Mercurial > sdl-ios-xcode
view test/testcursor.c @ 2185:2032348afed1
This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
available and to keep people form having to install yet another library I have added the essential parts of Xmu in
src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
possible for gamma support to be implemented based on a single color map per application.
Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Thu, 12 Jul 2007 20:00:50 +0000 |
parents | 3bdb1408f734 |
children | 14d32495a502 |
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#include <stdio.h> #include <stdlib.h> #include "SDL.h" /* This is an example 16x16 cursor top left : black top right : inverted color or black bottom left: white bottom right: transparent (swap left and right for different endianness) */ Uint16 cursor_data[16] = { 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000 }; Uint16 cursor_mask[16] = { 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00, 0xff00 }; /* another test cursor: smaller than 16x16, and with an odd height */ Uint8 small_cursor_data[11] = { 0x00, 0x18, 0x08, 0x38, 0x44, 0x54, 0x44, 0x38, 0x20, 0x20, 0x00 }; Uint8 small_cursor_mask[11] = { 0x3C, 0x3C, 0x3C, 0x7C, 0xC6, 0xC6, 0xC6, 0x7C, 0x78, 0x70, 0x70 }; /* XPM */ static const char *arrow[] = { /* width height num_colors chars_per_pixel */ " 32 32 3 1", /* colors */ "X c #000000", ". c #ffffff", " c None", /* pixels */ "X ", "XX ", "X.X ", "X..X ", "X...X ", "X....X ", "X.....X ", "X......X ", "X.......X ", "X........X ", "X.....XXXXX ", "X..X..X ", "X.X X..X ", "XX X..X ", "X X..X ", " X..X ", " X..X ", " X..X ", " XX ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", "0,0" }; static SDL_Cursor * create_arrow_cursor() { int i, row, col; Uint8 data[4 * 32]; Uint8 mask[4 * 32]; int hot_x, hot_y; i = -1; for (row = 0; row < 32; ++row) { for (col = 0; col < 32; ++col) { if (col % 8) { data[i] <<= 1; mask[i] <<= 1; } else { ++i; data[i] = mask[i] = 0; } switch (arrow[4 + row][col]) { case 'X': data[i] |= 0x01; mask[i] |= 0x01; break; case '.': mask[i] |= 0x01; break; case ' ': break; } } } sscanf(arrow[4 + row], "%d,%d", &hot_x, &hot_y); return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); } int main(int argc, char *argv[]) { SDL_Surface *screen; SDL_bool quit = SDL_FALSE, first_time = SDL_TRUE; SDL_Cursor *cursor[3]; int current; /* Load the SDL library */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } screen = SDL_SetVideoMode(320, 200, 8, SDL_ANYFORMAT); if (screen == NULL) { fprintf(stderr, "Couldn't initialize video mode: %s\n", SDL_GetError()); return (1); } SDL_FillRect(screen, NULL, 0x664422); cursor[0] = SDL_CreateCursor((Uint8 *) cursor_data, (Uint8 *) cursor_mask, 16, 16, 8, 8); if (cursor[0] == NULL) { fprintf(stderr, "Couldn't initialize test cursor: %s\n", SDL_GetError()); SDL_Quit(); return (1); } cursor[1] = create_arrow_cursor(); if (cursor[1] == NULL) { fprintf(stderr, "Couldn't initialize arrow cursor: %s\n", SDL_GetError()); SDL_FreeCursor(cursor[0]); SDL_Quit(); return (1); } cursor[2] = SDL_CreateCursor(small_cursor_data, small_cursor_mask, 8, 11, 3, 5); if (cursor[2] == NULL) { fprintf(stderr, "Couldn't initialize test cursor: %s\n", SDL_GetError()); SDL_Quit(); return (1); } current = 0; SDL_SetCursor(cursor[current]); while (!quit) { SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_MOUSEBUTTONDOWN: current = (current + 1) % 3; SDL_SetCursor(cursor[current]); break; case SDL_KEYDOWN: if (event.key.keysym.sym == SDLK_ESCAPE) { quit = SDL_TRUE; } break; case SDL_QUIT: quit = SDL_TRUE; break; } } SDL_Flip(screen); SDL_Delay(1); } SDL_FreeCursor(cursor[0]); SDL_FreeCursor(cursor[1]); SDL_FreeCursor(cursor[2]); SDL_Quit(); return (0); }