Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11dyn.h @ 2185:2032348afed1
This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
available and to keep people form having to install yet another library I have added the essential parts of Xmu in
src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
possible for gamma support to be implemented based on a single color map per application.
Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.
author | Bob Pendleton <bob@pendleton.com> |
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date | Thu, 12 Jul 2007 20:00:50 +0000 |
parents | a344e42bce3b |
children | c7bcf84ba1b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_x11dyn_h #define _SDL_x11dyn_h #include <X11/Xlib.h> #include <X11/Xutil.h> #include <X11/Xatom.h> #include <X11/Xlibint.h> #include <X11/Xproto.h> #include "../Xext/extensions/Xext.h" #include "../Xext/extensions/extutil.h" #ifndef NO_SHARED_MEMORY #include <sys/ipc.h> #include <sys/shm.h> #include <X11/extensions/XShm.h> #endif #if SDL_VIDEO_DRIVER_X11_XRANDR #include <X11/extensions/Xrandr.h> #endif /* * When using the "dynamic X11" functionality, we duplicate all the Xlib * symbols that would be referenced by SDL inside of SDL itself. * These duplicated symbols just serve as passthroughs to the functions * in Xlib, that was dynamically loaded. * * This allows us to use Xlib as-is when linking against it directly, but * also handles all the strange cases where there was code in the Xlib * headers that may or may not exist or vary on a given platform. */ #ifdef __cplusplus extern "C" { #endif /* evil function signatures... */ typedef Bool(*SDL_X11_XESetWireToEventRetType) (Display *, XEvent *, xEvent *); typedef int (*SDL_X11_XSynchronizeRetType) (Display *); typedef Status(*SDL_X11_XESetEventToWireRetType) (Display *, XEvent *, xEvent *); int SDL_X11_LoadSymbols(void); void SDL_X11_UnloadSymbols(void); /* That's really annoying...make this a function pointer no matter what. */ #ifdef X_HAVE_UTF8_STRING extern XIC(*pXCreateIC) (XIM, ...); #endif /* These SDL_X11_HAVE_* flags are here whether you have dynamic X11 or not. */ #define SDL_X11_MODULE(modname) extern int SDL_X11_HAVE_##modname; #define SDL_X11_SYM(rc,fn,params,args,ret) #include "SDL_x11sym.h" #undef SDL_X11_MODULE #undef SDL_X11_SYM #ifdef __cplusplus } #endif #endif /* !defined _SDL_x11dyn_h */ /* vi: set ts=4 sw=4 expandtab: */