Mercurial > sdl-ios-xcode
view test/testmmousetablet.c @ 2735:204be4fc2726
Final merge of Google Summer of Code 2008 work...
Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 27 Aug 2008 15:10:03 +0000 |
parents | dd25eabe441c |
children | ae653575d4af |
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#include <stdio.h> #include "SDL.h" SDL_Surface* screen; int quit=0; int main() { SDL_Event event; int mice; int i; printf("Initing...\n"); if (SDL_Init(0)!=0) { return 1; } if (SDL_InitSubSystem(SDL_INIT_VIDEO)!=0) { return 1; } else { screen = SDL_SetVideoMode(640, 480, 32, SDL_DOUBLEBUF); } mice = SDL_GetNumMice(); printf("%d pointing devices found\n", mice); for(i=0; i<mice; ++i) { printf("device index: %d name:%s\n",i,SDL_GetMouseName(i)); } while(quit!=1) { if(SDL_PollEvent(&event)==0) {} else { switch (event.type) { case SDL_MOUSEMOTION: printf("Device id: %d x: %d y: %d relx: %d rely: %d pressure: %d\n \ pressure_max: %d pressure_min: %d current cursor:%d\n", event.motion.which, event.motion.x,\ event.motion.y, event.motion.xrel, event.motion.yrel, event.motion.pressure, event.motion.pressure_max,\ event.motion.pressure_min, event.motion.cursor); break; case SDL_PROXIMITYIN: printf("proximity in id: %d x: %d y: %d\n", (int) event.proximity.which, event.proximity.x, event.proximity.y); break; case SDL_PROXIMITYOUT: printf("proximity out id: %d x: %d y: %d\n", (int) event.proximity.which, event.proximity.x, event.proximity.y); break; case SDL_MOUSEBUTTONDOWN: printf("mouse button down id: %d button:%d\n", event.button.which, event.button.button); break; case SDL_MOUSEBUTTONUP: printf("mouse button up id: %d button: %d\n", event.button.which, event.button.button); break; case SDL_QUIT: printf("Quitting\n"); SDL_QuitSubSystem(SDL_INIT_VIDEO); SDL_Quit(); quit=1; break; } } } return 0; }