
.PP
Returns a \fBSDL_Joystick\fR structure on success\&. \fBNULL\fR on failure\&.
.SH "EXAMPLES"
.PP
.PP
.nf
\f(CWSDL_Joystick *joy;
// Check for joystick
if(SDL_NumJoysticks()>0){
  // Open joystick
  joy=SDL_JoystickOpen(0);
  
  if(joy)
  {
    printf("Opened Joystick 0
");
    printf("Name: %s
", SDL_JoystickName(0));
    printf("Number of Axes: %d
", SDL_JoystickNumAxes(joy));
    printf("Number of Buttons: %d
", SDL_JoystickNumButtons(joy));
    printf("Number of Balls: %d
", SDL_JoystickNumBalls(joy));
  }
  else
    printf("Couldn\&'t open Joystick 0
");
  
  // Close if opened
  if(SDL_JoystickOpened(0))
    SDL_JoystickClose(joy);
}\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_JoystickClose\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00