Mercurial > sdl-ios-xcode
view test/testbitmap.c @ 2185:2032348afed1
This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
available and to keep people form having to install yet another library I have added the essential parts of Xmu in
src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
possible for gamma support to be implemented based on a single color map per application.
Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Thu, 12 Jul 2007 20:00:50 +0000 |
parents | c121d94672cb |
children | 7e449145b6ca f55c87ae336b |
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/* Simple program: Test bitmap blits */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL.h" #include "picture.xbm" /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } SDL_Surface * LoadXBM(SDL_Surface * screen, int w, int h, Uint8 * bits) { SDL_Surface *bitmap; Uint8 *line; /* Allocate the bitmap */ bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0); if (bitmap == NULL) { fprintf(stderr, "Couldn't allocate bitmap: %s\n", SDL_GetError()); return (NULL); } /* Copy the pixels */ line = (Uint8 *) bitmap->pixels; w = (w + 7) / 8; while (h--) { memcpy(line, bits, w); /* X11 Bitmap images have the bits reversed */ { int i, j; Uint8 *buf, byte; for (buf = line, i = 0; i < w; ++i, ++buf) { byte = *buf; *buf = 0; for (j = 7; j >= 0; --j) { *buf |= (byte & 0x01) << j; byte >>= 1; } } } line += bitmap->pitch; bits += w; } return (bitmap); } int main(int argc, char *argv[]) { SDL_Surface *screen; SDL_Surface *bitmap; Uint8 video_bpp; Uint32 videoflags; Uint8 *buffer; int i, k, done; SDL_Event event; Uint16 *buffer16; Uint16 color; Uint8 gradient; SDL_Color palette[256]; /* Initialize SDL */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } video_bpp = 0; videoflags = SDL_SWSURFACE; while (argc > 1) { --argc; if (strcmp(argv[argc - 1], "-bpp") == 0) { video_bpp = atoi(argv[argc]); --argc; } else if (strcmp(argv[argc], "-warp") == 0) { videoflags |= SDL_HWPALETTE; } else if (strcmp(argv[argc], "-hw") == 0) { videoflags |= SDL_HWSURFACE; } else if (strcmp(argv[argc], "-fullscreen") == 0) { videoflags |= SDL_FULLSCREEN; } else { fprintf(stderr, "Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n", argv[0]); quit(1); } } /* Set 640x480 video mode */ if ((screen = SDL_SetVideoMode(640, 480, video_bpp, videoflags)) == NULL) { fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", video_bpp, SDL_GetError()); quit(2); } if (video_bpp == 8) { /* Set a gray colormap, reverse order from white to black */ for (i = 0; i < 256; ++i) { palette[i].r = 255 - i; palette[i].g = 255 - i; palette[i].b = 255 - i; } SDL_SetColors(screen, palette, 0, 256); } /* Set the surface pixels and refresh! */ if (SDL_LockSurface(screen) < 0) { fprintf(stderr, "Couldn't lock the display surface: %s\n", SDL_GetError()); quit(2); } buffer = (Uint8 *) screen->pixels; if (screen->format->BytesPerPixel != 2) { for (i = 0; i < screen->h; ++i) { memset(buffer, (i * 255) / screen->h, screen->pitch); buffer += screen->pitch; } } else { for (i = 0; i < screen->h; ++i) { gradient = ((i * 255) / screen->h); color = SDL_MapRGB(screen->format, gradient, gradient, gradient); buffer16 = (Uint16 *) buffer; for (k = 0; k < screen->w; k++) { *(buffer16 + k) = color; } buffer += screen->pitch; } } SDL_UnlockSurface(screen); SDL_UpdateRect(screen, 0, 0, 0, 0); /* Load the bitmap */ bitmap = LoadXBM(screen, picture_width, picture_height, (Uint8 *) picture_bits); if (bitmap == NULL) { quit(1); } /* Wait for a keystroke */ done = 0; while (!done) { /* Check for events */ while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_MOUSEBUTTONDOWN: { SDL_Rect dst; dst.x = event.button.x - bitmap->w / 2; dst.y = event.button.y - bitmap->h / 2; dst.w = bitmap->w; dst.h = bitmap->h; SDL_BlitSurface(bitmap, NULL, screen, &dst); SDL_UpdateRects(screen, 1, &dst); } break; case SDL_KEYDOWN: /* Any key press quits the app... */ done = 1; break; case SDL_QUIT: done = 1; break; default: break; } } } SDL_FreeSurface(bitmap); SDL_Quit(); return (0); }